ESPHome 2025.8.4
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application.h
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1#pragma once
2
3#include <algorithm>
4#include <limits>
5#include <string>
6#include <vector>
9#include "esphome/core/hal.h"
14
15#ifdef USE_DEVICES
16#include "esphome/core/device.h"
17#endif
18#ifdef USE_AREAS
19#include "esphome/core/area.h"
20#endif
21
22#ifdef USE_SOCKET_SELECT_SUPPORT
23#include <sys/select.h>
24#endif
25
26#ifdef USE_BINARY_SENSOR
28#endif
29#ifdef USE_SENSOR
31#endif
32#ifdef USE_SWITCH
34#endif
35#ifdef USE_BUTTON
37#endif
38#ifdef USE_TEXT_SENSOR
40#endif
41#ifdef USE_FAN
43#endif
44#ifdef USE_CLIMATE
46#endif
47#ifdef USE_LIGHT
49#endif
50#ifdef USE_COVER
52#endif
53#ifdef USE_NUMBER
55#endif
56#ifdef USE_DATETIME_DATE
58#endif
59#ifdef USE_DATETIME_TIME
61#endif
62#ifdef USE_DATETIME_DATETIME
64#endif
65#ifdef USE_TEXT
67#endif
68#ifdef USE_SELECT
70#endif
71#ifdef USE_LOCK
73#endif
74#ifdef USE_VALVE
76#endif
77#ifdef USE_MEDIA_PLAYER
79#endif
80#ifdef USE_ALARM_CONTROL_PANEL
82#endif
83#ifdef USE_EVENT
85#endif
86#ifdef USE_UPDATE
88#endif
89
90namespace esphome {
91
92// Teardown timeout constant (in milliseconds)
93// For reboots, it's more important to shut down quickly than disconnect cleanly
94// since we're not entering deep sleep. The only consequence of not shutting down
95// cleanly is a warning in the log.
96static const uint32_t TEARDOWN_TIMEOUT_REBOOT_MS = 1000; // 1 second for quick reboot
97
99 public:
100 void pre_setup(const std::string &name, const std::string &friendly_name, const char *comment,
101 const char *compilation_time, bool name_add_mac_suffix) {
102 arch_init();
103 this->name_add_mac_suffix_ = name_add_mac_suffix;
104 if (name_add_mac_suffix) {
105 const std::string mac_suffix = get_mac_address().substr(6);
106 this->name_ = name + "-" + mac_suffix;
107 this->friendly_name_ = friendly_name.empty() ? "" : friendly_name + " " + mac_suffix;
108 } else {
109 this->name_ = name;
110 this->friendly_name_ = friendly_name;
111 }
112 this->comment_ = comment;
113 this->compilation_time_ = compilation_time;
114 }
115
116#ifdef USE_DEVICES
117 void register_device(Device *device) { this->devices_.push_back(device); }
118#endif
119#ifdef USE_AREAS
120 void register_area(Area *area) { this->areas_.push_back(area); }
121#endif
122
123 void set_current_component(Component *component) { this->current_component_ = component; }
125
126#ifdef USE_BINARY_SENSOR
128 this->binary_sensors_.push_back(binary_sensor);
129 }
130#endif
131
132#ifdef USE_SENSOR
133 void register_sensor(sensor::Sensor *sensor) { this->sensors_.push_back(sensor); }
134#endif
135
136#ifdef USE_SWITCH
137 void register_switch(switch_::Switch *a_switch) { this->switches_.push_back(a_switch); }
138#endif
139
140#ifdef USE_BUTTON
141 void register_button(button::Button *button) { this->buttons_.push_back(button); }
142#endif
143
144#ifdef USE_TEXT_SENSOR
145 void register_text_sensor(text_sensor::TextSensor *sensor) { this->text_sensors_.push_back(sensor); }
146#endif
147
148#ifdef USE_FAN
149 void register_fan(fan::Fan *state) { this->fans_.push_back(state); }
150#endif
151
152#ifdef USE_COVER
153 void register_cover(cover::Cover *cover) { this->covers_.push_back(cover); }
154#endif
155
156#ifdef USE_CLIMATE
157 void register_climate(climate::Climate *climate) { this->climates_.push_back(climate); }
158#endif
159
160#ifdef USE_LIGHT
161 void register_light(light::LightState *light) { this->lights_.push_back(light); }
162#endif
163
164#ifdef USE_NUMBER
165 void register_number(number::Number *number) { this->numbers_.push_back(number); }
166#endif
167
168#ifdef USE_DATETIME_DATE
