ESPHome 2026.3.3
Loading...
Searching...
No Matches
light_color_values.h
Go to the documentation of this file.
1#pragma once
2
4#include "color_mode.h"
5#include <cmath>
6
7namespace esphome::light {
8
9inline static uint8_t to_uint8_scale(float x) { return static_cast<uint8_t>(roundf(x * 255.0f)); }
10
45 public:
48 : state_(0.0f),
49 brightness_(1.0f),
51 red_(1.0f),
52 green_(1.0f),
53 blue_(1.0f),
54 white_(1.0f),
56 cold_white_{1.0f},
57 warm_white_{1.0f},
59
60 LightColorValues(ColorMode color_mode, float state, float brightness, float color_brightness, float red, float green,
61 float blue, float white, float color_temperature, float cold_white, float warm_white) {
62 this->set_color_mode(color_mode);
63 this->set_state(state);
64 this->set_brightness(brightness);
65 this->set_color_brightness(color_brightness);
66 this->set_red(red);
67 this->set_green(green);
68 this->set_blue(blue);
69 this->set_white(white);
70 this->set_color_temperature(color_temperature);
71 this->set_cold_white(cold_white);
72 this->set_warm_white(warm_white);
73 }
74
85 static LightColorValues lerp(const LightColorValues &start, const LightColorValues &end, float completion);
86
98 float max_value = fmaxf(this->red_, fmaxf(this->green_, this->blue_));
99 // Assign directly to avoid redundant clamp in set_red/green/blue.
100 // Values are guaranteed in [0,1]: inputs are already clamped to [0,1],
101 // and dividing by max_value (the largest) keeps results in [0,1].
102 if (max_value == 0.0f) {
103 this->red_ = 1.0f;
104 this->green_ = 1.0f;
105 this->blue_ = 1.0f;
106 } else {
107 this->red_ /= max_value;
108 this->green_ /= max_value;
109 this->blue_ /= max_value;
110 }
111 }
112 }
113
115 void as_binary(bool *binary) const { *binary = this->state_ == 1.0f; }
116
118 void as_brightness(float *brightness) const { *brightness = this->state_ * this->brightness_; }
119
121 void as_rgb(float *red, float *green, float *blue) const {
122 if (this->color_mode_ & ColorCapability::RGB) {
123 float brightness = this->state_ * this->brightness_ * this->color_brightness_;
124 *red = brightness * this->red_;
125 *green = brightness * this->green_;
126 *blue = brightness * this->blue_;
127 } else {
128 *red = *green = *blue = 0;
129 }
130 }
131
133 void as_rgbw(float *red, float *green, float *blue, float *white) const {
134 this->as_rgb(red, green, blue);
136 *white = this->state_ * this->brightness_ * this->white_;
137 } else {
138 *white = 0;
139 }
140 }
141
143 void as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
144 bool constant_brightness = false) const {
145 this->as_rgb(red, green, blue);
146 this->as_cwww(cold_white, warm_white, constant_brightness);
147 }
148
150 void as_rgbct(float color_temperature_cw, float color_temperature_ww, float *red, float *green, float *blue,
151 float *color_temperature, float *white_brightness) const {
152 this->as_rgb(red, green, blue);
153 this->as_ct(color_temperature_cw, color_temperature_ww, color_temperature, white_brightness);
154 }
155
167 void as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false) const {
169 const float cw_level = this->cold_white_;
170 const float ww_level = this->warm_white_;
171 const float white_level = this->state_ * this->brightness_;
172 if (!constant_brightness) {
173 *cold_white = white_level * cw_level;
174 *warm_white = white_level * ww_level;
175 } else {
176 // Just multiplying by cw_level / (cw_level + ww_level) would divide out the brightness information from the
177 // cold_white and warm_white settings (i.e. cw=0.8, ww=0.4 would be identical to cw=0.4, ww=0.2), which breaks
178 // transitions. Use the highest value as the brightness for the white channels (the alternative, using cw+ww/2,
179 // reduces to cw/2 and ww/2, which would still limit brightness to 100% of a single channel, but isn't very
180 // useful in all other aspects -- that behaviour can also be achieved by limiting the output power).
181 const float sum = cw_level > 0 || ww_level > 0 ? cw_level + ww_level : 1; // Don't divide by zero.
