TextCall & set_value(const std::string &value)
Base-class for all text inputs.
TextCall make_call()
Instantiate a TextCall object to modify this text component's state.
void add_on_state_callback(std::function< void(std::string)> &&callback)
TextSetAction(Text *text)
TEMPLATABLE_VALUE(std::string, value) void play(Ts... x) override
TextStateTrigger(Text *parent)