169 void register_date(datetime::DateEntity *date) { this->dates_.push_back(date); }
170#endif
171
172#ifdef USE_DATETIME_TIME
173 void register_time(datetime::TimeEntity *time) { this->times_.push_back(time); }
174#endif
175
176#ifdef USE_DATETIME_DATETIME
177 void register_datetime(datetime::DateTimeEntity *datetime) { this->datetimes_.push_back(datetime); }
178#endif
179
180#ifdef USE_TEXT
181 void register_text(text::Text *text) { this->texts_.push_back(text); }
182#endif
183
184#ifdef USE_SELECT
185 void register_select(select::Select *select) { this->selects_.push_back(select); }
186#endif
187
188#ifdef USE_LOCK
189 void register_lock(lock::Lock *a_lock) { this->locks_.push_back(a_lock); }
190#endif
191
192#ifdef USE_VALVE
193 void register_valve(valve::Valve *valve) { this->valves_.push_back(valve); }
194#endif
195
196#ifdef USE_MEDIA_PLAYER
197 void register_media_player(media_player::MediaPlayer *media_player) { this->media_players_.push_back(media_player); }
198#endif
199
200#ifdef USE_ALARM_CONTROL_PANEL
202 this->alarm_control_panels_.push_back(a_alarm_control_panel);
203 }
204#endif
205
206#ifdef USE_EVENT
207 void register_event(event::Event *event) { this->events_.push_back(event); }
208#endif
209
210#ifdef USE_UPDATE
211 void register_update(update::UpdateEntity *update) { this->updates_.push_back(update); }
212#endif
213
215
217 template<class C> C *register_component(C *c) {
218 static_assert(std::is_base_of<Component, C>::value, "Only Component subclasses can be registered");
219 this->register_component_((Component *) c);
220 return c;
221 }
222
224 void setup();
225
227 void loop();
228
230 const std::string &get_name() const { return this->name_; }
231
233 const std::string &get_friendly_name() const { return this->friendly_name_; }
234
236 const char *get_area() const {
237#ifdef USE_AREAS
238 // If we have areas registered, return the name of the first one (which is the top-level area)
239 if (!this->areas_.empty() && this->areas_[0] != nullptr) {
240 return this->areas_[0]->get_name();
241 }
242#endif
243 return "";
244 }
245
247 std::string get_comment() const { return this->comment_; }
248
250
251 std::string get_compilation_time() const { return this->compilation_time_; }
254
256 inline uint32_t IRAM_ATTR HOT get_loop_component_start_time() const { return this->loop_component_start_time_; }
257
274 void set_loop_interval(uint32_t loop_interval) {
275 this->loop_interval_ = std::min(loop_interval, static_cast<uint32_t>(std::numeric_limits<uint16_t>::max()));
276 }
277
278 uint32_t get_loop_interval() const { return static_cast<uint32_t>(this->loop_interval_); }
279
281
282 void feed_wdt(uint32_t time = 0);
283
284 void reboot();
285
286 void safe_reboot();
287
289
290 void run_powerdown_hooks();
291
296 void teardown_components(uint32_t timeout_ms);
297
298 uint8_t get_app_state() const { return this->app_state_; }
299
300// Helper macro for entity getter method declarations
301#ifdef USE_DEVICES
302#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
303 entity_type *get_##entity_name##_by_key(uint32_t key, uint32_t device_id, bool include_internal = false) { \
304 for (auto *obj : this->entities_member##_) { \
305 if (obj->get_object_id_hash() == key && obj->get_device_id() == device_id && \
306 (include_internal || !obj->is_internal())) \
307 return obj; \
308 } \
309 return nullptr; \
310 }
311 const auto &get_devices() { return this->devices_; }
312#else
313#define GET_ENTITY_METHOD(entity_type, entity_name, entities_member) \
314 entity_type *get_##entity_name##_by_key(uint32_t key, bool include_internal = false) { \
315 for (auto *obj : this->entities_member##_) { \
316 if (obj->get_object_id_hash() == key && (include_internal || !obj->is_internal())) \
