ESPHome 2025.9.0
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number.h
Go to the documentation of this file.
1#pragma once
2
6#include "number_call.h"
7#include "number_traits.h"
8
9namespace esphome {
10namespace number {
11
12class Number;
13void log_number(const char *tag, const char *prefix, const char *type, Number *obj);
14
15#define LOG_NUMBER(prefix, type, obj) log_number(TAG, prefix, LOG_STR_LITERAL(type), obj)
16
17#define SUB_NUMBER(name) \
18 protected: \
19 number::Number *name##_number_{nullptr}; \
20\
21 public: \
22 void set_##name##_number(number::Number *number) { this->name##_number_ = number; }
23
24class Number;
25
30class Number : public EntityBase {
31 public:
32 float state;
33
34 void publish_state(float state);
35
36 NumberCall make_call() { return NumberCall(this); }
37
38 void add_on_state_callback(std::function<void(float)> &&callback);
39
41
42 protected:
43 friend class NumberCall;
44
51 virtual void control(float value) = 0;
52
54};
55
56} // namespace number
57} // namespace esphome
Base-class for all numbers.
Definition number.h:30
NumberCall make_call()
Definition number.h:36
virtual void control(float value)=0
Set the value of the number, this is a virtual method that each number integration must implement.
void publish_state(float state)
Definition number.cpp:30
friend class NumberCall
Definition number.h:43
NumberTraits traits
Definition number.h:40
void add_on_state_callback(std::function< void(float)> &&callback)
Definition number.cpp:37
CallbackManager< void(float)> state_callback_
Definition number.h:53
uint8_t type
void log_number(const char *tag, const char *prefix, const char *type, Number *obj)
Definition number.cpp:10
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7