ESPHome 2026.7.0
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scheduler.cpp
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1#include "scheduler.h"
2
3#include "application.h"
5#include "esphome/core/hal.h"
7#include "esphome/core/log.h"
9#include <algorithm>
10#include <cinttypes>
11#include <cstring>
12
13namespace esphome {
14
15static const char *const TAG = "scheduler";
16
17// Maximum number of logically deleted (cancelled) items before forcing cleanup.
18// Empirically chosen to balance cleanup overhead against tombstone accumulation in items_.
19static constexpr uint32_t MAX_LOGICALLY_DELETED_ITEMS = 5;
20// max delay to start an interval sequence
21static constexpr uint32_t MAX_INTERVAL_DELAY = 5000;
22
23#if defined(ESPHOME_LOG_HAS_VERBOSE) || defined(ESPHOME_DEBUG_SCHEDULER)
24// Helper struct for formatting scheduler item names consistently in logs
25// Uses a stack buffer to avoid heap allocation
26// Uses ESPHOME_snprintf_P/ESPHOME_PSTR for ESP8266 to keep format strings in flash
27struct SchedulerNameLog {
28 // Sized for the widest formatted output: "self:0x" + 16 hex digits (64-bit pointer) + nul.
29 // Also covers "id:4294967295", "hash:0xFFFFFFFF", "iid:4294967295", "(null)".
30 char buffer[28];
31
32 // Format a scheduler item name for logging
33 // Returns pointer to formatted string (either static_name or internal buffer)
34 const char *format(Scheduler::NameType name_type, const char *static_name, uint32_t hash_or_id) {
35 using NameType = Scheduler::NameType;
36 if (name_type == NameType::STATIC_STRING) {
37 if (static_name)
38 return static_name;
39 // Copy "(null)" to buffer to keep it in flash on ESP8266
40 ESPHOME_strncpy_P(buffer, ESPHOME_PSTR("(null)"), sizeof(buffer));
41 return buffer;
42 } else if (name_type == NameType::HASHED_STRING) {
43 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("hash:0x%08" PRIX32), hash_or_id);
44 return buffer;
45 } else if (name_type == NameType::NUMERIC_ID) {
46 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("id:%" PRIu32), hash_or_id);
47 return buffer;
48 } else if (name_type == NameType::NUMERIC_ID_INTERNAL) {
49 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("iid:%" PRIu32), hash_or_id);
50 return buffer;
51 } else { // SELF_POINTER
52 // static_name carries the void* key for SELF_POINTER (pointer-width union slot).
53 // %p is specified as void* (not const void*), so strip const for the varargs call.
54 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("self:%p"),
55 const_cast<void *>(static_cast<const void *>(static_name)));
56 return buffer;
57 }
58 }
59};
60#endif
61
62// Uncomment to debug scheduler
63// #define ESPHOME_DEBUG_SCHEDULER
64
65#ifdef ESPHOME_DEBUG_SCHEDULER
66// Helper to validate that a pointer looks like it's in static memory
67static void validate_static_string(const char *name) {
68 if (name == nullptr)
69 return;
70
71 // This is a heuristic check - stack and heap pointers are typically
72 // much higher in memory than static data
73 uintptr_t addr = reinterpret_cast<uintptr_t>(name);
74
75 // Create a stack variable to compare against
76 int stack_var;
77 uintptr_t stack_addr = reinterpret_cast<uintptr_t>(&stack_var);
78
79 // If the string pointer is near our stack variable, it's likely on the stack
80 // Using 8KB range as ESP32 main task stack is typically 8192 bytes
81 if (addr > (stack_addr - 0x2000) && addr < (stack_addr + 0x2000)) {
82 ESP_LOGW(TAG,
83 "WARNING: Scheduler name '%s' at %p appears to be on the stack - this is unsafe!\n"
84 " Stack reference at %p",
85 name, name, &stack_var);
86 }
87
88 // Also check if it might be on the heap by seeing if it's in a very different range
89 // This is platform-specific but generally heap is allocated far from static memory
90 static const char *static_str = "test";
91 uintptr_t static_addr = reinterpret_cast<uintptr_t>(static_str);
92
93 // If the address is very far from known static memory, it might be heap
94 if (addr > static_addr + 0x100000 || (static_addr > 0x100000 && addr < static_addr - 0x100000)) {
95 ESP_LOGW(TAG, "WARNING: Scheduler name '%s' at %p might be on heap (static ref at %p)", name, name, static_str);
96 }
97}
98#endif /* ESPHOME_DEBUG_SCHEDULER */
99
100// A note on locking: the `lock_` lock protects the `items_` and `to_add_` containers. It must be taken when writing to
101// them (i.e. when adding/removing items, but not when changing items). As items are only deleted from the loop task,
102// iterating over them from the loop task is fine; but iterating from any other context requires the lock to be held to
103// avoid the main thread modifying the list while it is being accessed.
104
105// Calculate random offset for interval timers
106// Extracted from set_timer_common_ to reduce code size - only needed for intervals, not timeouts
107uint32_t Scheduler::calculate_interval_offset_(uint32_t delay) {
108 uint32_t max_offset = std::min(delay / 2, MAX_INTERVAL_DELAY);
109 // Multiply-and-shift: uniform random in [0, max_offset) without floating point
110 return static_cast<uint32_t>((static_cast<uint64_t>(random_uint32()) * max_offset) >> 32);
111}
112
113// Check if a retry was already cancelled in items_ or to_add_
114// Extracted from set_timer_common_ to reduce code size - retry path is cold and deprecated
115// Remove before 2026.8.0 along with all retry code
116bool Scheduler::is_retry_cancelled_locked_(Component *component, NameType name_type, const char *static_name,
117 uint32_t hash_or_id) {
118 for (auto *container : {&this->items_, &this->to_add_}) {
119 for (auto *item : *container) {
120 if (item != nullptr && this->is_item_removed_locked_(item) &&
121 this->matches_item_locked_(item, component, name_type, static_name, hash_or_id, SchedulerItem::TIMEOUT,
122 /* match_retry= */ true, /* skip_removed= */ false)) {
123 return true;
124 }
125 }
126 }
127 return false;
128}
129
130// Common implementation for both timeout and interval
131// name_type determines storage type: STATIC_STRING uses static_name, others use hash_or_id
132void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type type, NameType name_type,
133 const char *static_name, uint32_t hash_or_id, uint32_t delay,
134 std::function<void()> &&func, bool is_retry, bool skip_cancel,
135 const LogString *source) {
136 if (delay == SCHEDULER_DONT_RUN) {
137 // Still need to cancel existing timer if we have a name/id
138 if (!skip_cancel) {
139 LockGuard guard{this->lock_};
140 this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, /* match_retry= */ false,
141 /* find_first= */ true);
142 }
143 return;
144 }
145
146 // An interval of 0 means "fire every tick forever," which is misuse: the
147 // item would always be due, causing Scheduler::call() to spin and starve
148 // the main loop (WDT reset in the field). Coerce to 1ms so existing code
149 // using update_interval=0ms as a pseudo-loop() continues to work at ~1kHz,
150 // and warn so authors can migrate to HighFrequencyLoopRequester which is
151 // the intended mechanism for running fast in the main loop. Zero-delay
152 // timeouts (defer) remain legitimate one-shots and are not affected.