317 return obj; \
318 } \
319 return nullptr; \
320 }
321#endif // USE_DEVICES
322#ifdef USE_AREAS
323 const auto &get_areas() { return this->areas_; }
324#endif
325#ifdef USE_BINARY_SENSOR
326 auto &get_binary_sensors() const { return this->binary_sensors_; }
327 GET_ENTITY_METHOD(binary_sensor::BinarySensor, binary_sensor, binary_sensors)
328#endif
329#ifdef USE_SWITCH
330 auto &get_switches() const { return this->switches_; }
332#endif
333#ifdef USE_BUTTON
334 auto &get_buttons() const { return this->buttons_; }
336#endif
337#ifdef USE_SENSOR
338 auto &get_sensors() const { return this->sensors_; }
340#endif
341#ifdef USE_TEXT_SENSOR
342 auto &get_text_sensors() const { return this->text_sensors_; }
343 GET_ENTITY_METHOD(text_sensor::TextSensor, text_sensor, text_sensors)
344#endif
345#ifdef USE_FAN
346 auto &get_fans() const { return this->fans_; }
348#endif
349#ifdef USE_COVER
350 auto &get_covers() const { return this->covers_; }
352#endif
353#ifdef USE_LIGHT
354 auto &get_lights() const { return this->lights_; }
356#endif
357#ifdef USE_CLIMATE
358 auto &get_climates() const { return this->climates_; }
360#endif
361#ifdef USE_NUMBER
362 auto &get_numbers() const { return this->numbers_; }
364#endif
365#ifdef USE_DATETIME_DATE
366 auto &get_dates() const { return this->dates_; }
368#endif
369#ifdef USE_DATETIME_TIME
370 auto &get_times() const { return this->times_; }
372#endif
373#ifdef USE_DATETIME_DATETIME
374 auto &get_datetimes() const { return this->datetimes_; }
376#endif
377#ifdef USE_TEXT
378 auto &get_texts() const { return this->texts_; }
380#endif
381#ifdef USE_SELECT
382 auto &get_selects() const { return this->selects_; }
384#endif
385#ifdef USE_LOCK
386 auto &get_locks() const { return this->locks_; }
388#endif
389#ifdef USE_VALVE
390 auto &get_valves() const { return this->valves_; }
392#endif
393#ifdef USE_MEDIA_PLAYER
394 auto &get_media_players() const { return this->media_players_; }
395 GET_ENTITY_METHOD(media_player::MediaPlayer, media_player, media_players)
396#endif
397
398#ifdef USE_ALARM_CONTROL_PANEL
399 auto &get_alarm_control_panels() const { return this->alarm_control_panels_; }
400 GET_ENTITY_METHOD(alarm_control_panel::AlarmControlPanel, alarm_control_panel, alarm_control_panels)
401#endif
402
403#ifdef USE_EVENT
404 auto &get_events() const { return this->events_; }
406#endif
407
408#ifdef USE_UPDATE
409 auto &get_updates() const { return this->updates_; }
411#endif
412
413 Scheduler scheduler;
414
416#ifdef USE_SOCKET_SELECT_SUPPORT
421 bool register_socket_fd(int fd);
422 void unregister_socket_fd(int fd);
425 bool is_socket_ready(int fd) const;
426#endif
427
428 protected:
429 friend Component;
430
431 void register_component_(Component *comp);
432
434
435 // These methods are called by Component::disable_loop() and Component::enable_loop()
436 // Components should not call these directly - use this->disable_loop() or this->enable_loop()
437 // to ensure component state is properly updated along with the loop partition
438 void disable_component_loop_(Component *component);
439 void enable_component_loop_(Component *component);
441 void activate_looping_component_(uint16_t index);
442 void before_loop_tasks_(uint32_t loop_start_time);
443 void after_loop_tasks_();
444
446
448 void yield_with_select_(uint32_t delay_ms);
449
450 // === Member variables ordered by size to minimize padding ===
451
452 // Pointer-sized members first
454 const char *comment_{nullptr};
455 const char *compilation_time_{nullptr};
456
457 // std::vector (3 pointers each: begin, end, capacity)
458 // Partitioned vector design for looping components
459 // =================================================
460 // Components are partitioned into [active | inactive] sections:
