ESPHome 2025.12.0
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number.h
Go to the documentation of this file.
1#pragma once
2
6#include "number_call.h"
7#include "number_traits.h"
8
9namespace esphome::number {
10
11class Number;
12void log_number(const char *tag, const char *prefix, const char *type, Number *obj);
13
14#define LOG_NUMBER(prefix, type, obj) log_number(TAG, prefix, LOG_STR_LITERAL(type), obj)
15
16#define SUB_NUMBER(name) \
17 protected: \
18 number::Number *name##_number_{nullptr}; \
19\
20 public: \
21 void set_##name##_number(number::Number *number) { this->name##_number_ = number; }
22
23class Number;
24
29class Number : public EntityBase {
30 public:
31 float state;
32
33 void publish_state(float state);
34
35 NumberCall make_call() { return NumberCall(this); }
36
37 void add_on_state_callback(std::function<void(float)> &&callback);
38
40
41 protected:
42 friend class NumberCall;
43
50 virtual void control(float value) = 0;
51
53};
54
55} // namespace esphome::number
Base-class for all numbers.
Definition number.h:29
NumberCall make_call()
Definition number.h:35
virtual void control(float value)=0
Set the value of the number, this is a virtual method that each number integration must implement.
void publish_state(float state)
Definition number.cpp:31
friend class NumberCall
Definition number.h:42
NumberTraits traits
Definition number.h:39
void add_on_state_callback(std::function< void(float)> &&callback)
Definition number.cpp:41
CallbackManager< void(float)> state_callback_
Definition number.h:52
uint16_t type
void log_number(const char *tag, const char *prefix, const char *type, Number *obj)
Definition number.cpp:11