153 if (type == SchedulerItem::INTERVAL && delay == 0) [[unlikely]] {
154 ESP_LOGE(TAG, "[%s] set_interval(0) would spin main loop - coercing to 1ms (use HighFrequencyLoopRequester)",
155 component ? LOG_STR_ARG(component->get_component_log_str()) : LOG_STR_LITERAL("?"));
156 delay = 1;
157 }
158
159 // Take lock early to protect scheduler_item_pool_head_ access and retry-cancelled check
160 LockGuard guard{this->lock_};
161
162 // For retries, check if there's a cancelled timeout first - before allocating an item.
163 // Skip check for anonymous retries (STATIC_STRING with nullptr) - they can't be cancelled by name
164 // Skip check for defer (delay=0) - deferred retries bypass the cancellation check
165 if (is_retry && delay != 0 && (name_type != NameType::STATIC_STRING || static_name != nullptr) &&
166 type == SchedulerItem::TIMEOUT &&
167 this->is_retry_cancelled_locked_(component, name_type, static_name, hash_or_id)) {
168#ifdef ESPHOME_DEBUG_SCHEDULER
169 SchedulerNameLog skip_name_log;
170 ESP_LOGD(TAG, "Skipping retry '%s' - found cancelled item",
171 skip_name_log.format(name_type, static_name, hash_or_id));
172#endif
173 return;
174 }
175
176 // Create and populate the scheduler item
177 SchedulerItem *item = this->get_item_from_pool_locked_();
178 // SELF_POINTER items store the source name (owning script) in the union slot instead of a component.
179 if (name_type == NameType::SELF_POINTER) {
180 item->source_name = source;
181 } else {
182 item->component = component;
183 }
184 item->set_name(name_type, static_name, hash_or_id);
185 item->type = type;
186 // Use destroy + placement-new instead of move-assignment.
187 // GCC's std::function::operator=(function&&) does a full swap dance even when the
188 // target is empty. Since recycled/new items always have an empty callback, we can
189 // destroy the empty one (no-op) and move-construct directly, saving ~40 bytes of
190 // swap/destructor code on Xtensa.
191 item->callback.~function();
192 new (&item->callback) std::function<void()>(std::move(func));
193 // Reset remove flag - recycled items may have been cancelled (remove=true) in previous use
194 this->set_item_removed_(item, false);
195 item->is_retry = is_retry;
196
197 // Determine target container: defer_queue_ for deferred items, to_add_ for everything else.
198 // Using a pointer lets both paths share the cancel + push_back epilogue.
199 auto *target = &this->to_add_;
200
201#ifndef ESPHOME_THREAD_SINGLE
202 // Special handling for defer() (delay = 0, type = TIMEOUT)
203 // Single-core platforms don't need thread-safe defer handling
204 if (delay == 0 && type == SchedulerItem::TIMEOUT) {
205 // Put in defer queue for guaranteed FIFO execution
206 target = &this->defer_queue_;
207 } else
208#endif /* not ESPHOME_THREAD_SINGLE */
209 {
210 // Only non-defer items need a timestamp for scheduling
211 const uint64_t now_64 = millis_64();
212
213 // Type-specific setup
214 if (type == SchedulerItem::INTERVAL) {
215 item->interval = delay;
216 // first execution happens immediately after a random smallish offset
217 uint32_t offset = this->calculate_interval_offset_(delay);
218 item->set_next_execution(now_64 + offset);
219#ifdef ESPHOME_LOG_HAS_VERBOSE
220 SchedulerNameLog name_log;
221 ESP_LOGV(TAG, "Scheduler interval for %s is %" PRIu32 "ms, offset %" PRIu32 "ms",
222 name_log.format(name_type, static_name, hash_or_id), delay, offset);
223#endif
224 } else {
225 item->interval = 0;
226 item->set_next_execution(now_64 + delay);
227 }
228
229#ifdef ESPHOME_DEBUG_SCHEDULER
230 this->debug_log_timer_(item, name_type, static_name, hash_or_id, type, delay, now_64);
231#endif /* ESPHOME_DEBUG_SCHEDULER */
232 }
233
234 // Common epilogue: atomic cancel-and-add (unless skip_cancel is true or anonymous)
235 // Anonymous items (STATIC_STRING with nullptr) can never match anything, so skip the scan.
