ESPHome 2026.5.0
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scheduler.cpp
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1#include "scheduler.h"
2
3#include "application.h"
5#include "esphome/core/hal.h"
7#include "esphome/core/log.h"
9#include <algorithm>
10#include <cinttypes>
11#include <cstring>
12
13namespace esphome {
14
15static const char *const TAG = "scheduler";
16
17// Maximum number of logically deleted (cancelled) items before forcing cleanup.
18// Empirically chosen to balance cleanup overhead against tombstone accumulation in items_.
19static constexpr uint32_t MAX_LOGICALLY_DELETED_ITEMS = 5;
20// max delay to start an interval sequence
21static constexpr uint32_t MAX_INTERVAL_DELAY = 5000;
22
23#if defined(ESPHOME_LOG_HAS_VERBOSE) || defined(ESPHOME_DEBUG_SCHEDULER)
24// Helper struct for formatting scheduler item names consistently in logs
25// Uses a stack buffer to avoid heap allocation
26// Uses ESPHOME_snprintf_P/ESPHOME_PSTR for ESP8266 to keep format strings in flash
27struct SchedulerNameLog {
28 // Sized for the widest formatted output: "self:0x" + 16 hex digits (64-bit pointer) + nul.
29 // Also covers "id:4294967295", "hash:0xFFFFFFFF", "iid:4294967295", "(null)".
30 char buffer[28];
31
32 // Format a scheduler item name for logging
33 // Returns pointer to formatted string (either static_name or internal buffer)
34 const char *format(Scheduler::NameType name_type, const char *static_name, uint32_t hash_or_id) {
35 using NameType = Scheduler::NameType;
36 if (name_type == NameType::STATIC_STRING) {
37 if (static_name)
38 return static_name;
39 // Copy "(null)" to buffer to keep it in flash on ESP8266
40 ESPHOME_strncpy_P(buffer, ESPHOME_PSTR("(null)"), sizeof(buffer));
41 return buffer;
42 } else if (name_type == NameType::HASHED_STRING) {
43 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("hash:0x%08" PRIX32), hash_or_id);
44 return buffer;
45 } else if (name_type == NameType::NUMERIC_ID) {
46 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("id:%" PRIu32), hash_or_id);
47 return buffer;
48 } else if (name_type == NameType::NUMERIC_ID_INTERNAL) {
49 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("iid:%" PRIu32), hash_or_id);
50 return buffer;
51 } else { // SELF_POINTER
52 // static_name carries the void* key for SELF_POINTER (pointer-width union slot).
53 // %p is specified as void* (not const void*), so strip const for the varargs call.
54 ESPHOME_snprintf_P(buffer, sizeof(buffer), ESPHOME_PSTR("self:%p"),
55 const_cast<void *>(static_cast<const void *>(static_name)));
56 return buffer;
57 }
58 }
59};
60#endif
61
62// Uncomment to debug scheduler
63// #define ESPHOME_DEBUG_SCHEDULER
64
65#ifdef ESPHOME_DEBUG_SCHEDULER
66// Helper to validate that a pointer looks like it's in static memory
67static void validate_static_string(const char *name) {
68 if (name == nullptr)
69 return;
70
71 // This is a heuristic check - stack and heap pointers are typically
72 // much higher in memory than static data
73 uintptr_t addr = reinterpret_cast<uintptr_t>(name);
74
75 // Create a stack variable to compare against
76 int stack_var;
77 uintptr_t stack_addr = reinterpret_cast<uintptr_t>(&stack_var);
78
79 // If the string pointer is near our stack variable, it's likely on the stack
80 // Using 8KB range as ESP32 main task stack is typically 8192 bytes
81 if (addr > (stack_addr - 0x2000) && addr < (stack_addr + 0x2000)) {
82 ESP_LOGW(TAG,
83 "WARNING: Scheduler name '%s' at %p appears to be on the stack - this is unsafe!\n"
84 " Stack reference at %p",
85 name, name, &stack_var);
86 }
87
88 // Also check if it might be on the heap by seeing if it's in a very different range
89 // This is platform-specific but generally heap is allocated far from static memory
90 static const char *static_str = "test";
91 uintptr_t static_addr = reinterpret_cast<uintptr_t>(static_str);
92
93 // If the address is very far from known static memory, it might be heap
94 if (addr > static_addr + 0x100000 || (static_addr > 0x100000 && addr < static_addr - 0x100000)) {
95 ESP_LOGW(TAG, "WARNING: Scheduler name '%s' at %p might be on heap (static ref at %p)", name, name, static_str);
96 }
97}
98#endif /* ESPHOME_DEBUG_SCHEDULER */
99
100// A note on locking: the `lock_` lock protects the `items_` and `to_add_` containers. It must be taken when writing to
101// them (i.e. when adding/removing items, but not when changing items). As items are only deleted from the loop task,
102// iterating over them from the loop task is fine; but iterating from any other context requires the lock to be held to
103// avoid the main thread modifying the list while it is being accessed.
104
105// Calculate random offset for interval timers
106// Extracted from set_timer_common_ to reduce code size - only needed for intervals, not timeouts
107uint32_t Scheduler::calculate_interval_offset_(uint32_t delay) {
108 uint32_t max_offset = std::min(delay / 2, MAX_INTERVAL_DELAY);
109 // Multiply-and-shift: uniform random in [0, max_offset) without floating point
110 return static_cast<uint32_t>((static_cast<uint64_t>(random_uint32()) * max_offset) >> 32);
111}
112
113// Check if a retry was already cancelled in items_ or to_add_
114// Extracted from set_timer_common_ to reduce code size - retry path is cold and deprecated
115// Remove before 2026.8.0 along with all retry code
116bool Scheduler::is_retry_cancelled_locked_(Component *component, NameType name_type, const char *static_name,
117 uint32_t hash_or_id) {
118 for (auto *container : {&this->items_, &this->to_add_}) {
119 for (auto *item : *container) {
120 if (item != nullptr && this->is_item_removed_locked_(item) &&
121 this->matches_item_locked_(item, component, name_type, static_name, hash_or_id, SchedulerItem::TIMEOUT,
122 /* match_retry= */ true, /* skip_removed= */ false)) {
123 return true;
124 }
125 }
126 }
127 return false;
128}
129
130// Common implementation for both timeout and interval
131// name_type determines storage type: STATIC_STRING uses static_name, others use hash_or_id
132void HOT Scheduler::set_timer_common_(Component *component, SchedulerItem::Type type, NameType name_type,
133 const char *static_name, uint32_t hash_or_id, uint32_t delay,
134 std::function<void()> &&func, bool is_retry, bool skip_cancel) {
135 if (delay == SCHEDULER_DONT_RUN) {
136 // Still need to cancel existing timer if we have a name/id
137 if (!skip_cancel) {
138 LockGuard guard{this->lock_};
139 this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, /* match_retry= */ false,
140 /* find_first= */ true);
141 }
142 return;
143 }
144
145 // An interval of 0 means "fire every tick forever," which is misuse: the
146 // item would always be due, causing Scheduler::call() to spin and starve
147 // the main loop (WDT reset in the field). Coerce to 1ms so existing code
148 // using update_interval=0ms as a pseudo-loop() continues to work at ~1kHz,
149 // and warn so authors can migrate to HighFrequencyLoopRequester which is
150 // the intended mechanism for running fast in the main loop. Zero-delay
151 // timeouts (defer) remain legitimate one-shots and are not affected.
