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ESPHome 2026.2.0
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Base-class for all numbers. More...
#include <number.h>
Public Member Functions | |
| void | publish_state (float state) |
| NumberCall | make_call () |
| void | add_on_state_callback (std::function< void(float)> &&callback) |
Public Member Functions inherited from esphome::EntityBase | |
| const StringRef & | get_name () const |
| void | set_name (const char *name) |
| void | set_name (const char *name, uint32_t object_id_hash) |
| Set name with pre-computed object_id hash (avoids runtime hash calculation) Use hash=0 for dynamic names that need runtime calculation. | |
| bool | has_own_name () const |
| ESPDEPRECATED("object_id mangles names and all object_id methods are planned for removal " "(see https://github.com/esphome/backlog/issues/76). " "Now is the time to stop using object_id. If still needed, use get_object_id_to() " "which will remain available longer. get_object_id() will be removed in 2026.7.0", "2025.12.0") std uint32_t | get_object_id_hash () |
| StringRef | get_object_id_to (std::span< char, OBJECT_ID_MAX_LEN > buf) const |
| Get object_id with zero heap allocation For static case: returns StringRef to internal storage (buffer unused) For dynamic case: formats into buffer and returns StringRef to buffer. | |
| size_t | write_object_id_to (char *buf, size_t buf_size) const |
| Write object_id directly to buffer, returns length written (excluding null) Useful for building compound strings without intermediate buffer. | |
| bool | is_internal () const |
| void | set_internal (bool internal) |
| bool | is_disabled_by_default () const |
| void | set_disabled_by_default (bool disabled_by_default) |
| EntityCategory | get_entity_category () const |
| void | set_entity_category (EntityCategory entity_category) |
| ESPDEPRECATED("Use get_icon_ref() instead for better performance (avoids string copy). Will be removed in ESPHome 2026.5.0", "2025.11.0") std void | set_icon (const char *icon) |
| StringRef | get_icon_ref () const |
| uint32_t | get_device_id () const |
| void | set_device (Device *device) |
| Device * | get_device () const |
| bool | has_state () const |
| void | set_has_state (bool state) |
| ESPDEPRECATED ("Use make_entity_preference<T>() instead, or preferences won't be migrated. " "See https://github.com/esphome/backlog/issues/85. Will be removed in 2027.1.0.", "2026.7.0") uint32_t get_preference_hash() | |
| Get a unique hash for storing preferences/settings for this entity. | |
| template<typename T > | |
| ESPPreferenceObject | make_entity_preference (uint32_t version=0) |
| Create a preference object for storing this entity's state/settings. | |
Data Fields | |
| float | state |
| NumberTraits | traits |
Protected Member Functions | |
| virtual void | control (float value)=0 |
| Set the value of the number, this is a virtual method that each number integration must implement. | |
Protected Member Functions inherited from esphome::EntityBase | |
| ESPPreferenceObject | make_entity_preference_ (size_t size, uint32_t version) |
| Non-template helper for make_entity_preference() to avoid code bloat. | |
| void | calc_object_id_ () |
Protected Attributes | |
| LazyCallbackManager< void(float)> | state_callback_ |
Protected Attributes inherited from esphome::EntityBase | |
| StringRef | name_ |
| const char * | icon_c_str_ {nullptr} |
| uint32_t | object_id_hash_ {} |
| Device * | device_ {} |
| struct esphome::EntityBase::EntityFlags | flags_ |
Base-class for all numbers.
A number can use publish_state to send out a new value.
| void esphome::number::Number::add_on_state_callback | ( | std::function< void(float)> && | callback | ) |
Definition at line 32 of file number.cpp.
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protectedpure virtual |
Set the value of the number, this is a virtual method that each number integration must implement.
This method is called by the NumberCall.
| value | The value as validated by the NumberCall. |
Implemented in esphome::atm90e32::ATM90E32Number, esphome::bl0940::CalibrationNumber, esphome::copy::CopyNumber, esphome::demo::DemoNumber, esphome::homeassistant::HomeassistantNumber, esphome::ld2410::GateThresholdNumber, esphome::ld2410::LightThresholdNumber, esphome::ld2410::MaxDistanceTimeoutNumber, esphome::ld2412::GateThresholdNumber, esphome::ld2412::LightThresholdNumber, esphome::ld2412::MaxDistanceTimeoutNumber, esphome::ld2420::LD2420GateSelectNumber, esphome::ld2420::LD2420MaxDistanceNumber, esphome::ld2420::LD2420MinDistanceNumber, esphome::ld2420::LD2420MoveSensFactorNumber, esphome::ld2420::LD2420MoveThresholdNumbers, esphome::ld2420::LD2420StillSensFactorNumber, esphome::ld2420::LD2420StillThresholdNumbers, esphome::ld2420::LD2420TimeoutNumber, esphome::ld2450::PresenceTimeoutNumber, esphome::ld2450::ZoneCoordinateNumber, esphome::lvgl::LVGLNumber, esphome::micronova::MicroNovaNumber, esphome::modbus_controller::ModbusNumber, esphome::opentherm::OpenthermNumber, esphome::seeed_mr24hpc1::CustomModeNumber, esphome::seeed_mr24hpc1::CustomUnmanTimeNumber, esphome::seeed_mr24hpc1::ExistenceThresholdNumber, esphome::seeed_mr24hpc1::MotionThresholdNumber, esphome::seeed_mr24hpc1::MotionToRestTimeNumber, esphome::seeed_mr24hpc1::MotionTriggerTimeNumber, esphome::seeed_mr24hpc1::SensitivityNumber, esphome::sprinkler::SprinklerControllerNumber, esphome::template_::TemplateNumber, and esphome::tuya::TuyaNumber.
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inline |
| void esphome::number::Number::publish_state | ( | float | state | ) |
Definition at line 22 of file number.cpp.
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protected |
| NumberTraits esphome::number::Number::traits |