461 //
462 // looping_components_: [A, B, C, D | E, F]
463 // ^
464 // looping_components_active_end_ (4)
465 //
466 // - Components A,B,C,D are active and will be called in loop()
467 // - Components E,F are inactive (disabled/failed) and won't be called
468 // - No flag checking needed during iteration - just loop 0 to active_end_
469 // - When a component is disabled, it's swapped with the last active component
470 // and active_end_ is decremented
471 // - When a component is enabled, it's swapped with the first inactive component
472 // and active_end_ is incremented
473 // - This eliminates branch mispredictions from flag checking in the hot loop
474 std::vector<Component *> looping_components_{};
475#ifdef USE_SOCKET_SELECT_SUPPORT
476 std::vector<int> socket_fds_; // Vector of all monitored socket file descriptors
477#endif
478
479 // std::string members (typically 24-32 bytes each)
480 std::string name_;
481 std::string friendly_name_;
482
483 // size_t members
484 size_t dump_config_at_{SIZE_MAX};
485
486 // 4-byte members
487 uint32_t last_loop_{0};
489
490#ifdef USE_SOCKET_SELECT_SUPPORT
491 int max_fd_{-1}; // Highest file descriptor number for select()
492#endif
493
494 // 2-byte members (grouped together for alignment)
495 uint16_t loop_interval_{16}; // Loop interval in ms (max 65535ms = 65.5 seconds)
496 uint16_t looping_components_active_end_{0}; // Index marking end of active components in looping_components_
497 uint16_t current_loop_index_{0}; // For safe reentrant modifications during iteration
498
499 // 1-byte members (grouped together to minimize padding)
500 uint8_t app_state_{0};
502 bool in_loop_{false};
504
505#ifdef USE_SOCKET_SELECT_SUPPORT
506 bool socket_fds_changed_{false}; // Flag to rebuild base_read_fds_ when socket_fds_ changes
507#endif
508
509#ifdef USE_SOCKET_SELECT_SUPPORT
510 // Variable-sized members
511 fd_set base_read_fds_{}; // Cached fd_set rebuilt only when socket_fds_ changes
512 fd_set read_fds_{}; // Working fd_set for select(), copied from base_read_fds_
513#endif
514
515 // StaticVectors (largest members - contain actual array data inline)
517
518#ifdef USE_DEVICES
520#endif
521#ifdef USE_AREAS
523#endif
524#ifdef USE_BINARY_SENSOR
526#endif
527#ifdef USE_SWITCH
529#endif
530#ifdef USE_BUTTON
532#endif
533#ifdef USE_EVENT
535#endif
536#ifdef USE_SENSOR
538#endif
539#ifdef USE_TEXT_SENSOR
541#endif
542#ifdef USE_FAN
544#endif
545#ifdef USE_COVER
547#endif
548#ifdef USE_CLIMATE
550#endif
551#ifdef USE_LIGHT
553#endif
554#ifdef USE_NUMBER
556#endif
557#ifdef USE_DATETIME_DATE
559#endif
560#ifdef USE_DATETIME_TIME
562#endif
563#ifdef USE_DATETIME_DATETIME
565#endif
566#ifdef USE_SELECT
568#endif
569#ifdef USE_TEXT
571#endif
572#ifdef USE_LOCK
574#endif
575#ifdef USE_VALVE
577#endif
578#ifdef USE_MEDIA_PLAYER
580#endif
581#ifdef USE_ALARM_CONTROL_PANEL
584#endif
585#ifdef USE_UPDATE
587#endif
588};
589
591extern Application App; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
592
593} // namespace esphome
StaticVector< switch_::Switch *, ESPHOME_ENTITY_SWITCH_COUNT > switches_
StaticVector< light::LightState *, ESPHOME_ENTITY_LIGHT_COUNT > lights_
void setup()
Set up all the registered components. Call this at the end of your setup() function.
uint32_t get_loop_interval() const
StaticVector< valve::Valve *, ESPHOME_ENTITY_VALVE_COUNT > valves_
std::string get_comment() const
Get the comment of this Application set by pre_setup().
void register_fan(fan::Fan *state)
void register_button(button::Button *button)
GET_ENTITY_METHOD(select::Select, select, selects) auto &get_locks() const
const std::string & get_friendly_name() const
Get the friendly name of this Application set by pre_setup().