152 if (type == SchedulerItem::INTERVAL && delay == 0) [[unlikely]] {
153 ESP_LOGE(TAG, "[%s] set_interval(0) would spin main loop - coercing to 1ms (use HighFrequencyLoopRequester)",
154 component ? LOG_STR_ARG(component->get_component_log_str()) : LOG_STR_LITERAL("?"));
155 delay = 1;
156 }
157
158 // Take lock early to protect scheduler_item_pool_head_ access and retry-cancelled check
159 LockGuard guard{this->lock_};
160
161 // For retries, check if there's a cancelled timeout first - before allocating an item.
162 // Skip check for anonymous retries (STATIC_STRING with nullptr) - they can't be cancelled by name
163 // Skip check for defer (delay=0) - deferred retries bypass the cancellation check
164 if (is_retry && delay != 0 && (name_type != NameType::STATIC_STRING || static_name != nullptr) &&
165 type == SchedulerItem::TIMEOUT &&
166 this->is_retry_cancelled_locked_(component, name_type, static_name, hash_or_id)) {
167#ifdef ESPHOME_DEBUG_SCHEDULER
168 SchedulerNameLog skip_name_log;
169 ESP_LOGD(TAG, "Skipping retry '%s' - found cancelled item",
170 skip_name_log.format(name_type, static_name, hash_or_id));
171#endif
172 return;
173 }
174
175 // Create and populate the scheduler item
176 SchedulerItem *item = this->get_item_from_pool_locked_();
177 item->component = component;
178 item->set_name(name_type, static_name, hash_or_id);
179 item->type = type;
180 // Use destroy + placement-new instead of move-assignment.
181 // GCC's std::function::operator=(function&&) does a full swap dance even when the
182 // target is empty. Since recycled/new items always have an empty callback, we can
183 // destroy the empty one (no-op) and move-construct directly, saving ~40 bytes of
184 // swap/destructor code on Xtensa.
185 item->callback.~function();
186 new (&item->callback) std::function<void()>(std::move(func));
187 // Reset remove flag - recycled items may have been cancelled (remove=true) in previous use
188 this->set_item_removed_(item, false);
189 item->is_retry = is_retry;
190
191 // Determine target container: defer_queue_ for deferred items, to_add_ for everything else.
192 // Using a pointer lets both paths share the cancel + push_back epilogue.
193 auto *target = &this->to_add_;
194
195#ifndef ESPHOME_THREAD_SINGLE
196 // Special handling for defer() (delay = 0, type = TIMEOUT)
197 // Single-core platforms don't need thread-safe defer handling
198 if (delay == 0 && type == SchedulerItem::TIMEOUT) {
199 // Put in defer queue for guaranteed FIFO execution
200 target = &this->defer_queue_;
201 } else
202#endif /* not ESPHOME_THREAD_SINGLE */
203 {
204 // Only non-defer items need a timestamp for scheduling
205 const uint64_t now_64 = millis_64();
206
207 // Type-specific setup
208 if (type == SchedulerItem::INTERVAL) {
209 item->interval = delay;
210 // first execution happens immediately after a random smallish offset
211 uint32_t offset = this->calculate_interval_offset_(delay);
212 item->set_next_execution(now_64 + offset);
213#ifdef ESPHOME_LOG_HAS_VERBOSE
214 SchedulerNameLog name_log;
215 ESP_LOGV(TAG, "Scheduler interval for %s is %" PRIu32 "ms, offset %" PRIu32 "ms",
216 name_log.format(name_type, static_name, hash_or_id), delay, offset);
217#endif
218 } else {
219 item->interval = 0;
220 item->set_next_execution(now_64 + delay);
221 }
222
223#ifdef ESPHOME_DEBUG_SCHEDULER
224 this->debug_log_timer_(item, name_type, static_name, hash_or_id, type, delay, now_64);
225#endif /* ESPHOME_DEBUG_SCHEDULER */
226 }
227
228 // Common epilogue: atomic cancel-and-add (unless skip_cancel is true or anonymous)
229 // Anonymous items (STATIC_STRING with nullptr) can never match anything, so skip the scan.