236 if (!skip_cancel && (name_type != NameType::STATIC_STRING || static_name != nullptr)) {
237 this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, /* match_retry= */ false,
238 /* find_first= */ true);
239 }
240 target->push_back(item);
241 if (target == &this->to_add_) {
242 this->to_add_count_increment_locked_();
243 }
244#ifndef ESPHOME_THREAD_SINGLE
245 else {
246 this->defer_count_increment_locked_();
247 }
248#endif
249}
250
251void HOT Scheduler::set_timeout(Component *component, const char *name, uint32_t timeout,
252 std::function<void()> &&func) {
253 this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::STATIC_STRING, name, 0, timeout,
254 std::move(func));
255}
256
257void HOT Scheduler::set_timeout(Component *component, uint32_t id, uint32_t timeout, std::function<void()> &&func) {
258 this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::NUMERIC_ID, nullptr, id, timeout,
259 std::move(func));
260}
261bool HOT Scheduler::cancel_timeout(Component *component, const char *name) {
262 return this->cancel_item_(component, NameType::STATIC_STRING, name, 0, SchedulerItem::TIMEOUT);
263}
264bool HOT Scheduler::cancel_timeout(Component *component, uint32_t id) {
265 return this->cancel_item_(component, NameType::NUMERIC_ID, nullptr, id, SchedulerItem::TIMEOUT);
266}
267void HOT Scheduler::set_interval(Component *component, const char *name, uint32_t interval,
268 std::function<void()> &&func) {
269 this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::STATIC_STRING, name, 0, interval,
270 std::move(func));
271}
272void HOT Scheduler::set_interval(Component *component, uint32_t id, uint32_t interval, std::function<void()> &&func) {
273 this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::NUMERIC_ID, nullptr, id, interval,
274 std::move(func));
275}
276bool HOT Scheduler::cancel_interval(Component *component, const char *name) {
277 return this->cancel_item_(component, NameType::STATIC_STRING, name, 0, SchedulerItem::INTERVAL);
278}
279bool HOT Scheduler::cancel_interval(Component *component, uint32_t id) {
280 return this->cancel_item_(component, NameType::NUMERIC_ID, nullptr, id, SchedulerItem::INTERVAL);
281}
282
283// Self-keyed scheduler API. The cancellation key is `self` (typically the caller's `this`),
284// passed through the existing static_name pointer slot. Matching is by raw pointer equality
285// (see matches_item_locked_'s SELF_POINTER branch). No Component pointer is stored, so
286// is_failed() skip and component-based log attribution don't apply.
287void HOT Scheduler::set_timeout(const void *self, uint32_t timeout, std::function<void()> &&func) {
288 this->set_timer_common_(nullptr, SchedulerItem::TIMEOUT, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
289 timeout, std::move(func));
290}
291void HOT Scheduler::set_interval(const void *self, uint32_t interval, std::function<void()> &&func) {
292 this->set_timer_common_(nullptr, SchedulerItem::INTERVAL, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
293 interval, std::move(func));
294}
295bool HOT Scheduler::cancel_timeout(const void *self) {
296 return this->cancel_item_(nullptr, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
297 SchedulerItem::TIMEOUT);
298}
299bool HOT Scheduler::cancel_interval(const void *self) {
300 return this->cancel_item_(nullptr, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
301 SchedulerItem::INTERVAL);
302}
303
304// Suppress deprecation warnings for RetryResult usage in the still-present (but deprecated) retry implementation.
305// Remove before 2026.8.0 along with all retry code.
306#pragma GCC diagnostic push
307#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
308
309struct RetryArgs {
310 // Ordered to minimize padding on 32-bit systems
311 std::function<RetryResult(uint8_t)> func;
312 Component *component;
313 Scheduler *scheduler;
314 // Union for name storage - only one is used based on name_type
315 union {
316 const char *static_name; // For STATIC_STRING
317 uint32_t hash_or_id; // For HASHED_STRING or NUMERIC_ID
318 } name_;
319 uint32_t current_interval;
320 float backoff_increase_factor;
321 Scheduler::NameType name_type; // Discriminator for name_ union
322 uint8_t retry_countdown;
323};
324
325void retry_handler(const std::shared_ptr<RetryArgs> &args) {
326 RetryResult const retry_result = args->func(--args->retry_countdown);
327 if (retry_result == RetryResult::DONE || args->retry_countdown <= 0)
328 return;
329 // second execution of `func` happens after `initial_wait_time`
330 // args->name_ is owned by the shared_ptr<RetryArgs>
331 // which is captured in the lambda and outlives the SchedulerItem
332 const char *static_name = (args->name_type == Scheduler::NameType::STATIC_STRING) ? args->name_.static_name : nullptr;
333 uint32_t hash_or_id = (args->name_type != Scheduler::NameType::STATIC_STRING) ? args->name_.hash_or_id : 0;
334 args->scheduler->set_timer_common_(
335 args->component, Scheduler::SchedulerItem::TIMEOUT, args->name_type, static_name, hash_or_id,
336 args->current_interval, [args]() { retry_handler(args); },
337 /* is_retry= */ true);
338 // backoff_increase_factor applied to third & later executions
339 args->current_interval *= args->backoff_increase_factor;
340}
341
342void HOT Scheduler::set_retry_common_(Component *component, NameType name_type, const char *static_name,
343 uint32_t hash_or_id, uint32_t initial_wait_time, uint8_t max_attempts,
344 std::function<RetryResult(uint8_t)> func, float backoff_increase_factor) {
345 this->cancel_retry_(component, name_type, static_name, hash_or_id);
346
347 if (initial_wait_time == SCHEDULER_DONT_RUN)
348 return;
349
350#ifdef ESPHOME_LOG_HAS_VERY_VERBOSE
351 {
352 SchedulerNameLog name_log;
353 ESP_LOGVV(TAG, "set_retry(name='%s', initial_wait_time=%" PRIu32 ", max_attempts=%u, backoff_factor=%0.1f)",
354 name_log.format(name_type, static_name, hash_or_id), initial_wait_time, max_attempts,
355 backoff_increase_factor);
356 }
357#endif
358
359 if (backoff_increase_factor < 0.0001f) {
360 ESP_LOGE(TAG, "set_retry: backoff_factor %0.1f too small, using 1.0: %s", backoff_increase_factor,
361 (name_type == NameType::STATIC_STRING && static_name) ? static_name : "");
362 backoff_increase_factor = 1;
363 }
364
365 auto args = std::make_shared<RetryArgs>();
366 args->func = std::move(func);
367 args->component = component;
368 args->scheduler = this;
369 args->name_type = name_type;
370 if (name_type == NameType::STATIC_STRING) {
371 args->name_.static_name = static_name;
372 } else {
373 args->name_.hash_or_id = hash_or_id;
374 }
375 args->current_interval = initial_wait_time;