182 *cold_white = white_level * std::max(cw_level, ww_level) * cw_level / sum;
183 *warm_white = white_level * std::max(cw_level, ww_level) * ww_level / sum;
184 }
185 } else {
186 *cold_white = *warm_white = 0;
187 }
188 }
189
191 void as_ct(float color_temperature_cw, float color_temperature_ww, float *color_temperature,
192 float *white_brightness) const {
193 const float white_level = this->color_mode_ & ColorCapability::RGB ? this->white_ : 1;
195 *color_temperature =
196 (this->color_temperature_ - color_temperature_cw) / (color_temperature_ww - color_temperature_cw);
197 *white_brightness = this->state_ * this->brightness_ * white_level;
198 } else { // Probably won't get here but put this here anyway.
199 *white_brightness = 0;
200 }
201 }
202
204 bool operator==(const LightColorValues &rhs) const {
205 return color_mode_ == rhs.color_mode_ && state_ == rhs.state_ && brightness_ == rhs.brightness_ &&
206 color_brightness_ == rhs.color_brightness_ && red_ == rhs.red_ && green_ == rhs.green_ &&
207 blue_ == rhs.blue_ && white_ == rhs.white_ && color_temperature_ == rhs.color_temperature_ &&
209 }
210 bool operator!=(const LightColorValues &rhs) const { return !(rhs == *this); }
211
213 ColorMode get_color_mode() const { return this->color_mode_; }
215 void set_color_mode(ColorMode color_mode) { this->color_mode_ = color_mode; }
216
218 float get_state() const { return this->state_; }
220 bool is_on() const { return this->get_state() != 0.0f; }
222 void set_state(float state) { this->state_ = clamp(state, 0.0f, 1.0f); }
224 void set_state(bool state) { this->state_ = state ? 1.0f : 0.0f; }
225
227 float get_brightness() const { return this->brightness_; }
229 void set_brightness(float brightness) { this->brightness_ = clamp(brightness, 0.0f, 1.0f); }
230
232 float get_color_brightness() const { return this->color_brightness_; }
234 void set_color_brightness(float brightness) { this->color_brightness_ = clamp(brightness, 0.0f, 1.0f); }
235
237 float get_red() const { return this->red_; }
239 void set_red(float red) { this->red_ = clamp(red, 0.0f, 1.0f); }
240
242 float get_green() const { return this->green_; }
244 void set_green(float green) { this->green_ = clamp(green, 0.0f, 1.0f); }
245
247 float get_blue() const { return this->blue_; }
249 void set_blue(float blue) { this->blue_ = clamp(blue, 0.0f, 1.0f); }
250
252 float get_white() const { return white_; }
254 void set_white(float white) { this->white_ = clamp(white, 0.0f, 1.0f); }
255
257 float get_color_temperature() const { return this->color_temperature_; }
259 void set_color_temperature(float color_temperature) { this->color_temperature_ = color_temperature; }
260
263 if (this->color_temperature_ <= 0) {
264 return this->color_temperature_;
265 }
266 return 1000000.0 / this->color_temperature_;
267 }
269 void set_color_temperature_kelvin(float color_temperature) {
270 if (color_temperature <= 0) {
271 return;
272 }
273 this->color_temperature_ = 1000000.0 / color_temperature;
274 }
275
277 float get_cold_white() const { return this->cold_white_; }
279 void set_cold_white(float cold_white) { this->cold_white_ = clamp(cold_white, 0.0f, 1.0f); }
280
282 float get_warm_white() const { return this->warm_white_; }
284 void set_warm_white(float warm_white) { this->warm_white_ = clamp(warm_white, 0.0f, 1.0f); }
285
286 friend class LightCall;
287
288 protected:
289 float state_;
292 float red_;
293 float green_;
294 float blue_;
295 float white_;
300};
301
302} // namespace esphome::light
This class represents a requested change in a light state.
