ESPHome 2025.12.2
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component.cpp
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2
3#include <cinttypes>
4#include <limits>
5#include <memory>
6#include <utility>
7#include <vector>
9#include "esphome/core/hal.h"
11#include "esphome/core/log.h"
12#ifdef USE_RUNTIME_STATS
14#endif
15
16namespace esphome {
17
18static const char *const TAG = "component";
19
20// Global vectors for component data that doesn't belong in every instance.
21// Using vector instead of unordered_map for both because:
22// - Much lower memory overhead (8 bytes per entry vs 20+ for unordered_map)
23// - Linear search is fine for small n (typically < 5 entries)
24// - These are rarely accessed (setup only or error cases only)
25
26// Component error messages - only stores messages for failed components
27// Lazy allocated since most configs have zero failures
28// Note: We don't clear this vector because:
29// 1. Components are never destroyed in ESPHome
30// 2. Failed components remain failed (no recovery mechanism)
31// 3. Memory usage is minimal (only failures with custom messages are stored)
32
33// Using namespace-scope static to avoid guard variables (saves 16 bytes total)
34// This is safe because ESPHome is single-threaded during initialization
35namespace {
36struct ComponentErrorMessage {
37 const Component *component;
38 const char *message;
39 // Track if message is flash pointer (needs LOG_STR_ARG) or RAM pointer
40 // Remove before 2026.6.0 when deprecated const char* API is removed
42};
43
44struct ComponentPriorityOverride {
45 const Component *component;
46 float priority;
47};
48
49// Error messages for failed components
50// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
51std::unique_ptr<std::vector<ComponentErrorMessage>> component_error_messages;
52// Setup priority overrides - freed after setup completes
53// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
54std::unique_ptr<std::vector<ComponentPriorityOverride>> setup_priority_overrides;
55
56// Helper to store error messages - reduces duplication between deprecated and new API
57// Remove before 2026.6.0 when deprecated const char* API is removed
58void store_component_error_message(const Component *component, const char *message, bool is_flash_ptr) {
59 // Lazy allocate the error messages vector if needed
60 if (!component_error_messages) {
61 component_error_messages = std::make_unique<std::vector<ComponentErrorMessage>>();
62 }
63 // Check if this component already has an error message
64 for (auto &entry : *component_error_messages) {
65 if (entry.component == component) {
66 entry.message = message;
67 entry.is_flash_ptr = is_flash_ptr;
68 return;
69 }
70 }
71 // Add new error message
72 component_error_messages->emplace_back(ComponentErrorMessage{component, message, is_flash_ptr});
73}
74} // namespace
75
76namespace setup_priority {
77
78const float BUS = 1000.0f;
79const float IO = 900.0f;
80const float HARDWARE = 800.0f;
81const float DATA = 600.0f;
82const float PROCESSOR = 400.0;
83const float BLUETOOTH = 350.0f;
84const float AFTER_BLUETOOTH = 300.0f;
85const float WIFI = 250.0f;
86const float ETHERNET = 250.0f;
87const float BEFORE_CONNECTION = 220.0f;
88const float AFTER_WIFI = 200.0f;
89const float AFTER_CONNECTION = 100.0f;
90const float LATE = -100.0f;
91
92} // namespace setup_priority
93
94// Component state uses bits 0-2 (8 states, 5 used)
95const uint8_t COMPONENT_STATE_MASK = 0x07;
96const uint8_t COMPONENT_STATE_CONSTRUCTION = 0x00;
97const uint8_t COMPONENT_STATE_SETUP = 0x01;
98const uint8_t COMPONENT_STATE_LOOP = 0x02;
99const uint8_t COMPONENT_STATE_FAILED = 0x03;
100const uint8_t COMPONENT_STATE_LOOP_DONE = 0x04;
101// Status LED uses bits 3-4
102const uint8_t STATUS_LED_MASK = 0x18;
103const uint8_t STATUS_LED_OK = 0x00;
104const uint8_t STATUS_LED_WARNING = 0x08; // Bit 3
105const uint8_t STATUS_LED_ERROR = 0x10; // Bit 4
106
107const uint16_t WARN_IF_BLOCKING_OVER_MS = 50U;
108const uint16_t WARN_IF_BLOCKING_INCREMENT_MS = 10U;
109
110uint32_t global_state = 0; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
111
112float Component::get_loop_priority() const { return 0.0f; }
