13 LVGLNumber(std::function<
void(
float)> control_lambda, std::function<
float()> value_lambda,
bool restore)
ESPPreferenceObject make_entity_preference(uint32_t version=0)
Create a preference object for storing this entity's state/settings.
std::function< float()> value_lambda_
void control(float value) override
std::function< void(float)> control_lambda_
ESPPreferenceObject pref_
void publish_(float value)
LVGLNumber(std::function< void(float)> control_lambda, std::function< float()> value_lambda, bool restore)
Base-class for all numbers.
void publish_state(float state)