376 args->backoff_increase_factor = backoff_increase_factor;
377 args->retry_countdown = max_attempts;
378
379 // First execution of `func` immediately - use set_timer_common_ with is_retry=true
380 this->set_timer_common_(
381 component, SchedulerItem::TIMEOUT, name_type, static_name, hash_or_id, 0, [args]() { retry_handler(args); },
382 /* is_retry= */ true);
383}
384
385void HOT Scheduler::set_retry(Component *component, const char *name, uint32_t initial_wait_time, uint8_t max_attempts,
386 std::function<RetryResult(uint8_t)> func, float backoff_increase_factor) {
387 this->set_retry_common_(component, NameType::STATIC_STRING, name, 0, initial_wait_time, max_attempts, std::move(func),
388 backoff_increase_factor);
389}
390
391bool HOT Scheduler::cancel_retry_(Component *component, NameType name_type, const char *static_name,
392 uint32_t hash_or_id) {
393 return this->cancel_item_(component, name_type, static_name, hash_or_id, SchedulerItem::TIMEOUT,
394 /* match_retry= */ true);
395}
396bool HOT Scheduler::cancel_retry(Component *component, const char *name) {
397 return this->cancel_retry_(component, NameType::STATIC_STRING, name, 0);
398}
399
400void HOT Scheduler::set_retry(Component *component, const std::string &name, uint32_t initial_wait_time,
401 uint8_t max_attempts, std::function<RetryResult(uint8_t)> func,
402 float backoff_increase_factor) {
403 this->set_retry_common_(component, NameType::HASHED_STRING, nullptr, fnv1a_hash(name), initial_wait_time,
404 max_attempts, std::move(func), backoff_increase_factor);
405}
406
407bool HOT Scheduler::cancel_retry(Component *component, const std::string &name) {
408 return this->cancel_retry_(component, NameType::HASHED_STRING, nullptr, fnv1a_hash(name));
409}
410
411void HOT Scheduler::set_retry(Component *component, uint32_t id, uint32_t initial_wait_time, uint8_t max_attempts,
412 std::function<RetryResult(uint8_t)> func, float backoff_increase_factor) {
413 this->set_retry_common_(component, NameType::NUMERIC_ID, nullptr, id, initial_wait_time, max_attempts,
414 std::move(func), backoff_increase_factor);
415}
416
417bool HOT Scheduler::cancel_retry(Component *component, uint32_t id) {
418 return this->cancel_retry_(component, NameType::NUMERIC_ID, nullptr, id);
419}
420
421#pragma GCC diagnostic pop // End suppression of deprecated RetryResult warnings
422
423optional<uint32_t> HOT Scheduler::next_schedule_in(uint32_t now) {
424 // IMPORTANT: This method should only be called from the main thread (loop task).
425 // Accesses items_[0] and the fast-path empty checks without holding a lock, which
426 // is only safe from the main thread. Other threads must not call this method.
427 //
428 // Note: cleanup_() is only invoked on the items_[0] path below. The early returns
429 // skip it because they don't read items_[0], and Scheduler::call() at the top of
430 // every loop iteration already performs its own cleanup before the next sleep-
431 // duration computation happens.
432
433#ifndef ESPHOME_THREAD_SINGLE
434 // defer() items live in a separate queue that is drained at the top of every
435 // loop tick via process_defer_queue_(). If any are pending, the next loop
436 // iteration has work to do right now -- don't let the caller sleep.
437 if (!this->defer_empty_())
438 return 0;
439#else
440 // On single-threaded builds, defer() routes through set_timeout(..., 0) which
441 // stages in to_add_. process_to_add() runs at the top of every scheduler.call(),
442 // so anything in to_add_ becomes runnable on the next iteration; don't sleep.
443 if (!this->to_add_empty_())
444 return 0;
445#endif
446
447 // If no items, return empty optional
448 if (!this->cleanup_())
449 return {};
450
451 SchedulerItem *item = this->items_[0];
452 const auto now_64 = this->millis_64_from_(now);
453 const uint64_t next_exec = item->get_next_execution();
454 if (next_exec < now_64)
455 return 0;
456 return next_exec - now_64;
457}
458
459void Scheduler::full_cleanup_removed_items_() {
460 // We hold the lock for the entire cleanup operation because:
461 // 1. We're rebuilding the entire items_ list, so we need exclusive access throughout
462 // 2. Other threads must see either the old state or the new state, not intermediate states
463 // 3. The operation is already expensive (O(n)), so lock overhead is negligible
464 // 4. No operations inside can block or take other locks, so no deadlock risk
465 LockGuard guard{this->lock_};
466
467 // Compact in-place: move valid items forward, recycle removed ones
468 size_t write = 0;
469 for (size_t read = 0; read < this->items_.size(); ++read) {
470 if (!is_item_removed_locked_(this->items_[read])) {
471 if (write != read) {
472 this->items_[write] = this->items_[read];
473 }
474 ++write;
475 } else {
476 this->recycle_item_main_loop_(this->items_[read]);
477 }
478 }
479 this->items_.erase(this->items_.begin() + write, this->items_.end());
480 // Rebuild the heap structure since items are no longer in heap order
481 std::make_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
482 this->to_remove_clear_locked_();
483}
484
485#ifndef ESPHOME_THREAD_SINGLE
486void Scheduler::compact_defer_queue_locked_() {
487 // Rare case: new items were added during processing - compact the vector
488 // This only happens when:
489 // 1. A deferred callback calls defer() again, or
490 // 2. Another thread calls defer() while we're processing
491 //
492 // Move unprocessed items (added during this loop) to the front for next iteration
493 //
494 // SAFETY: Compacted items may include cancelled items (marked for removal via
495 // cancel_item_locked_() during execution). This is safe because should_skip_item_()
496 // checks is_item_removed_() before executing, so cancelled items will be skipped
497 // and recycled on the next loop iteration.
498 size_t remaining = this->defer_queue_.size() - this->defer_queue_front_;
499 for (size_t i = 0; i < remaining; i++) {
500 this->defer_queue_[i] = this->defer_queue_[this->defer_queue_front_ + i];
501 }
502 // Use erase() instead of resize() to avoid instantiating _M_default_append
503 // (saves ~156 bytes flash). Erasing from the end is O(1) - no shifting needed.
504 this->defer_queue_.erase(this->defer_queue_.begin() + remaining, this->defer_queue_.end());
505}
506void HOT Scheduler::process_defer_queue_slow_path_(uint32_t &now) {
507 // Process defer queue to guarantee FIFO execution order for deferred items.
508 // Previously, defer() used the heap which gave undefined order for equal timestamps,
509 // causing race conditions on multi-core systems (ESP32, BK7200).