StaticVector< datetime::TimeEntity *, ESPHOME_ENTITY_TIME_COUNT > times_
GET_ENTITY_METHOD(fan::Fan, fan, fans) auto &get_covers() const
void register_light(light::LightState *light)
const auto & get_areas()
void register_binary_sensor(binary_sensor::BinarySensor *binary_sensor)
void pre_setup(const std::string &name, const std::string &friendly_name, const char *comment, const char *compilation_time, bool name_add_mac_suffix)
uint16_t looping_components_active_end_
void set_current_component(Component *component)
Component * get_current_component()
StaticVector< binary_sensor::BinarySensor *, ESPHOME_ENTITY_BINARY_SENSOR_COUNT > binary_sensors_
bool is_socket_ready(int fd) const
Check if there's data available on a socket without blocking This function is thread-safe for reading...
void register_alarm_control_panel(alarm_control_panel::AlarmControlPanel *a_alarm_control_panel)
GET_ENTITY_METHOD(datetime::TimeEntity, time, times) auto &get_datetimes() const
StaticVector< select::Select *, ESPHOME_ENTITY_SELECT_COUNT > selects_
GET_ENTITY_METHOD(climate::Climate, climate, climates) auto &get_numbers() const
void register_update(update::UpdateEntity *update)
StaticVector< Area *, ESPHOME_AREA_COUNT > areas_
void register_media_player(media_player::MediaPlayer *media_player)
GET_ENTITY_METHOD(valve::Valve, valve, valves) auto &get_media_players() const
StaticVector< fan::Fan *, ESPHOME_ENTITY_FAN_COUNT > fans_
std::vector< int > socket_fds_
void register_number(number::Number *number)
GET_ENTITY_METHOD(update::UpdateEntity, update, updates) Scheduler scheduler
void set_loop_interval(uint32_t loop_interval)
Set the target interval with which to run the loop() calls.
StaticVector< Component *, ESPHOME_COMPONENT_COUNT > components_
void register_climate(climate::Climate *climate)
StaticVector< datetime::DateEntity *, ESPHOME_ENTITY_DATE_COUNT > dates_
void register_cover(cover::Cover *cover)
StaticVector< media_player::MediaPlayer *, ESPHOME_ENTITY_MEDIA_PLAYER_COUNT > media_players_
GET_ENTITY_METHOD(text::Text, text, texts) auto &get_selects() const
std::string get_compilation_time() const
StaticVector< update::UpdateEntity *, ESPHOME_ENTITY_UPDATE_COUNT > updates_
void register_area(Area *area)
Component * current_component_
GET_ENTITY_METHOD(datetime::DateEntity, date, dates) auto &get_times() const
void register_datetime(datetime::DateTimeEntity *datetime)
GET_ENTITY_METHOD(light::LightState, light, lights) auto &get_climates() const
void register_time(datetime::TimeEntity *time)
void enable_component_loop_(Component *component)
uint32_t loop_component_start_time_
GET_ENTITY_METHOD(media_player::MediaPlayer, media_player, media_players) auto &get_alarm_control_panels() const
StaticVector< climate::Climate *, ESPHOME_ENTITY_CLIMATE_COUNT > climates_
GET_ENTITY_METHOD(text_sensor::TextSensor, text_sensor, text_sensors) auto &get_fans() const
void disable_component_loop_(Component *component)
const char * comment_
const char * get_area() const
Get the area of this Application set by pre_setup().
bool is_name_add_mac_suffix_enabled() const
void activate_looping_component_(uint16_t index)
const auto & get_devices()
StaticVector< cover::Cover *, ESPHOME_ENTITY_COVER_COUNT > covers_
StaticVector< lock::Lock *, ESPHOME_ENTITY_LOCK_COUNT > locks_
std::string friendly_name_
void register_switch(switch_::Switch *a_switch)
const std::string & get_name() const
Get the name of this Application set by pre_setup().
void register_lock(lock::Lock *a_lock)
StaticVector< event::Event *, ESPHOME_ENTITY_EVENT_COUNT > events_
void teardown_components(uint32_t timeout_ms)
Teardown all components with a timeout.