230 if (!skip_cancel && (name_type != NameType::STATIC_STRING || static_name != nullptr)) {
231 this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, /* match_retry= */ false,
232 /* find_first= */ true);
233 }
234 target->push_back(item);
235 if (target == &this->to_add_) {
236 this->to_add_count_increment_locked_();
237 }
238#ifndef ESPHOME_THREAD_SINGLE
239 else {
240 this->defer_count_increment_locked_();
241 }
242#endif
243}
244
245void HOT Scheduler::set_timeout(Component *component, const char *name, uint32_t timeout,
246 std::function<void()> &&func) {
247 this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::STATIC_STRING, name, 0, timeout,
248 std::move(func));
249}
250
251void HOT Scheduler::set_timeout(Component *component, const std::string &name, uint32_t timeout,
252 std::function<void()> &&func) {
253 this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::HASHED_STRING, nullptr, fnv1a_hash(name),
254 timeout, std::move(func));
255}
256void HOT Scheduler::set_timeout(Component *component, uint32_t id, uint32_t timeout, std::function<void()> &&func) {
257 this->set_timer_common_(component, SchedulerItem::TIMEOUT, NameType::NUMERIC_ID, nullptr, id, timeout,
258 std::move(func));
259}
260bool HOT Scheduler::cancel_timeout(Component *component, const std::string &name) {
261 return this->cancel_item_(component, NameType::HASHED_STRING, nullptr, fnv1a_hash(name), SchedulerItem::TIMEOUT);
262}
263bool HOT Scheduler::cancel_timeout(Component *component, const char *name) {
264 return this->cancel_item_(component, NameType::STATIC_STRING, name, 0, SchedulerItem::TIMEOUT);
265}
266bool HOT Scheduler::cancel_timeout(Component *component, uint32_t id) {
267 return this->cancel_item_(component, NameType::NUMERIC_ID, nullptr, id, SchedulerItem::TIMEOUT);
268}
269void HOT Scheduler::set_interval(Component *component, const std::string &name, uint32_t interval,
270 std::function<void()> &&func) {
271 this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::HASHED_STRING, nullptr, fnv1a_hash(name),
272 interval, std::move(func));
273}
274
275void HOT Scheduler::set_interval(Component *component, const char *name, uint32_t interval,
276 std::function<void()> &&func) {
277 this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::STATIC_STRING, name, 0, interval,
278 std::move(func));
279}
280void HOT Scheduler::set_interval(Component *component, uint32_t id, uint32_t interval, std::function<void()> &&func) {
281 this->set_timer_common_(component, SchedulerItem::INTERVAL, NameType::NUMERIC_ID, nullptr, id, interval,
282 std::move(func));
283}
284bool HOT Scheduler::cancel_interval(Component *component, const std::string &name) {
285 return this->cancel_item_(component, NameType::HASHED_STRING, nullptr, fnv1a_hash(name), SchedulerItem::INTERVAL);
286}
287bool HOT Scheduler::cancel_interval(Component *component, const char *name) {
288 return this->cancel_item_(component, NameType::STATIC_STRING, name, 0, SchedulerItem::INTERVAL);
289}
290bool HOT Scheduler::cancel_interval(Component *component, uint32_t id) {
291 return this->cancel_item_(component, NameType::NUMERIC_ID, nullptr, id, SchedulerItem::INTERVAL);
292}
293
294// Self-keyed scheduler API. The cancellation key is `self` (typically the caller's `this`),
295// passed through the existing static_name pointer slot. Matching is by raw pointer equality
296// (see matches_item_locked_'s SELF_POINTER branch). No Component pointer is stored, so
297// is_failed() skip and component-based log attribution don't apply.
298void HOT Scheduler::set_timeout(const void *self, uint32_t timeout, std::function<void()> &&func) {
299 this->set_timer_common_(nullptr, SchedulerItem::TIMEOUT, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
300 timeout, std::move(func));
301}
302void HOT Scheduler::set_interval(const void *self, uint32_t interval, std::function<void()> &&func) {
303 this->set_timer_common_(nullptr, SchedulerItem::INTERVAL, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
304 interval, std::move(func));
305}
306bool HOT Scheduler::cancel_timeout(const void *self) {
307 return this->cancel_item_(nullptr, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
308 SchedulerItem::TIMEOUT);
309}
310bool HOT Scheduler::cancel_interval(const void *self) {
311 return this->cancel_item_(nullptr, NameType::SELF_POINTER, static_cast<const char *>(self), 0,
312 SchedulerItem::INTERVAL);
313}
314
315// Suppress deprecation warnings for RetryResult usage in the still-present (but deprecated) retry implementation.
316// Remove before 2026.8.0 along with all retry code.
317#pragma GCC diagnostic push
318#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
319
320struct RetryArgs {
321 // Ordered to minimize padding on 32-bit systems
322 std::function<RetryResult(uint8_t)> func;
323 Component *component;
324 Scheduler *scheduler;
325 // Union for name storage - only one is used based on name_type
326 union {
327 const char *static_name; // For STATIC_STRING
328 uint32_t hash_or_id; // For HASHED_STRING or NUMERIC_ID
329 } name_;
330 uint32_t current_interval;
331 float backoff_increase_factor;
332 Scheduler::NameType name_type; // Discriminator for name_ union
333 uint8_t retry_countdown;
334};
335
336void retry_handler(const std::shared_ptr<RetryArgs> &args) {
337 RetryResult const retry_result = args->func(--args->retry_countdown);
338 if (retry_result == RetryResult::DONE || args->retry_countdown <= 0)
339 return;
340 // second execution of `func` happens after `initial_wait_time`
341 // args->name_ is owned by the shared_ptr<RetryArgs>
342 // which is captured in the lambda and outlives the SchedulerItem
343 const char *static_name = (args->name_type == Scheduler::NameType::STATIC_STRING) ? args->name_.static_name : nullptr;
344 uint32_t hash_or_id = (args->name_type != Scheduler::NameType::STATIC_STRING) ? args->name_.hash_or_id : 0;
345 args->scheduler->set_timer_common_(
346 args->component, Scheduler::SchedulerItem::TIMEOUT, args->name_type, static_name, hash_or_id,
347 args->current_interval, [args]() { retry_handler(args); },
348 /* is_retry= */ true);
349 // backoff_increase_factor applied to third & later executions
350 args->current_interval *= args->backoff_increase_factor;
351}
352
353void HOT Scheduler::set_retry_common_(Component *component, NameType name_type, const char *static_name,
354 uint32_t hash_or_id, uint32_t initial_wait_time, uint8_t max_attempts,
355 std::function<RetryResult(uint8_t)> func, float backoff_increase_factor) {
356 this->cancel_retry_(component, name_type, static_name, hash_or_id);
357
358 if (initial_wait_time == SCHEDULER_DONT_RUN)
359 return;
360
361#ifdef ESPHOME_LOG_HAS_VERY_VERBOSE
362 {