510 // With the defer queue:
511 // - Deferred items (delay=0) go directly to defer_queue_ in set_timer_common_
512 // - Items execute in exact order they were deferred (FIFO guarantee)
513 // - No deferred items exist in to_add_, so processing order doesn't affect correctness
514 // Single-core platforms don't use this queue and fall back to the heap-based approach.
515 //
516 // Note: Items cancelled via cancel_item_locked_() are marked with remove=true but still
517 // processed here. They are skipped during execution by should_skip_item_().
518 // This is intentional - no memory leak occurs.
519 //
520 // We use an index (defer_queue_front_) to track the read position instead of calling
521 // erase() on every pop, which would be O(n). The queue is processed once per loop -
522 // any items added during processing are left for the next loop iteration.
523
524 // Merge lock acquisitions: instead of separate locks for move-out and recycle (2N+1 total),
525 // recycle each item after re-acquiring the lock for the next iteration (N+1 total).
526 // The lock is held across: recycle → loop condition → move-out, then released for execution.
527 SchedulerItem *item;
528
529 this->lock_.lock();
530 // Reset counter and snapshot queue end under lock
531 this->defer_count_clear_locked_();
532 size_t defer_queue_end = this->defer_queue_.size();
533 if (this->defer_queue_front_ >= defer_queue_end) {
534 this->lock_.unlock();
535 return;
536 }
537 while (this->defer_queue_front_ < defer_queue_end) {
538 // Take ownership of the item, leaving nullptr in the vector slot.
539 // This is safe because:
540 // 1. The vector is only cleaned up by cleanup_defer_queue_locked_() at the end of this function
541 // 2. Any code iterating defer_queue_ MUST check for nullptr items (see mark_matching_items_removed_locked_)
542 // 3. The lock protects concurrent access, but the nullptr remains until cleanup
543 item = this->defer_queue_[this->defer_queue_front_];
544 this->defer_queue_[this->defer_queue_front_] = nullptr;
545 this->defer_queue_front_++;
546 this->lock_.unlock();
547
548 // Execute callback without holding lock to prevent deadlocks
549 // if the callback tries to call defer() again
550 if (!this->should_skip_item_(item)) {
551 now = this->execute_item_(item, now);
552 }
553
554 this->lock_.lock();
555 this->recycle_item_main_loop_(item);
556 }
557 // Clean up the queue (lock already held from last recycle or initial acquisition)
558 this->cleanup_defer_queue_locked_();
559 this->lock_.unlock();
560}
561#endif /* not ESPHOME_THREAD_SINGLE */
562
563uint32_t HOT Scheduler::call(uint32_t now) {
564#ifndef ESPHOME_THREAD_SINGLE
565 this->process_defer_queue_(now);
566#endif /* not ESPHOME_THREAD_SINGLE */
567
568 // Extend the caller's 32-bit timestamp to 64-bit for scheduler operations
569 const auto now_64 = this->millis_64_from_(now);
570 this->process_to_add();
571
572 // Track if any items were added to to_add_ during callbacks
573 bool has_added_items = false;
574
575#ifdef ESPHOME_DEBUG_SCHEDULER
576 static uint64_t last_print = 0;
577
578 if (now_64 - last_print > 2000) {
579 last_print = now_64;
580 std::vector<SchedulerItem *> old_items;
581 ESP_LOGD(TAG, "Items: count=%zu, pool=%zu, now=%" PRIu64, this->items_.size(), this->scheduler_item_pool_size_,
582 now_64);
583 // Cleanup before debug output
584 this->cleanup_();
585 while (!this->items_.empty()) {
586 SchedulerItem *item;
587 {
588 LockGuard guard{this->lock_};
589 item = this->pop_raw_locked_();
590 }
591
592 SchedulerNameLog name_log;
593 bool is_cancelled = is_item_removed_(item);
594 ESP_LOGD(TAG, " %s '%s/%s' interval=%" PRIu32 " next_execution in %" PRIu64 "ms at %" PRIu64 "%s",
595 item->get_type_str(), LOG_STR_ARG(item->get_source()),
596 name_log.format(item->get_name_type(), item->get_name(), item->get_name_hash_or_id()), item->interval,
597 item->get_next_execution() - now_64, item->get_next_execution(), is_cancelled ? " [CANCELLED]" : "");
598
599 old_items.push_back(item);
600 }
601 ESP_LOGD(TAG, "\n");
602
603 {
604 LockGuard guard{this->lock_};
605 this->items_ = std::move(old_items);
606 // Rebuild heap after moving items back
607 std::make_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
608 }
609 }
610#endif /* ESPHOME_DEBUG_SCHEDULER */
611
612 // Cleanup removed items before processing
613 // First try to clean items from the top of the heap (fast path)
614 this->cleanup_();
615
616 // If we still have too many cancelled items, do a full cleanup
617 // This only happens if cancelled items are stuck in the middle/bottom of the heap
618 if (this->to_remove_count_() >= MAX_LOGICALLY_DELETED_ITEMS) {
619 this->full_cleanup_removed_items_();
620 }
621 // IMPORTANT: This loop uses index-based access (items_[0]), NOT iterators.
622 // This is intentional — fired intervals are pushed back into items_ via
623 // push_back() + push_heap() below, which may reallocate the vector's storage.
624 // Index-based access is safe across reallocations because we re-read items_[0]
625 // at the top of each iteration. Do NOT convert this to a range-based for loop
626 // or iterator-based loop, as that would break when items are added.
627 while (!this->items_.empty()) {
628 // Don't copy-by value yet
629 SchedulerItem *item = this->items_[0];
630 if (item->get_next_execution() > now_64) {
631 // Not reached timeout yet, done for this call
632 break;
633 }
634 // Don't run on failed components (is_item_failed_ exempts SELF_POINTER delays).