113
115
117
119
120void Component::set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f) { // NOLINT
121 App.scheduler.set_interval(this, name, interval, std::move(f));
122}
123
124void Component::set_interval(const char *name, uint32_t interval, std::function<void()> &&f) { // NOLINT
125 App.scheduler.set_interval(this, name, interval, std::move(f));
126}
127
128bool Component::cancel_interval(const std::string &name) { // NOLINT
129 return App.scheduler.cancel_interval(this, name);
130}
131
132bool Component::cancel_interval(const char *name) { // NOLINT
133 return App.scheduler.cancel_interval(this, name);
134}
135
136void Component::set_retry(const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
137 std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor) { // NOLINT
138 App.scheduler.set_retry(this, name, initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
139}
140
141void Component::set_retry(const char *name, uint32_t initial_wait_time, uint8_t max_attempts,
142 std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor) { // NOLINT
143 App.scheduler.set_retry(this, name, initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
144}
145
146bool Component::cancel_retry(const std::string &name) { // NOLINT
147 return App.scheduler.cancel_retry(this, name);
148}
149
150bool Component::cancel_retry(const char *name) { // NOLINT
151 return App.scheduler.cancel_retry(this, name);
152}
153
154void Component::set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
155 App.scheduler.set_timeout(this, name, timeout, std::move(f));
156}
157
158void Component::set_timeout(const char *name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
159 App.scheduler.set_timeout(this, name, timeout, std::move(f));
160}
161
162bool Component::cancel_timeout(const std::string &name) { // NOLINT
163 return App.scheduler.cancel_timeout(this, name);
164}
165
166bool Component::cancel_timeout(const char *name) { // NOLINT
167 return App.scheduler.cancel_timeout(this, name);
168}
169
170void Component::call_loop() { this->loop(); }
171void Component::call_setup() { this->setup(); }
173 this->dump_config();
174 if (this->is_failed()) {
175 // Look up error message from global vector
176 const char *error_msg = nullptr;
177 bool is_flash_ptr = false;
178 if (component_error_messages) {
179 for (const auto &entry : *component_error_messages) {
180 if (entry.component == this) {
181 error_msg = entry.message;
182 is_flash_ptr = entry.is_flash_ptr;
183 break;
184 }
185 }
186 }
187 // Log with appropriate format based on pointer type
188 ESP_LOGE(TAG, " %s is marked FAILED: %s", LOG_STR_ARG(this->get_component_log_str()),
189 error_msg ? (is_flash_ptr ? LOG_STR_ARG((const LogString *) error_msg) : error_msg)
190 : LOG_STR_LITERAL("unspecified"));
191 }
192}
193
194uint8_t Component::get_component_state() const { return this->component_state_; }
197 switch (state) {
199 // State Construction: Call setup and set state to setup
200 this->set_component_state_(COMPONENT_STATE_SETUP);
201 ESP_LOGV(TAG, "Setup %s", LOG_STR_ARG(this->get_component_log_str()));
202#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
203 uint32_t start_time = millis();
204#endif
205 this->call_setup();
206#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
207 uint32_t setup_time = millis() - start_time;
208 ESP_LOGCONFIG(TAG, "Setup %s took %ums", LOG_STR_ARG(this->get_component_log_str()), (unsigned) setup_time);
209#endif
210 break;
211 }
213 // State setup: Call first loop and set state to loop
214 this->set_component_state_(COMPONENT_STATE_LOOP);
215 this->call_loop();
216 break;
218 // State loop: Call loop
219 this->call_loop();
220 break;
222 // State failed: Do nothing
224 // State loop done: Do nothing, component has finished its work
225 default:
226 break;
227 }
228}
229const LogString *Component::get_component_log_str() const {
230 return this->component_source_ == nullptr ? LOG_STR("<unknown>") : this->component_source_;
231}
232bool Component::should_warn_of_blocking(uint32_t blocking_time) {
233 if (blocking_time > this->warn_if_blocking_over_) {