363 SchedulerNameLog name_log;
364 ESP_LOGVV(TAG, "set_retry(name='%s', initial_wait_time=%" PRIu32 ", max_attempts=%u, backoff_factor=%0.1f)",
365 name_log.format(name_type, static_name, hash_or_id), initial_wait_time, max_attempts,
366 backoff_increase_factor);
367 }
368#endif
369
370 if (backoff_increase_factor < 0.0001) {
371 ESP_LOGE(TAG, "set_retry: backoff_factor %0.1f too small, using 1.0: %s", backoff_increase_factor,
372 (name_type == NameType::STATIC_STRING && static_name) ? static_name : "");
373 backoff_increase_factor = 1;
374 }
375
376 auto args = std::make_shared<RetryArgs>();
377 args->func = std::move(func);
378 args->component = component;
379 args->scheduler = this;
380 args->name_type = name_type;
381 if (name_type == NameType::STATIC_STRING) {
382 args->name_.static_name = static_name;
383 } else {
384 args->name_.hash_or_id = hash_or_id;
385 }
386 args->current_interval = initial_wait_time;
387 args->backoff_increase_factor = backoff_increase_factor;
388 args->retry_countdown = max_attempts;
389
390 // First execution of `func` immediately - use set_timer_common_ with is_retry=true
391 this->set_timer_common_(
392 component, SchedulerItem::TIMEOUT, name_type, static_name, hash_or_id, 0, [args]() { retry_handler(args); },
393 /* is_retry= */ true);
394}
395
396void HOT Scheduler::set_retry(Component *component, const char *name, uint32_t initial_wait_time, uint8_t max_attempts,
397 std::function<RetryResult(uint8_t)> func, float backoff_increase_factor) {
398 this->set_retry_common_(component, NameType::STATIC_STRING, name, 0, initial_wait_time, max_attempts, std::move(func),
399 backoff_increase_factor);
400}
401
402bool HOT Scheduler::cancel_retry_(Component *component, NameType name_type, const char *static_name,
403 uint32_t hash_or_id) {
404 return this->cancel_item_(component, name_type, static_name, hash_or_id, SchedulerItem::TIMEOUT,
405 /* match_retry= */ true);
406}
407bool HOT Scheduler::cancel_retry(Component *component, const char *name) {
408 return this->cancel_retry_(component, NameType::STATIC_STRING, name, 0);
409}
410
411void HOT Scheduler::set_retry(Component *component, const std::string &name, uint32_t initial_wait_time,
412 uint8_t max_attempts, std::function<RetryResult(uint8_t)> func,
413 float backoff_increase_factor) {
414 this->set_retry_common_(component, NameType::HASHED_STRING, nullptr, fnv1a_hash(name), initial_wait_time,
415 max_attempts, std::move(func), backoff_increase_factor);
416}
417
418bool HOT Scheduler::cancel_retry(Component *component, const std::string &name) {
419 return this->cancel_retry_(component, NameType::HASHED_STRING, nullptr, fnv1a_hash(name));
420}
421
422void HOT Scheduler::set_retry(Component *component, uint32_t id, uint32_t initial_wait_time, uint8_t max_attempts,
423 std::function<RetryResult(uint8_t)> func, float backoff_increase_factor) {
424 this->set_retry_common_(component, NameType::NUMERIC_ID, nullptr, id, initial_wait_time, max_attempts,
425 std::move(func), backoff_increase_factor);
426}
427
428bool HOT Scheduler::cancel_retry(Component *component, uint32_t id) {
429 return this->cancel_retry_(component, NameType::NUMERIC_ID, nullptr, id);
430}
431
432#pragma GCC diagnostic pop // End suppression of deprecated RetryResult warnings
433
434optional<uint32_t> HOT Scheduler::next_schedule_in(uint32_t now) {
435 // IMPORTANT: This method should only be called from the main thread (loop task).
436 // Accesses items_[0] and the fast-path empty checks without holding a lock, which
437 // is only safe from the main thread. Other threads must not call this method.
438 //
439 // Note: cleanup_() is only invoked on the items_[0] path below. The early returns
440 // skip it because they don't read items_[0], and Scheduler::call() at the top of
441 // every loop iteration already performs its own cleanup before the next sleep-
442 // duration computation happens.
443
444#ifndef ESPHOME_THREAD_SINGLE
445 // defer() items live in a separate queue that is drained at the top of every
446 // loop tick via process_defer_queue_(). If any are pending, the next loop
447 // iteration has work to do right now -- don't let the caller sleep.
448 if (!this->defer_empty_())
449 return 0;
450#else
451 // On single-threaded builds, defer() routes through set_timeout(..., 0) which
452 // stages in to_add_. process_to_add() runs at the top of every scheduler.call(),
453 // so anything in to_add_ becomes runnable on the next iteration; don't sleep.
454 if (!this->to_add_empty_())
455 return 0;
456#endif
457
458 // If no items, return empty optional
459 if (!this->cleanup_())
460 return {};
461
462 SchedulerItem *item = this->items_[0];
463 const auto now_64 = this->millis_64_from_(now);
464 const uint64_t next_exec = item->get_next_execution();
465 if (next_exec < now_64)
466 return 0;
467 return next_exec - now_64;
468}
469
470void Scheduler::full_cleanup_removed_items_() {
471 // We hold the lock for the entire cleanup operation because:
472 // 1. We're rebuilding the entire items_ list, so we need exclusive access throughout
473 // 2. Other threads must see either the old state or the new state, not intermediate states
474 // 3. The operation is already expensive (O(n)), so lock overhead is negligible
475 // 4. No operations inside can block or take other locks, so no deadlock risk
476 LockGuard guard{this->lock_};
477
478 // Compact in-place: move valid items forward, recycle removed ones
479 size_t write = 0;
480 for (size_t read = 0; read < this->items_.size(); ++read) {
481 if (!is_item_removed_locked_(this->items_[read])) {
482 if (write != read) {
483 this->items_[write] = this->items_[read];
484 }
485 ++write;
486 } else {
487 this->recycle_item_main_loop_(this->items_[read]);
488 }
489 }
490 this->items_.erase(this->items_.begin() + write, this->items_.end());
491 // Rebuild the heap structure since items are no longer in heap order
492 std::make_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
493 this->to_remove_clear_locked_();
494}
495
496#ifndef ESPHOME_THREAD_SINGLE
497void Scheduler::compact_defer_queue_locked_() {
498 // Rare case: new items were added during processing - compact the vector
499 // This only happens when:
500 // 1. A deferred callback calls defer() again, or
501 // 2. Another thread calls defer() while we're processing
502 //
503 // Move unprocessed items (added during this loop) to the front for next iteration
504 //
505 // SAFETY: Compacted items may include cancelled items (marked for removal via
506 // cancel_item_locked_() during execution). This is safe because should_skip_item_()
507 // checks is_item_removed_() before executing, so cancelled items will be skipped
508 // and recycled on the next loop iteration.