635 if (this->is_item_failed_(item)) {
636 LockGuard guard{this->lock_};
637 this->recycle_item_main_loop_(this->pop_raw_locked_());
638 continue;
639 }
640
641 // Check if item is marked for removal
642 // This handles two cases:
643 // 1. Item was marked for removal after cleanup_() but before we got here
644 // 2. Item is marked for removal but wasn't at the front of the heap during cleanup_()
645#ifdef ESPHOME_THREAD_MULTI_NO_ATOMICS
646 // Multi-threaded platforms without atomics: must take lock to safely read remove flag
647 {
648 LockGuard guard{this->lock_};
649 if (is_item_removed_locked_(item)) {
650 this->recycle_item_main_loop_(this->pop_raw_locked_());
651 this->to_remove_decrement_locked_();
652 continue;
653 }
654 }
655#else
656 // Single-threaded or multi-threaded with atomics: can check without lock
657 if (is_item_removed_(item)) {
658 LockGuard guard{this->lock_};
659 this->recycle_item_main_loop_(this->pop_raw_locked_());
660 this->to_remove_decrement_locked_();
661 continue;
662 }
663#endif
664
665#ifdef ESPHOME_DEBUG_SCHEDULER
666 {
667 SchedulerNameLog name_log;
668 ESP_LOGV(TAG, "Running %s '%s/%s' with interval=%" PRIu32 " next_execution=%" PRIu64 " (now=%" PRIu64 ")",
669 item->get_type_str(), LOG_STR_ARG(item->get_source()),
670 name_log.format(item->get_name_type(), item->get_name(), item->get_name_hash_or_id()), item->interval,
671 item->get_next_execution(), now_64);
672 }
673#endif /* ESPHOME_DEBUG_SCHEDULER */
674
675 // Warning: During callback(), a lot of stuff can happen, including:
676 // - timeouts/intervals get added, potentially invalidating vector pointers
677 // - timeouts/intervals get cancelled
678 now = this->execute_item_(item, now);
679
680 LockGuard guard{this->lock_};
681
682 // Only pop after function call, this ensures we were reachable
683 // during the function call and know if we were cancelled.
684 SchedulerItem *executed_item = this->pop_raw_locked_();
685
686 if (this->is_item_removed_locked_(executed_item)) {
687 // We were removed/cancelled in the function call, recycle and continue
688 this->to_remove_decrement_locked_();
689 this->recycle_item_main_loop_(executed_item);
690 continue;
691 }
692
693 if (executed_item->type == SchedulerItem::INTERVAL) {
694 executed_item->set_next_execution(now_64 + executed_item->interval);
695 // Push directly back into the heap instead of routing through to_add_.
696 // This is safe because:
697 // 1. We're on the main loop and already hold the lock
698 // 2. The item was already popped from items_ via pop_raw_locked_() above
699 // 3. The while loop uses index-based access (items_[0]), not iterators,
700 // so push_back() reallocation cannot invalidate our iteration
701 // 4. push_heap() restores the heap invariant before the next iteration
702 // peeks at items_[0]
703 // This avoids the to_add_ detour and the overhead of
704 // process_to_add_slow_path_() (lock acquisition, vector iteration, clear).
705 this->items_.push_back(executed_item);
706 std::push_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
707 } else {
708 // Timeout completed - recycle it
709 this->recycle_item_main_loop_(executed_item);
710 }
711
712 has_added_items |= !this->to_add_.empty();
713 }
714
715 if (has_added_items) {
716 this->process_to_add();
717 }
718
719#ifdef ESPHOME_DEBUG_SCHEDULER
720 // Verify no items were leaked during this call() cycle.
721 // All items must be in items_, to_add_, defer_queue_, or the pool.
722 // Safe to check here because:
723 // - process_defer_queue_ has already run its cleanup_defer_queue_locked_(),
724 // so defer_queue_ contains no nullptr slots inflating the count.
725 // - The while loop above has finished, so no items are held in local variables;
726 // every item has been returned to a container (items_, to_add_, or pool).
727 // Lock needed to get a consistent snapshot of all containers.
728 {
729 LockGuard guard{this->lock_};
730 this->debug_verify_no_leak_();
731 }
732#endif
733 // execute_item_() advances `now` as items fire; return it so the caller
734 // stays monotonic with last_wdt_feed_.
735 return now;
736}
737void HOT Scheduler::process_to_add_slow_path_() {
738 LockGuard guard{this->lock_};
739 for (auto *&it : this->to_add_) {
740 if (is_item_removed_locked_(it)) {
741 // Recycle cancelled items
742 this->recycle_item_main_loop_(it);
743 it = nullptr;
744 continue;
745 }
746
747 this->items_.push_back(it);
748 std::push_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
749 }
750 this->to_add_.clear();
751 this->to_add_count_clear_locked_();
752}
753bool HOT Scheduler::cleanup_slow_path_() {
754 // We must hold the lock for the entire cleanup operation because:
755 // 1. We're modifying items_ (via pop_raw_locked_) which requires exclusive access
756 // 2. We're decrementing to_remove_ which is also modified by other threads
757 // (though all modifications are already under lock)
758 // 3. Other threads read items_ when searching for items to cancel in cancel_item_locked_()
759 // 4. We need a consistent view of items_ and to_remove_ throughout the operation
760 // Without the lock, we could access items_ while another thread is reading it,
761 // leading to race conditions
762 LockGuard guard{this->lock_};
763 while (!this->items_.empty()) {
764 SchedulerItem *item = this->items_[0];
765 if (!this->is_item_removed_locked_(item))
766 break;
767 this->to_remove_decrement_locked_();
768 this->recycle_item_main_loop_(this->pop_raw_locked_());
769 }
770 return !this->items_.empty();
771}
772Scheduler::SchedulerItem *HOT Scheduler::pop_raw_locked_() {
773 std::pop_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
774
775 SchedulerItem *item = this->items_.back();
776 this->items_.pop_back();
777 return item;
778}
779
780// Helper to execute a scheduler item
781uint32_t HOT Scheduler::execute_item_(SchedulerItem *item, uint32_t now) {
782 // Resolve the component and (for SELF_POINTER/deferred items) the source name from the shared
783 // union slot with a single name-type check. Self-keyed items have no owning component; their slot
784 // holds the source name (e.g. the owning script), published so deferred work chained inside the
785 // callback re-captures it and the blocking warning can name the script instead of "<null>".
786 Component *component;
787 const LogString *source;
788 if (item->get_name_type() == NameType::SELF_POINTER) {
789 component = nullptr;
790 source = item->source_name;
791 } else {
792 component = item->component;
793 source = nullptr;
794 }
795 // Guard publishes the item's identity + dispatch time, then times the callback.