234 // Prevent overflow when adding increment - if we're about to overflow, just max out
235 if (blocking_time + WARN_IF_BLOCKING_INCREMENT_MS < blocking_time ||
236 blocking_time + WARN_IF_BLOCKING_INCREMENT_MS > std::numeric_limits<uint16_t>::max()) {
237 this->warn_if_blocking_over_ = std::numeric_limits<uint16_t>::max();
238 } else {
239 this->warn_if_blocking_over_ = static_cast<uint16_t>(blocking_time + WARN_IF_BLOCKING_INCREMENT_MS);
240 }
241 return true;
242 }
243 return false;
244}
246 ESP_LOGE(TAG, "%s was marked as failed", LOG_STR_ARG(this->get_component_log_str()));
247 this->set_component_state_(COMPONENT_STATE_FAILED);
248 this->status_set_error();
249 // Also remove from loop since failed components shouldn't loop
251}
253 this->component_state_ &= ~COMPONENT_STATE_MASK;
254 this->component_state_ |= state;
255}
257 if ((this->component_state_ & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) {
258 ESP_LOGVV(TAG, "%s loop disabled", LOG_STR_ARG(this->get_component_log_str()));
259 this->set_component_state_(COMPONENT_STATE_LOOP_DONE);
261 }
262}
264 if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) {
265 ESP_LOGVV(TAG, "%s loop enabled", LOG_STR_ARG(this->get_component_log_str()));
266 this->set_component_state_(COMPONENT_STATE_LOOP);
268 }
269}
271 // This method is thread and ISR-safe because:
272 // 1. Only performs simple assignments to volatile variables (atomic on all platforms)
273 // 2. No read-modify-write operations that could be interrupted
274 // 3. No memory allocation, object construction, or function calls
275 // 4. IRAM_ATTR ensures code is in IRAM, not flash (required for ISR execution)
276 // 5. Components are never destroyed, so no use-after-free concerns
277 // 6. App is guaranteed to be initialized before any ISR could fire
278 // 7. Multiple ISR/thread calls are safe - just sets the same flags to true
279 // 8. Race condition with main loop is handled by clearing flag before processing
280 this->pending_enable_loop_ = true;
282}
284 if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) {
285 ESP_LOGI(TAG, "%s is being reset to construction state", LOG_STR_ARG(this->get_component_log_str()));
286 this->set_component_state_(COMPONENT_STATE_CONSTRUCTION);
287 // Clear error status when resetting
288 this->status_clear_error();
289 }
290}
292 return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP;
293}
294void Component::defer(std::function<void()> &&f) { // NOLINT
295 App.scheduler.set_timeout(this, static_cast<const char *>(nullptr), 0, std::move(f));
296}
297bool Component::cancel_defer(const std::string &name) { // NOLINT
298 return App.scheduler.cancel_timeout(this, name);
299}
300void Component::defer(const std::string &name, std::function<void()> &&f) { // NOLINT
301 App.scheduler.set_timeout(this, name, 0, std::move(f));
302}
303void Component::defer(const char *name, std::function<void()> &&f) { // NOLINT
304 App.scheduler.set_timeout(this, name, 0, std::move(f));
305}
306void Component::set_timeout(uint32_t timeout, std::function<void()> &&f) { // NOLINT
307 App.scheduler.set_timeout(this, static_cast<const char *>(nullptr), timeout, std::move(f));
308}
309void Component::set_interval(uint32_t interval, std::function<void()> &&f) { // NOLINT
310 App.scheduler.set_interval(this, static_cast<const char *>(nullptr), interval, std::move(f));
311}
312void Component::set_retry(uint32_t initial_wait_time, uint8_t max_attempts, std::function<RetryResult(uint8_t)> &&f,
313 float backoff_increase_factor) { // NOLINT
314 App.scheduler.set_retry(this, "", initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
315}
316bool Component::is_failed() const { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
318 return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP ||
319 (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE ||
320 (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_SETUP;
321}
322bool Component::is_idle() const { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE; }
323bool Component::can_proceed() { return true; }
326
327void Component::status_set_warning(const char *message) {
328 // Don't spam the log. This risks missing different warning messages though.