Definition light_call.h:21
This class represents the color state for a light object.
float get_state() const
Get the state of these light color values. In range from 0.0 (off) to 1.0 (on)
void set_color_mode(ColorMode color_mode)
Set the color mode of these light color values.
float get_brightness() const
Get the brightness property of these light color values. In range 0.0 to 1.0.
float get_blue() const
Get the blue property of these light color values. In range 0.0 to 1.0.
float get_white() const
Get the white property of these light color values. In range 0.0 to 1.0.
float state_
ON / OFF, float for transition.
void as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false) const
Convert these light color values to an RGBWW representation with the given parameters.
float get_color_temperature() const
Get the color temperature property of these light color values in mired.
bool operator!=(const LightColorValues &rhs) const
void as_cwww(float *cold_white, float *warm_white, bool constant_brightness=false) const
Convert these light color values to an CWWW representation with the given parameters.
void set_state(bool state)
Set the state of these light color values as a binary true/false.
void set_brightness(float brightness)
Set the brightness property of these light color values. In range 0.0 to 1.0.
float get_cold_white() const
Get the cold white property of these light color values. In range 0.0 to 1.0.
void as_rgbw(float *red, float *green, float *blue, float *white) const
Convert these light color values to an RGBW representation and write them to red, green,...
void set_blue(float blue)
Set the blue property of these light color values. In range 0.0 to 1.0.
void set_cold_white(float cold_white)
Set the cold white property of these light color values. In range 0.0 to 1.0.
void set_color_brightness(float brightness)
Set the color brightness property of these light color values. In range 0.0 to 1.0.
void set_color_temperature_kelvin(float color_temperature)
Set the color temperature property of these light color values in kelvin.
bool operator==(const LightColorValues &rhs) const
Compare this LightColorValues to rhs, return true if and only if all attributes match.
void set_warm_white(float warm_white)
Set the warm white property of these light color values. In range 0.0 to 1.0.
void as_rgb(float *red, float *green, float *blue) const
Convert these light color values to an RGB representation and write them to red, green,...
bool is_on() const
Get the binary true/false state of these light color values.
float get_green() const
Get the green property of these light color values. In range 0.0 to 1.0.
void set_state(float state)
Set the state of these light color values. In range from 0.0 (off) to 1.0 (on)
void set_color_temperature(float color_temperature)
Set the color temperature property of these light color values in mired.
float get_warm_white() const
Get the warm white property of these light color values. In range 0.0 to 1.0.
LightColorValues()
Construct the LightColorValues with all attributes enabled, but state set to off.
static LightColorValues lerp(const LightColorValues &start, const LightColorValues &end, float completion)
Linearly interpolate between the values in start to the values in end.
void as_binary(bool *binary) const
Convert these light color values to a binary representation and write them to binary.
float color_temperature_
Color Temperature in Mired.
LightColorValues(ColorMode color_mode, float state, float brightness, float color_brightness, float red, float green, float blue, float white, float color_temperature, float cold_white, float warm_white)
void as_ct(float color_temperature_cw, float color_temperature_ww, float *color_temperature, float *white_brightness) const
Convert these light color values to a CT+BR representation with the given parameters.
ColorMode get_color_mode() const
Get the color mode of these light color values.
void set_white(float white)
Set the white property of these light color values. In range 0.0 to 1.0.
void as_rgbct(float color_temperature_cw, float color_temperature_ww, float *red, float *green, float *blue, float *color_temperature, float *white_brightness) const
Convert these light color values to an RGB+CT+BR representation with the given parameters.
float get_red() const
Get the red property of these light color values. In range 0.0 to 1.0.
void set_green(float green)
Set the green property of these light color values. In range 0.0 to 1.0.
void set_red(float red)
Set the red property of these light color values. In range 0.0 to 1.0.
void normalize_color()
Normalize the color (RGB/W) component.
void as_brightness(float *brightness) const
Convert these light color values to a brightness-only representation and write them to brightness.
float get_color_brightness() const
Get the color brightness property of these light color values. In range 0.0 to 1.0.
float get_color_temperature_kelvin() const
Get the color temperature property of these light color values in kelvin.
bool state
Definition fan.h:2
ColorMode
Color modes are a combination of color capabilities that can be used at the same time.
Definition color_mode.h:49
@ UNKNOWN
No color mode configured (cannot be a supported mode, only active when light is off).
@ RGB
Color can be controlled using RGB format (includes a brightness control for the color).
@ COLOR_TEMPERATURE
Color temperature can be controlled.
@ WHITE
Brightness of white channel can be controlled separately from other channels.
@ COLD_WARM_WHITE
Brightness of cold and warm white output can be controlled.
uint8_t end[39]
Definition sun_gtil2.cpp:17
uint16_t x
Definition tt21100.cpp:5