509 size_t remaining = this->defer_queue_.size() - this->defer_queue_front_;
510 for (size_t i = 0; i < remaining; i++) {
511 this->defer_queue_[i] = this->defer_queue_[this->defer_queue_front_ + i];
512 }
513 // Use erase() instead of resize() to avoid instantiating _M_default_append
514 // (saves ~156 bytes flash). Erasing from the end is O(1) - no shifting needed.
515 this->defer_queue_.erase(this->defer_queue_.begin() + remaining, this->defer_queue_.end());
516}
517void HOT Scheduler::process_defer_queue_slow_path_(uint32_t &now) {
518 // Process defer queue to guarantee FIFO execution order for deferred items.
519 // Previously, defer() used the heap which gave undefined order for equal timestamps,
520 // causing race conditions on multi-core systems (ESP32, BK7200).
521 // With the defer queue:
522 // - Deferred items (delay=0) go directly to defer_queue_ in set_timer_common_
523 // - Items execute in exact order they were deferred (FIFO guarantee)
524 // - No deferred items exist in to_add_, so processing order doesn't affect correctness
525 // Single-core platforms don't use this queue and fall back to the heap-based approach.
526 //
527 // Note: Items cancelled via cancel_item_locked_() are marked with remove=true but still
528 // processed here. They are skipped during execution by should_skip_item_().
529 // This is intentional - no memory leak occurs.
530 //
531 // We use an index (defer_queue_front_) to track the read position instead of calling
532 // erase() on every pop, which would be O(n). The queue is processed once per loop -
533 // any items added during processing are left for the next loop iteration.
534
535 // Merge lock acquisitions: instead of separate locks for move-out and recycle (2N+1 total),
536 // recycle each item after re-acquiring the lock for the next iteration (N+1 total).
537 // The lock is held across: recycle → loop condition → move-out, then released for execution.
538 SchedulerItem *item;
539
540 this->lock_.lock();
541 // Reset counter and snapshot queue end under lock
542 this->defer_count_clear_locked_();
543 size_t defer_queue_end = this->defer_queue_.size();
544 if (this->defer_queue_front_ >= defer_queue_end) {
545 this->lock_.unlock();
546 return;
547 }
548 while (this->defer_queue_front_ < defer_queue_end) {
549 // Take ownership of the item, leaving nullptr in the vector slot.
550 // This is safe because:
551 // 1. The vector is only cleaned up by cleanup_defer_queue_locked_() at the end of this function
552 // 2. Any code iterating defer_queue_ MUST check for nullptr items (see mark_matching_items_removed_locked_)
553 // 3. The lock protects concurrent access, but the nullptr remains until cleanup
554 item = this->defer_queue_[this->defer_queue_front_];
555 this->defer_queue_[this->defer_queue_front_] = nullptr;
556 this->defer_queue_front_++;
557 this->lock_.unlock();
558
559 // Execute callback without holding lock to prevent deadlocks
560 // if the callback tries to call defer() again
561 if (!this->should_skip_item_(item)) {
562 now = this->execute_item_(item, now);
563 }
564
565 this->lock_.lock();
566 this->recycle_item_main_loop_(item);
567 }
568 // Clean up the queue (lock already held from last recycle or initial acquisition)
569 this->cleanup_defer_queue_locked_();
570 this->lock_.unlock();
571}
572#endif /* not ESPHOME_THREAD_SINGLE */
573
574uint32_t HOT Scheduler::call(uint32_t now) {
575#ifndef ESPHOME_THREAD_SINGLE
576 this->process_defer_queue_(now);
577#endif /* not ESPHOME_THREAD_SINGLE */
578
579 // Extend the caller's 32-bit timestamp to 64-bit for scheduler operations
580 const auto now_64 = this->millis_64_from_(now);
581 this->process_to_add();
582
583 // Track if any items were added to to_add_ during callbacks
584 bool has_added_items = false;
585
586#ifdef ESPHOME_DEBUG_SCHEDULER
587 static uint64_t last_print = 0;
588
589 if (now_64 - last_print > 2000) {
590 last_print = now_64;
591 std::vector<SchedulerItem *> old_items;
592 ESP_LOGD(TAG, "Items: count=%zu, pool=%zu, now=%" PRIu64, this->items_.size(), this->scheduler_item_pool_size_,
593 now_64);
594 // Cleanup before debug output
595 this->cleanup_();
596 while (!this->items_.empty()) {
597 SchedulerItem *item;
598 {
599 LockGuard guard{this->lock_};
600 item = this->pop_raw_locked_();
601 }
602
603 SchedulerNameLog name_log;
604 bool is_cancelled = is_item_removed_(item);
605 ESP_LOGD(TAG, " %s '%s/%s' interval=%" PRIu32 " next_execution in %" PRIu64 "ms at %" PRIu64 "%s",
606 item->get_type_str(), LOG_STR_ARG(item->get_source()),
607 name_log.format(item->get_name_type(), item->get_name(), item->get_name_hash_or_id()), item->interval,
608 item->get_next_execution() - now_64, item->get_next_execution(), is_cancelled ? " [CANCELLED]" : "");
609
610 old_items.push_back(item);
611 }
612 ESP_LOGD(TAG, "\n");
613
614 {
615 LockGuard guard{this->lock_};
616 this->items_ = std::move(old_items);
617 // Rebuild heap after moving items back
618 std::make_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
619 }
620 }
621#endif /* ESPHOME_DEBUG_SCHEDULER */
622
623 // Cleanup removed items before processing
624 // First try to clean items from the top of the heap (fast path)
625 this->cleanup_();
626
627 // If we still have too many cancelled items, do a full cleanup
628 // This only happens if cancelled items are stuck in the middle/bottom of the heap
629 if (this->to_remove_count_() >= MAX_LOGICALLY_DELETED_ITEMS) {
630 this->full_cleanup_removed_items_();
631 }
632 // IMPORTANT: This loop uses index-based access (items_[0]), NOT iterators.
633 // This is intentional — fired intervals are pushed back into items_ via
634 // push_back() + push_heap() below, which may reallocate the vector's storage.
635 // Index-based access is safe across reallocations because we re-read items_[0]
636 // at the top of each iteration. Do NOT convert this to a range-based for loop
637 // or iterator-based loop, as that would break when items are added.