329 if ((this->component_state_ & STATUS_LED_WARNING) != 0)
330 return;
333 ESP_LOGW(TAG, "%s set Warning flag: %s", LOG_STR_ARG(this->get_component_log_str()),
334 message ? message : LOG_STR_LITERAL("unspecified"));
335}
337 // Don't spam the log. This risks missing different warning messages though.
338 if ((this->component_state_ & STATUS_LED_WARNING) != 0)
339 return;
342 ESP_LOGW(TAG, "%s set Warning flag: %s", LOG_STR_ARG(this->get_component_log_str()),
343 message ? LOG_STR_ARG(message) : LOG_STR_LITERAL("unspecified"));
344}
345void Component::status_set_error() { this->status_set_error((const LogString *) nullptr); }
346void Component::status_set_error(const char *message) {
347 if ((this->component_state_ & STATUS_LED_ERROR) != 0)
348 return;
351 ESP_LOGE(TAG, "%s set Error flag: %s", LOG_STR_ARG(this->get_component_log_str()),
352 message ? message : LOG_STR_LITERAL("unspecified"));
353 if (message != nullptr) {
354 store_component_error_message(this, message, false);
355 }
356}
357void Component::status_set_error(const LogString *message) {
358 if ((this->component_state_ & STATUS_LED_ERROR) != 0)
359 return;
362 ESP_LOGE(TAG, "%s set Error flag: %s", LOG_STR_ARG(this->get_component_log_str()),
363 message ? LOG_STR_ARG(message) : LOG_STR_LITERAL("unspecified"));
364 if (message != nullptr) {
365 // Store the LogString pointer directly (safe because LogString is always in flash/static memory)
366 store_component_error_message(this, LOG_STR_ARG(message), true);
367 }
368}
370 if ((this->component_state_ & STATUS_LED_WARNING) == 0)
371 return;
372 this->component_state_ &= ~STATUS_LED_WARNING;
373 ESP_LOGW(TAG, "%s cleared Warning flag", LOG_STR_ARG(this->get_component_log_str()));
374}
376 if ((this->component_state_ & STATUS_LED_ERROR) == 0)
377 return;
378 this->component_state_ &= ~STATUS_LED_ERROR;
379 ESP_LOGE(TAG, "%s cleared Error flag", LOG_STR_ARG(this->get_component_log_str()));
380}
381void Component::status_momentary_warning(const char *name, uint32_t length) {
382 this->status_set_warning();
383 this->set_timeout(name, length, [this]() { this->status_clear_warning(); });
384}
385void Component::status_momentary_error(const char *name, uint32_t length) {
386 this->status_set_error();
387 this->set_timeout(name, length, [this]() { this->status_clear_error(); });
388}
390
391// Function implementation of LOG_UPDATE_INTERVAL macro to reduce code size
393 uint32_t update_interval = component->get_update_interval();
394 if (update_interval == SCHEDULER_DONT_RUN) {
395 ESP_LOGCONFIG(tag, " Update Interval: never");
396 } else if (update_interval < 100) {
397 ESP_LOGCONFIG(tag, " Update Interval: %.3fs", update_interval / 1000.0f);
398 } else {
399 ESP_LOGCONFIG(tag, " Update Interval: %.1fs", update_interval / 1000.0f);
400 }
401}
403 // Check if there's an override in the global vector
404 if (setup_priority_overrides) {
405 // Linear search is fine for small n (typically < 5 overrides)
406 for (const auto &entry : *setup_priority_overrides) {
407 if (entry.component == this) {
408 return entry.priority;
409 }
410 }
411 }
412 return this->get_setup_priority();
413}
415 // Lazy allocate the vector if needed
416 if (!setup_priority_overrides) {
417 setup_priority_overrides = std::make_unique<std::vector<ComponentPriorityOverride>>();
418 // Reserve some space to avoid reallocations (most configs have < 10 overrides)
419 setup_priority_overrides->reserve(10);
420 }
421
422 // Check if this component already has an override
423 for (auto &entry : *setup_priority_overrides) {
424 if (entry.component == this) {
425 entry.priority = priority;
426 return;
427 }
428 }
429
430 // Add new override
431 setup_priority_overrides->emplace_back(ComponentPriorityOverride{this, priority});
432}
433
435#if defined(USE_HOST) || defined(CLANG_TIDY)
436 bool loop_overridden = true;
437 bool call_loop_overridden = true;
438#else
439#pragma GCC diagnostic push
440#pragma GCC diagnostic ignored "-Wpmf-conversions"
441 bool loop_overridden = (void *) (this->*(&Component::loop)) != (void *) (&Component::loop);
442 bool call_loop_overridden = (void *) (this->*(&Component::call_loop)) != (void *) (&Component::call_loop);
443#pragma GCC diagnostic pop
444#endif
445 return loop_overridden || call_loop_overridden;
446}
447
448PollingComponent::PollingComponent(uint32_t update_interval) : update_interval_(update_interval) {}
449
451 // init the poller before calling setup, allowing setup to cancel it if desired
452 this->start_poller();
453 // Let the polling component subclass setup their HW.