void register_event(event::Event *event)
void register_valve(valve::Valve *valve)
void register_sensor(sensor::Sensor *sensor)
StaticVector< alarm_control_panel::AlarmControlPanel *, ESPHOME_ENTITY_ALARM_CONTROL_PANEL_COUNT > alarm_control_panels_
volatile bool has_pending_enable_loop_requests_
GET_ENTITY_METHOD(datetime::DateTimeEntity, datetime, datetimes) auto &get_texts() const
GET_ENTITY_METHOD(sensor::Sensor, sensor, sensors) auto &get_text_sensors() const
StaticVector< text_sensor::TextSensor *, ESPHOME_ENTITY_TEXT_SENSOR_COUNT > text_sensors_
const char * compilation_time_
StaticVector< datetime::DateTimeEntity *, ESPHOME_ENTITY_DATETIME_COUNT > datetimes_
std::vector< Component * > looping_components_
GET_ENTITY_METHOD(switch_::Switch, switch, switches) auto &get_buttons() const
GET_ENTITY_METHOD(binary_sensor::BinarySensor, binary_sensor, binary_sensors) auto &get_switches() const
void register_text_sensor(text_sensor::TextSensor *sensor)
uint16_t current_loop_index_
StaticVector< button::Button *, ESPHOME_ENTITY_BUTTON_COUNT > buttons_
GET_ENTITY_METHOD(alarm_control_panel::AlarmControlPanel, alarm_control_panel, alarm_control_panels) auto &get_events() const
StringRef get_compilation_time_ref() const
Get the compilation time as StringRef (for API usage)
StaticVector< text::Text *, ESPHOME_ENTITY_TEXT_COUNT > texts_
void register_select(select::Select *select)
void feed_wdt(uint32_t time=0)
C * register_component(C *c)
Reserve space for components to avoid memory fragmentation.
void before_loop_tasks_(uint32_t loop_start_time)
void loop()
Make a loop iteration. Call this in your loop() function.
void register_text(text::Text *text)
void register_device(Device *device)
void unregister_socket_fd(int fd)
GET_ENTITY_METHOD(event::Event, event, events) auto &get_updates() const
GET_ENTITY_METHOD(cover::Cover, cover, covers) auto &get_lights() const
bool register_socket_fd(int fd)
Register/unregister a socket file descriptor to be monitored for read events.
StaticVector< Device *, ESPHOME_DEVICE_COUNT > devices_
StaticVector< number::Number *, ESPHOME_ENTITY_NUMBER_COUNT > numbers_
void calculate_looping_components_()
auto & get_binary_sensors() const
uint32_t IRAM_ATTR HOT get_loop_component_start_time() const
Get the cached time in milliseconds from when the current component started its loop execution.
void yield_with_select_(uint32_t delay_ms)
Perform a delay while also monitoring socket file descriptors for readiness.
uint8_t get_app_state() const
GET_ENTITY_METHOD(number::Number, number, numbers) auto &get_dates() const
GET_ENTITY_METHOD(lock::Lock, lock, locks) auto &get_valves() const
StaticVector< sensor::Sensor *, ESPHOME_ENTITY_SENSOR_COUNT > sensors_
GET_ENTITY_METHOD(button::Button, button, buttons) auto &get_sensors() const
void register_component_(Component *comp)
void register_date(datetime::DateEntity *date)
Minimal static vector - saves memory by avoiding std::vector overhead.
Definition helpers.h:99
StringRef is a reference to a string owned by something else.
Definition string_ref.h:22
Base class for all binary_sensor-type classes.
Base class for all buttons.
Definition button.h:29
ClimateDevice - This is the base class for all climate integrations.
Definition climate.h:168
Base class for all cover devices.
Definition cover.h:111
This class represents the communication layer between the front-end MQTT layer and the hardware outpu...
Definition light_state.h:68
Base class for all locks.
Definition lock.h:103
Base-class for all numbers.
Definition number.h:39
Base-class for all selects.
Definition select.h:31
Base-class for all sensors.
Definition sensor.h:59
Base class for all switches.
Definition switch.h:39
Base-class for all text inputs.
Definition text.h:24
Base class for all valve devices.
Definition valve.h:105
bool state
Definition fan.h:0
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
void arch_init()
Definition core.cpp:40
std::string get_mac_address()
Get the device MAC address as a string, in lowercase hex notation.
Definition helpers.cpp:578
Application App
Global storage of Application pointer - only one Application can exist.