638 while (!this->items_.empty()) {
639 // Don't copy-by value yet
640 SchedulerItem *item = this->items_[0];
641 if (item->get_next_execution() > now_64) {
642 // Not reached timeout yet, done for this call
643 break;
644 }
645 // Don't run on failed components
646 if (item->component != nullptr && item->component->is_failed()) {
647 LockGuard guard{this->lock_};
648 this->recycle_item_main_loop_(this->pop_raw_locked_());
649 continue;
650 }
651
652 // Check if item is marked for removal
653 // This handles two cases:
654 // 1. Item was marked for removal after cleanup_() but before we got here
655 // 2. Item is marked for removal but wasn't at the front of the heap during cleanup_()
656#ifdef ESPHOME_THREAD_MULTI_NO_ATOMICS
657 // Multi-threaded platforms without atomics: must take lock to safely read remove flag
658 {
659 LockGuard guard{this->lock_};
660 if (is_item_removed_locked_(item)) {
661 this->recycle_item_main_loop_(this->pop_raw_locked_());
662 this->to_remove_decrement_locked_();
663 continue;
664 }
665 }
666#else
667 // Single-threaded or multi-threaded with atomics: can check without lock
668 if (is_item_removed_(item)) {
669 LockGuard guard{this->lock_};
670 this->recycle_item_main_loop_(this->pop_raw_locked_());
671 this->to_remove_decrement_locked_();
672 continue;
673 }
674#endif
675
676#ifdef ESPHOME_DEBUG_SCHEDULER
677 {
678 SchedulerNameLog name_log;
679 ESP_LOGV(TAG, "Running %s '%s/%s' with interval=%" PRIu32 " next_execution=%" PRIu64 " (now=%" PRIu64 ")",
680 item->get_type_str(), LOG_STR_ARG(item->get_source()),
681 name_log.format(item->get_name_type(), item->get_name(), item->get_name_hash_or_id()), item->interval,
682 item->get_next_execution(), now_64);
683 }
684#endif /* ESPHOME_DEBUG_SCHEDULER */
685
686 // Warning: During callback(), a lot of stuff can happen, including:
687 // - timeouts/intervals get added, potentially invalidating vector pointers
688 // - timeouts/intervals get cancelled
689 now = this->execute_item_(item, now);
690
691 LockGuard guard{this->lock_};
692
693 // Only pop after function call, this ensures we were reachable
694 // during the function call and know if we were cancelled.
695 SchedulerItem *executed_item = this->pop_raw_locked_();
696
697 if (this->is_item_removed_locked_(executed_item)) {
698 // We were removed/cancelled in the function call, recycle and continue
699 this->to_remove_decrement_locked_();
700 this->recycle_item_main_loop_(executed_item);
701 continue;
702 }
703
704 if (executed_item->type == SchedulerItem::INTERVAL) {
705 executed_item->set_next_execution(now_64 + executed_item->interval);
706 // Push directly back into the heap instead of routing through to_add_.
707 // This is safe because:
708 // 1. We're on the main loop and already hold the lock
709 // 2. The item was already popped from items_ via pop_raw_locked_() above
710 // 3. The while loop uses index-based access (items_[0]), not iterators,
711 // so push_back() reallocation cannot invalidate our iteration
712 // 4. push_heap() restores the heap invariant before the next iteration
713 // peeks at items_[0]
714 // This avoids the to_add_ detour and the overhead of
715 // process_to_add_slow_path_() (lock acquisition, vector iteration, clear).
716 this->items_.push_back(executed_item);
717 std::push_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
718 } else {
719 // Timeout completed - recycle it
720 this->recycle_item_main_loop_(executed_item);
721 }
722
723 has_added_items |= !this->to_add_.empty();
724 }
725
726 if (has_added_items) {
727 this->process_to_add();
728 }
729
730#ifdef ESPHOME_DEBUG_SCHEDULER
731 // Verify no items were leaked during this call() cycle.
732 // All items must be in items_, to_add_, defer_queue_, or the pool.
733 // Safe to check here because:
734 // - process_defer_queue_ has already run its cleanup_defer_queue_locked_(),
735 // so defer_queue_ contains no nullptr slots inflating the count.
736 // - The while loop above has finished, so no items are held in local variables;
737 // every item has been returned to a container (items_, to_add_, or pool).
738 // Lock needed to get a consistent snapshot of all containers.
739 {
740 LockGuard guard{this->lock_};
741 this->debug_verify_no_leak_();
742 }
743#endif
744 // execute_item_() advances `now` as items fire; return it so the caller
745 // stays monotonic with last_wdt_feed_.
746 return now;
747}
748void HOT Scheduler::process_to_add_slow_path_() {
749 LockGuard guard{this->lock_};
750 for (auto *&it : this->to_add_) {
751 if (is_item_removed_locked_(it)) {
752 // Recycle cancelled items
753 this->recycle_item_main_loop_(it);
754 it = nullptr;
755 continue;
756 }
757
758 this->items_.push_back(it);
759 std::push_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
760 }
761 this->to_add_.clear();
762 this->to_add_count_clear_locked_();
763}
764bool HOT Scheduler::cleanup_slow_path_() {
765 // We must hold the lock for the entire cleanup operation because:
766 // 1. We're modifying items_ (via pop_raw_locked_) which requires exclusive access
767 // 2. We're decrementing to_remove_ which is also modified by other threads
768 // (though all modifications are already under lock)
769 // 3. Other threads read items_ when searching for items to cancel in cancel_item_locked_()
770 // 4. We need a consistent view of items_ and to_remove_ throughout the operation
771 // Without the lock, we could access items_ while another thread is reading it,
772 // leading to race conditions
773 LockGuard guard{this->lock_};
774 while (!this->items_.empty()) {
775 SchedulerItem *item = this->items_[0];
776 if (!this->is_item_removed_locked_(item))
777 break;
778 this->to_remove_decrement_locked_();
779 this->recycle_item_main_loop_(this->pop_raw_locked_());
780 }
781 return !this->items_.empty();
782}
783Scheduler::SchedulerItem *HOT Scheduler::pop_raw_locked_() {
784 std::pop_heap(this->items_.begin(), this->items_.end(), SchedulerItem::cmp);
785
786 SchedulerItem *item = this->items_.back();
787 this->items_.pop_back();
788 return item;
789}
790
791// Helper to execute a scheduler item
792uint32_t HOT Scheduler::execute_item_(SchedulerItem *item, uint32_t now) {
793 App.set_current_component(item->component);
794 // Freshen so callbacks reading App.get_loop_component_start_time() see this item's dispatch time.