454 this->setup();
455}
456
458 // Register interval.
459 this->set_interval("update", this->get_update_interval(), [this]() { this->update(); });
460}
461
463 // Clear the interval to suspend component
464 this->cancel_interval("update");
465}
466
468void PollingComponent::set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
469
471 : started_(start_time), component_(component) {}
473 uint32_t curr_time = millis();
474
475 uint32_t blocking_time = curr_time - this->started_;
476
477#ifdef USE_RUNTIME_STATS
478 // Record component runtime stats
479 if (global_runtime_stats != nullptr) {
480 global_runtime_stats->record_component_time(this->component_, blocking_time, curr_time);
481 }
482#endif
483 bool should_warn;
484 if (this->component_ != nullptr) {
485 should_warn = this->component_->should_warn_of_blocking(blocking_time);
486 } else {
487 should_warn = blocking_time > WARN_IF_BLOCKING_OVER_MS;
488 }
489 if (should_warn) {
490 ESP_LOGW(TAG, "%s took a long time for an operation (%" PRIu32 " ms)",
491 component_ == nullptr ? LOG_STR_LITERAL("<null>") : LOG_STR_ARG(component_->get_component_log_str()),
492 blocking_time);
493 ESP_LOGW(TAG, "Components should block for at most 30 ms");
494 }
495
496 return curr_time;
497}
498
500
502 // Free the setup priority map completely
503 setup_priority_overrides.reset();
504}
505
506} // namespace esphome
void enable_component_loop_(Component *component)
void disable_component_loop_(Component *component)
volatile bool has_pending_enable_loop_requests_
virtual void mark_failed()
Mark this component as failed.
virtual void call_dump_config()
void status_momentary_error(const char *name, uint32_t length=5000)
Set error status flag and automatically clear it after a timeout.
virtual float get_setup_priority() const
priority of setup().
virtual void setup()
Where the component's initialization should happen.
float get_actual_setup_priority() const
bool has_overridden_loop() const
const LogString * get_component_log_str() const
Get the integration where this component was declared as a LogString for logging.
const LogString * component_source_
Definition component.h:457
bool is_failed() const
uint8_t get_component_state() const
void status_set_warning(const char *message=nullptr)
void set_interval(const std::string &name, uint32_t interval, std::function< void()> &&f)
Set an interval function with a unique name.
bool should_warn_of_blocking(uint32_t blocking_time)
volatile bool pending_enable_loop_
ISR-safe flag for enable_loop_soon_any_context.
Definition component.h:465
virtual bool can_proceed()
bool cancel_timeout(const std::string &name)
Cancel a timeout function.
virtual float get_loop_priority() const
priority of loop().
void enable_loop_soon_any_context()
Thread and ISR-safe version of enable_loop() that can be called from any context.
bool is_in_loop_state() const
Check if this component has completed setup and is in the loop state.
uint16_t warn_if_blocking_over_
Warn if blocked for this many ms (max 65.5s)
Definition component.h:458
bool cancel_retry(const std::string &name)
Cancel a retry function.
uint8_t component_state_
State of this component - each bit has a purpose: Bits 0-2: Component state (0x00=CONSTRUCTION,...