796 LoopBlockingGuard guard{component, source, now};
797 item->callback();
798 uint32_t end = guard.finish();
799 // Feed the watchdog after each scheduled item (both main heap and defer
800 // queue paths go through here). A run of back-to-back callbacks cannot
801 // starve the wdt. The inline fast path is a load + sub + branch — nearly
802 // free when the 3 ms rate limit hasn't elapsed.
804 return end;
805}
806
807// Common implementation for cancel operations - handles locking
808bool HOT Scheduler::cancel_item_(Component *component, NameType name_type, const char *static_name, uint32_t hash_or_id,
809 SchedulerItem::Type type, bool match_retry) {
810 LockGuard guard{this->lock_};
811 // Public cancel path uses default find_first=false to cancel ALL matches because
812 // DelayAction parallel mode (skip_cancel=true) can create multiple items with the same key.
813 return this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, match_retry);
814}
815
816// Helper to cancel matching items - must be called with lock held.
817// When find_first=true, stops after the first match and exits across containers
818// (used by set_timer_common_ where cancel-before-add guarantees at most one match).
819// When find_first=false, cancels ALL matches across all containers (needed for
820// public cancel path where DelayAction parallel mode can create duplicates).
821// name_type determines matching: STATIC_STRING uses static_name, others use hash_or_id
822size_t Scheduler::mark_matching_items_removed_slow_locked_(std::vector<SchedulerItem *> &container,
823 Component *component, NameType name_type,
824 const char *static_name, uint32_t hash_or_id,
825 SchedulerItem::Type type, bool match_retry,
826 bool find_first) {
827 size_t count = 0;
828 for (auto *item : container) {
829 if (this->matches_item_locked_(item, component, name_type, static_name, hash_or_id, type, match_retry)) {
830 this->set_item_removed_(item, true);
831 if (find_first)
832 return 1;
833 count++;
834 }
835 }
836 return count;
837}
838
839bool HOT Scheduler::cancel_item_locked_(Component *component, NameType name_type, const char *static_name,
840 uint32_t hash_or_id, SchedulerItem::Type type, bool match_retry,
841 bool find_first) {
842 // Early return if static string name is invalid
843 if (name_type == NameType::STATIC_STRING && static_name == nullptr) {
844 return false;
845 }
846
847 size_t total_cancelled = 0;
848
849#ifndef ESPHOME_THREAD_SINGLE
850 // Mark items in defer queue as cancelled (they'll be skipped when processed)
851 if (type == SchedulerItem::TIMEOUT) {
852 total_cancelled += this->mark_matching_items_removed_locked_(this->defer_queue_, component, name_type, static_name,
853 hash_or_id, type, match_retry, find_first);
854 if (find_first && total_cancelled > 0)
855 return true;
856 }
857#endif /* not ESPHOME_THREAD_SINGLE */
858
859 // Cancel items in the main heap
860 // We only mark items for removal here - never recycle directly.
861 // The main loop may be executing an item's callback right now, and recycling
862 // would destroy the callback while it's running (use-after-free).
863 // Only the main loop in call() should recycle items after execution completes.
864 {
865 size_t heap_cancelled = this->mark_matching_items_removed_locked_(this->items_, component, name_type, static_name,
866 hash_or_id, type, match_retry, find_first);
867 total_cancelled += heap_cancelled;
868 this->to_remove_add_locked_(heap_cancelled);
869 if (find_first && total_cancelled > 0)
870 return true;
871 }
872
873 // Cancel items in to_add_
874 total_cancelled += this->mark_matching_items_removed_locked_(this->to_add_, component, name_type, static_name,
875 hash_or_id, type, match_retry, find_first);
876
877 return total_cancelled > 0;
878}
879
880bool HOT Scheduler::SchedulerItem::cmp(SchedulerItem *a, SchedulerItem *b) {
881 // High bits are almost always equal (change only on 32-bit rollover ~49 days)
882 // Optimize for common case: check low bits first when high bits are equal
883 return (a->next_execution_high_ == b->next_execution_high_) ? (a->next_execution_low_ > b->next_execution_low_)
884 : (a->next_execution_high_ > b->next_execution_high_);
885}
886
887// Recycle a SchedulerItem back to the freelist for reuse.
888// IMPORTANT: Caller must hold the scheduler lock.
889void Scheduler::recycle_item_main_loop_(SchedulerItem *item) {
890 if (item == nullptr)
891 return;
892
893 item->callback = nullptr; // release captured resources
894 item->next_free = this->scheduler_item_pool_head_;
895 this->scheduler_item_pool_head_ = item;
896 this->scheduler_item_pool_size_++;
897#ifdef ESPHOME_DEBUG_SCHEDULER
898 ESP_LOGD(TAG, "Recycled item to pool (pool size now: %zu)", this->scheduler_item_pool_size_);
899#endif
900}
901
902// Shrink a SchedulerItem* vector's capacity to its current size.
903// std::vector::shrink_to_fit() is non-binding and our toolchain ignores it; the classic
904// swap-with-copy idiom (std::vector<T>(other).swap(other)) instantiates the iterator-range
905// constructor which pulls in std::__throw_bad_array_new_length and ~120 B of related
906// stdlib RTTI/typeinfo. Build into a temp via reserve + push_back instead, then move-assign:
907// reserve uses operator new (throws bad_alloc, already linked) and push_back without growth
908// is the noexcept tail path. Move-assign just swaps pointers.
909// Out-of-line + noinline so the callers in trim_freelist() share one body.
910void __attribute__((noinline)) Scheduler::shrink_scheduler_vector_(std::vector<SchedulerItem *> *v) {
911 if (v->capacity() == v->size())
912 return; // already exact, common after a quiet period
913 std::vector<SchedulerItem *> tmp;
914 tmp.reserve(v->size());
915 for (SchedulerItem *p : *v)
916 tmp.push_back(p);
917 *v = std::move(tmp);
918}
919
920void Scheduler::trim_freelist() {
921 LockGuard guard{this->lock_};
922 SchedulerItem *item = this->scheduler_item_pool_head_;
923 size_t freed = 0;
924 while (item != nullptr) {
925 SchedulerItem *next = item->next_free;
926 delete item;
927#ifdef ESPHOME_DEBUG_SCHEDULER
928 this->debug_live_items_--;
929#endif
930 item = next;
931 freed++;
932 }
933 this->scheduler_item_pool_head_ = nullptr;
934 this->scheduler_item_pool_size_ = 0;
935
936 // items_/to_add_/defer_queue_ retain their boot-peak vector capacity (vector grows
937 // by doubling and otherwise keeps the peak). Reclaim that slack as well.