796 WarnIfComponentBlockingGuard guard{item->component, now};
797 item->callback();
798 uint32_t end = guard.finish();
799 // Feed the watchdog after each scheduled item (both main heap and defer
800 // queue paths go through here). A run of back-to-back callbacks cannot
801 // starve the wdt. The inline fast path is a load + sub + branch — nearly
802 // free when the 3 ms rate limit hasn't elapsed.
804 return end;
805}
806
807// Common implementation for cancel operations - handles locking
808bool HOT Scheduler::cancel_item_(Component *component, NameType name_type, const char *static_name, uint32_t hash_or_id,
809 SchedulerItem::Type type, bool match_retry) {
810 LockGuard guard{this->lock_};
811 // Public cancel path uses default find_first=false to cancel ALL matches because
812 // DelayAction parallel mode (skip_cancel=true) can create multiple items with the same key.
813 return this->cancel_item_locked_(component, name_type, static_name, hash_or_id, type, match_retry);
814}
815
816// Helper to cancel matching items - must be called with lock held.
817// When find_first=true, stops after the first match and exits across containers
818// (used by set_timer_common_ where cancel-before-add guarantees at most one match).
819// When find_first=false, cancels ALL matches across all containers (needed for
820// public cancel path where DelayAction parallel mode can create duplicates).
821// name_type determines matching: STATIC_STRING uses static_name, others use hash_or_id
822size_t Scheduler::mark_matching_items_removed_slow_locked_(std::vector<SchedulerItem *> &container,
823 Component *component, NameType name_type,
824 const char *static_name, uint32_t hash_or_id,
825 SchedulerItem::Type type, bool match_retry,
826 bool find_first) {
827 size_t count = 0;
828 for (auto *item : container) {
829 if (this->matches_item_locked_(item, component, name_type, static_name, hash_or_id, type, match_retry)) {
830 this->set_item_removed_(item, true);
831 if (find_first)
832 return 1;
833 count++;
834 }
835 }
836 return count;
837}
838
839bool HOT Scheduler::cancel_item_locked_(Component *component, NameType name_type, const char *static_name,
840 uint32_t hash_or_id, SchedulerItem::Type type, bool match_retry,
841 bool find_first) {
842 // Early return if static string name is invalid
843 if (name_type == NameType::STATIC_STRING && static_name == nullptr) {
844 return false;
845 }
846
847 size_t total_cancelled = 0;
848
849#ifndef ESPHOME_THREAD_SINGLE
850 // Mark items in defer queue as cancelled (they'll be skipped when processed)
851 if (type == SchedulerItem::TIMEOUT) {
852 total_cancelled += this->mark_matching_items_removed_locked_(this->defer_queue_, component, name_type, static_name,
853 hash_or_id, type, match_retry, find_first);
854 if (find_first && total_cancelled > 0)
855 return true;
856 }
857#endif /* not ESPHOME_THREAD_SINGLE */
858
859 // Cancel items in the main heap
860 // We only mark items for removal here - never recycle directly.
861 // The main loop may be executing an item's callback right now, and recycling
862 // would destroy the callback while it's running (use-after-free).
863 // Only the main loop in call() should recycle items after execution completes.
864 {
865 size_t heap_cancelled = this->mark_matching_items_removed_locked_(this->items_, component, name_type, static_name,
866 hash_or_id, type, match_retry, find_first);
867 total_cancelled += heap_cancelled;
868 this->to_remove_add_locked_(heap_cancelled);
869 if (find_first && total_cancelled > 0)
870 return true;
871 }
872
873 // Cancel items in to_add_
874 total_cancelled += this->mark_matching_items_removed_locked_(this->to_add_, component, name_type, static_name,
875 hash_or_id, type, match_retry, find_first);
876
877 return total_cancelled > 0;
878}
879
880bool HOT Scheduler::SchedulerItem::cmp(SchedulerItem *a, SchedulerItem *b) {
881 // High bits are almost always equal (change only on 32-bit rollover ~49 days)
882 // Optimize for common case: check low bits first when high bits are equal
883 return (a->next_execution_high_ == b->next_execution_high_) ? (a->next_execution_low_ > b->next_execution_low_)
884 : (a->next_execution_high_ > b->next_execution_high_);
885}
886
887// Recycle a SchedulerItem back to the freelist for reuse.
888// IMPORTANT: Caller must hold the scheduler lock.
889void Scheduler::recycle_item_main_loop_(SchedulerItem *item) {
890 if (item == nullptr)
891 return;
892
893 item->callback = nullptr; // release captured resources
894 item->next_free = this->scheduler_item_pool_head_;
895 this->scheduler_item_pool_head_ = item;
896 this->scheduler_item_pool_size_++;
897#ifdef ESPHOME_DEBUG_SCHEDULER
898 ESP_LOGD(TAG, "Recycled item to pool (pool size now: %zu)", this->scheduler_item_pool_size_);
899#endif
900}
901
902// Shrink a SchedulerItem* vector's capacity to its current size.
903// std::vector::shrink_to_fit() is non-binding and our toolchain ignores it; the classic
904// swap-with-copy idiom (std::vector<T>(other).swap(other)) instantiates the iterator-range
905// constructor which pulls in std::__throw_bad_array_new_length and ~120 B of related
906// stdlib RTTI/typeinfo. Build into a temp via reserve + push_back instead, then move-assign:
907// reserve uses operator new (throws bad_alloc, already linked) and push_back without growth
908// is the noexcept tail path. Move-assign just swaps pointers.
909// Out-of-line + noinline so the callers in trim_freelist() share one body.
910void __attribute__((noinline)) Scheduler::shrink_scheduler_vector_(std::vector<SchedulerItem *> *v) {
911 if (v->capacity() == v->size())
912 return; // already exact, common after a quiet period
913 std::vector<SchedulerItem *> tmp;
914 tmp.reserve(v->size());
915 for (SchedulerItem *p : *v)
916 tmp.push_back(p);
917 *v = std::move(tmp);
918}
919
920void Scheduler::trim_freelist() {
921 LockGuard guard{this->lock_};
922 SchedulerItem *item = this->scheduler_item_pool_head_;
923 size_t freed = 0;
924 while (item != nullptr) {
925 SchedulerItem *next = item->next_free;
926 delete item;
927#ifdef ESPHOME_DEBUG_SCHEDULER
928 this->debug_live_items_--;
929#endif
930 item = next;
931 freed++;
932 }
933 this->scheduler_item_pool_head_ = nullptr;
934 this->scheduler_item_pool_size_ = 0;
935
936 // items_/to_add_/defer_queue_ retain their boot-peak vector capacity (vector grows
937 // by doubling and otherwise keeps the peak). Reclaim that slack as well.