Definition component.h:464
void status_momentary_warning(const char *name, uint32_t length=5000)
Set warning status flag and automatically clear it after a timeout.
bool is_ready() const
virtual void dump_config()
void enable_loop()
Enable this component's loop.
void set_component_state_(uint8_t state)
Helper to set component state (clears state bits and sets new state)
bool status_has_warning() const
bool status_has_error() const
bool cancel_interval(const std::string &name)
Cancel an interval function.
void disable_loop()
Disable this component's loop.
bool cancel_defer(const std::string &name)
Cancel a defer callback using the specified name, name must not be empty.
virtual void loop()
This method will be called repeatedly.
void reset_to_construction_state()
Reset this component back to the construction state to allow setup to run again.
void set_setup_priority(float priority)
void defer(const std::string &name, std::function< void()> &&f)
Defer a callback to the next loop() call.
virtual void call_loop()
void status_clear_warning()
virtual void call_setup()
void set_timeout(const std::string &name, uint32_t timeout, std::function< void()> &&f)
Set a timeout function with a unique name.
bool is_idle() const
Check if this component is idle.
void set_retry(const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, std::function< RetryResult(uint8_t)> &&f, float backoff_increase_factor=1.0f)
Set an retry function with a unique name.
This class simplifies creating components that periodically check a state.
Definition component.h:474
virtual uint32_t get_update_interval() const
Get the update interval in ms of this sensor.
void call_setup() override
virtual void set_update_interval(uint32_t update_interval)
Manually set the update interval in ms for this polling object.
virtual void update()=0
WarnIfComponentBlockingGuard(Component *component, uint32_t start_time)
void record_component_time(Component *component, uint32_t duration_ms, uint32_t current_time)
const Component * component
Definition component.cpp:37
const char * message
Definition component.cpp:38
bool is_flash_ptr
Definition component.cpp:41
uint8_t priority
bool state
Definition fan.h:0
const float BUS
For communication buses like i2c/spi.
Definition component.cpp:78
const float AFTER_CONNECTION
For components that should be initialized after a data connection (API/MQTT) is connected.
Definition component.cpp:89
const float DATA
For components that import data from directly connected sensors like DHT.
Definition component.cpp:81
const float HARDWARE
For components that deal with hardware and are very important like GPIO switch.
Definition component.cpp:80
const float BEFORE_CONNECTION
For components that should be initialized after WiFi and before API is connected.
Definition component.cpp:87
const float IO
For components that represent GPIO pins like PCF8573.
Definition component.cpp:79
const float LATE
For components that should be initialized at the very end of the setup process.
Definition component.cpp:90
const float AFTER_WIFI
For components that should be initialized after WiFi is connected.
Definition component.cpp:88
const float PROCESSOR
For components that use data from sensors like displays.
Definition component.cpp:82
const float AFTER_BLUETOOTH
Definition component.cpp:84
const char *const TAG
Definition spi.cpp:8
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
const uint8_t COMPONENT_STATE_SETUP
Definition component.cpp:97
const uint8_t COMPONENT_STATE_CONSTRUCTION
Definition component.cpp:96
const uint8_t STATUS_LED_MASK
const uint16_t WARN_IF_BLOCKING_INCREMENT_MS
How long the blocking time must be larger to warn again.
runtime_stats::RuntimeStatsCollector * global_runtime_stats
const uint8_t COMPONENT_STATE_FAILED
Definition component.cpp:99
const uint8_t COMPONENT_STATE_MASK
Definition component.cpp:95
void log_update_interval(const char *tag, PollingComponent *component)
const uint8_t COMPONENT_STATE_LOOP
Definition component.cpp:98
const uint16_t WARN_IF_BLOCKING_OVER_MS
Initial blocking time allowed without warning.
void clear_setup_priority_overrides()
uint32_t global_state
const uint8_t STATUS_LED_OK
const uint8_t STATUS_LED_WARNING
uint32_t IRAM_ATTR HOT millis()
Definition core.cpp:30
Application App
Global storage of Application pointer - only one Application can exist.
const uint8_t COMPONENT_STATE_LOOP_DONE
const uint8_t STATUS_LED_ERROR
uint16_t length
Definition tt21100.cpp:0