938 shrink_scheduler_vector_(&this->items_);
939 shrink_scheduler_vector_(&this->to_add_);
940#ifndef ESPHOME_THREAD_SINGLE
941 shrink_scheduler_vector_(&this->defer_queue_);
942#endif
943
944#ifdef ESPHOME_DEBUG_SCHEDULER
945 ESP_LOGD(TAG, "Freelist trimmed (%zu items freed)", freed);
946#else
947 (void) freed;
948#endif
949}
950
951#ifdef ESPHOME_DEBUG_SCHEDULER
952void Scheduler::debug_log_timer_(const SchedulerItem *item, NameType name_type, const char *static_name,
953 uint32_t hash_or_id, SchedulerItem::Type type, uint32_t delay, uint64_t now) {
954 // Validate static strings in debug mode
955 if (name_type == NameType::STATIC_STRING && static_name != nullptr) {
956 validate_static_string(static_name);
957 }
958
959 // Debug logging
960 SchedulerNameLog name_log;
961 const char *type_str = (type == SchedulerItem::TIMEOUT) ? "timeout" : "interval";
962 if (type == SchedulerItem::TIMEOUT) {
963 ESP_LOGD(TAG, "set_%s(name='%s/%s', %s=%" PRIu32 ")", type_str, LOG_STR_ARG(item->get_source()),
964 name_log.format(name_type, static_name, hash_or_id), type_str, delay);
965 } else {
966 ESP_LOGD(TAG, "set_%s(name='%s/%s', %s=%" PRIu32 ", offset=%" PRIu32 ")", type_str, LOG_STR_ARG(item->get_source()),
967 name_log.format(name_type, static_name, hash_or_id), type_str, delay,
968 static_cast<uint32_t>(item->get_next_execution() - now));
969 }
970}
971#endif /* ESPHOME_DEBUG_SCHEDULER */
972
973// Pop from freelist or allocate. IMPORTANT: caller must hold the lock and must overwrite
974// `item->component` before releasing it -- the popped slot still holds the freelist link.
975Scheduler::SchedulerItem *Scheduler::get_item_from_pool_locked_() {
976 if (this->scheduler_item_pool_head_ != nullptr) {
977 SchedulerItem *item = this->scheduler_item_pool_head_;
978 this->scheduler_item_pool_head_ = item->next_free;
979 this->scheduler_item_pool_size_--;
980#ifdef ESPHOME_DEBUG_SCHEDULER
981 ESP_LOGD(TAG, "Reused item from pool (pool size now: %zu)", this->scheduler_item_pool_size_);
982#endif
983 return item;
984 }
985#ifdef ESPHOME_DEBUG_SCHEDULER
986 ESP_LOGD(TAG, "Allocated new item (pool empty)");
987#endif
988 auto *item = new SchedulerItem();
989#ifdef ESPHOME_DEBUG_SCHEDULER
990 this->debug_live_items_++;
991#endif
992 return item;
993}
994
995#ifdef ESPHOME_DEBUG_SCHEDULER
996bool Scheduler::debug_verify_no_leak_() const {
997 // Invariant: every live SchedulerItem must be in exactly one container.
998 // debug_live_items_ tracks allocations minus deletions.
999 size_t accounted = this->items_.size() + this->to_add_.size() + this->scheduler_item_pool_size_;
1000#ifndef ESPHOME_THREAD_SINGLE
1001 accounted += this->defer_queue_.size();
1002#endif
1003 if (accounted != this->debug_live_items_) {
1004 ESP_LOGE(TAG,
1005 "SCHEDULER LEAK DETECTED: live=%" PRIu32 " but accounted=%" PRIu32 " (items=%" PRIu32 " to_add=%" PRIu32
1006 " pool=%" PRIu32
1007#ifndef ESPHOME_THREAD_SINGLE
1008 " defer=%" PRIu32
1009#endif
1010 ")",
1011 static_cast<uint32_t>(this->debug_live_items_), static_cast<uint32_t>(accounted),
1012 static_cast<uint32_t>(this->items_.size()), static_cast<uint32_t>(this->to_add_.size()),
1013 static_cast<uint32_t>(this->scheduler_item_pool_size_)
1014#ifndef ESPHOME_THREAD_SINGLE
1015 ,
1016 static_cast<uint32_t>(this->defer_queue_.size())
1017#endif
1018 );
1019 assert(false);
1020 return false;
1021 }
1022 return true;
1023}
1024#endif
1025
1026} // namespace esphome
void ESPHOME_ALWAYS_INLINE feed_wdt_with_time(uint32_t time)
Feed the task watchdog, hot entry.
const LogString * get_component_log_str() const ESPHOME_ALWAYS_INLINE
Get the integration where this component was declared as a LogString for logging.
Definition component.h:327
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t std::function< RetryResult(uint8_t)> float backoff_increase_factor
Definition component.h:424
struct @65::@66 __attribute__
Wake the main loop task from an ISR. ISR-safe.
Definition main_task.h:32
const Component * component
Definition component.cpp:34
uint16_t type
static float float b
const char *const name
Definition lsm6ds.cpp:11
const char *const TAG
Definition spi.cpp:7
const char int const __FlashStringHelper * format
Definition log.h:74
void retry_handler(const std::shared_ptr< RetryArgs > &args)
const char int const __FlashStringHelper va_list args
Definition log.h:74
uint64_t millis_64()
Definition hal.cpp:29
uint32_t random_uint32()
Return a random 32-bit unsigned integer.
Definition helpers.cpp:12
void HOT delay(uint32_t ms)
Definition hal.cpp:85
Application App
Global storage of Application pointer - only one Application can exist.
constexpr uint32_t fnv1a_hash(const char *str)
Calculate a FNV-1a hash of str.
Definition helpers.h:848
constexpr uint32_t SCHEDULER_DONT_RUN
Definition component.h:63
static void uint32_t
uint8_t end[39]
Definition sun_gtil2.cpp:17