938 shrink_scheduler_vector_(&this->items_);
939 shrink_scheduler_vector_(&this->to_add_);
940#ifndef ESPHOME_THREAD_SINGLE
941 shrink_scheduler_vector_(&this->defer_queue_);
942#endif
943
944#ifdef ESPHOME_DEBUG_SCHEDULER
945 ESP_LOGD(TAG, "Freelist trimmed (%zu items freed)", freed);
946#else
947 (void) freed;
948#endif
949}
950
951#ifdef ESPHOME_DEBUG_SCHEDULER
952void Scheduler::debug_log_timer_(const SchedulerItem *item, NameType name_type, const char *static_name,
953 uint32_t hash_or_id, SchedulerItem::Type type, uint32_t delay, uint64_t now) {
954 // Validate static strings in debug mode
955 if (name_type == NameType::STATIC_STRING && static_name != nullptr) {
956 validate_static_string(static_name);
957 }
958
959 // Debug logging
960 SchedulerNameLog name_log;
961 const char *type_str = (type == SchedulerItem::TIMEOUT) ? "timeout" : "interval";
962 if (type == SchedulerItem::TIMEOUT) {
963 ESP_LOGD(TAG, "set_%s(name='%s/%s', %s=%" PRIu32 ")", type_str, LOG_STR_ARG(item->get_source()),
964 name_log.format(name_type, static_name, hash_or_id), type_str, delay);
965 } else {
966 ESP_LOGD(TAG, "set_%s(name='%s/%s', %s=%" PRIu32 ", offset=%" PRIu32 ")", type_str, LOG_STR_ARG(item->get_source()),
967 name_log.format(name_type, static_name, hash_or_id), type_str, delay,
968 static_cast<uint32_t>(item->get_next_execution() - now));
969 }
970}
971#endif /* ESPHOME_DEBUG_SCHEDULER */
972
973// Pop from freelist or allocate. IMPORTANT: caller must hold the lock and must overwrite
974// `item->component` before releasing it -- the popped slot still holds the freelist link.
975Scheduler::SchedulerItem *Scheduler::get_item_from_pool_locked_() {
976 if (this->scheduler_item_pool_head_ != nullptr) {
977 SchedulerItem *item = this->scheduler_item_pool_head_;
978 this->scheduler_item_pool_head_ = item->next_free;
979 this->scheduler_item_pool_size_--;
980#ifdef ESPHOME_DEBUG_SCHEDULER
981 ESP_LOGD(TAG, "Reused item from pool (pool size now: %zu)", this->scheduler_item_pool_size_);
982#endif
983 return item;
984 }
985#ifdef ESPHOME_DEBUG_SCHEDULER
986 ESP_LOGD(TAG, "Allocated new item (pool empty)");
987#endif
988 auto *item = new SchedulerItem();
989#ifdef ESPHOME_DEBUG_SCHEDULER
990 this->debug_live_items_++;
991#endif
992 return item;
993}
994
995#ifdef ESPHOME_DEBUG_SCHEDULER
996bool Scheduler::debug_verify_no_leak_() const {
997 // Invariant: every live SchedulerItem must be in exactly one container.
998 // debug_live_items_ tracks allocations minus deletions.
999 size_t accounted = this->items_.size() + this->to_add_.size() + this->scheduler_item_pool_size_;
1000#ifndef ESPHOME_THREAD_SINGLE
1001 accounted += this->defer_queue_.size();
1002#endif
1003 if (accounted != this->debug_live_items_) {
1004 ESP_LOGE(TAG,
1005 "SCHEDULER LEAK DETECTED: live=%" PRIu32 " but accounted=%" PRIu32 " (items=%" PRIu32 " to_add=%" PRIu32
1006 " pool=%" PRIu32
1007#ifndef ESPHOME_THREAD_SINGLE
1008 " defer=%" PRIu32
1009#endif
1010 ")",
1011 static_cast<uint32_t>(this->debug_live_items_), static_cast<uint32_t>(accounted),
1012 static_cast<uint32_t>(this->items_.size()), static_cast<uint32_t>(this->to_add_.size()),
1013 static_cast<uint32_t>(this->scheduler_item_pool_size_)
1014#ifndef ESPHOME_THREAD_SINGLE
1015 ,
1016 static_cast<uint32_t>(this->defer_queue_.size())
1017#endif
1018 );
1019 assert(false);
1020 return false;
1021 }
1022 return true;
1023}
1024#endif
1025
1026} // namespace esphome
void set_loop_component_start_time_(uint32_t now)
Freshen the cached loop component start time. Called by Scheduler before each dispatch.
void ESPHOME_ALWAYS_INLINE feed_wdt_with_time(uint32_t time)
Feed the task watchdog, hot entry.
void set_current_component(Component *component)
const LogString * get_component_log_str() const ESPHOME_ALWAYS_INLINE
Get the integration where this component was declared as a LogString for logging.
Definition component.h:342
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t std::function< RetryResult(uint8_t)> float backoff_increase_factor
Definition component.h:454
struct @65::@66 __attribute__
Wake the main loop task from an ISR. ISR-safe.
Definition main_task.h:32
const Component * component
Definition component.cpp:34
uint16_t type
static float float b
const char *const TAG
Definition spi.cpp:7
const char int const __FlashStringHelper * format
Definition log.h:74
void retry_handler(const std::shared_ptr< RetryArgs > &args)
const char int const __FlashStringHelper va_list args
Definition log.h:74
uint64_t millis_64()
Definition hal.cpp:29
uint32_t random_uint32()
Return a random 32-bit unsigned integer.
Definition helpers.cpp:12
void HOT delay(uint32_t ms)
Definition hal.cpp:82
Application App
Global storage of Application pointer - only one Application can exist.
constexpr uint32_t fnv1a_hash(const char *str)
Calculate a FNV-1a hash of str.
Definition helpers.h:834
constexpr uint32_t SCHEDULER_DONT_RUN
Definition component.h:61
static void uint32_t
uint8_t end[39]
Definition sun_gtil2.cpp:17