ESPHome 2025.5.0
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script.h
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1#pragma once
2
5#include "esphome/core/log.h"
6
7#include <queue>
8namespace esphome {
9namespace script {
10
12 protected:
13 void esp_logw_(int line, const char *format, const char *param) {
14 esp_log_(ESPHOME_LOG_LEVEL_WARN, line, format, param);
15 }
16 void esp_logd_(int line, const char *format, const char *param) {
17 esp_log_(ESPHOME_LOG_LEVEL_DEBUG, line, format, param);
18 }
19 void esp_log_(int level, int line, const char *format, const char *param);
20};
21
23template<typename... Ts> class Script : public ScriptLogger, public Trigger<Ts...> {
24 public:
29 virtual void execute(Ts...) = 0;
31 virtual bool is_running() { return this->is_action_running(); }
33 virtual void stop() { this->stop_action(); }
34
35 // execute this script using a tuple that contains the arguments
36 void execute_tuple(const std::tuple<Ts...> &tuple) {
37 this->execute_tuple_(tuple, typename gens<sizeof...(Ts)>::type());
38 }
39
40 // Internal function to give scripts readable names.
41 void set_name(const std::string &name) { name_ = name; }
42
43 protected:
44 template<int... S> void execute_tuple_(const std::tuple<Ts...> &tuple, seq<S...> /*unused*/) {
45 this->execute(std::get<S>(tuple)...);
46 }
47
48 std::string name_;
49};
50
56template<typename... Ts> class SingleScript : public Script<Ts...> {
57 public:
58 void execute(Ts... x) override {
59 if (this->is_action_running()) {
60 this->esp_logw_(__LINE__, "Script '%s' is already running! (mode: single)", this->name_.c_str());
61 return;
62 }
63
64 this->trigger(x...);
65 }
66};
67
73template<typename... Ts> class RestartScript : public Script<Ts...> {
74 public:
75 void execute(Ts... x) override {
76 if (this->is_action_running()) {
77 this->esp_logd_(__LINE__, "Script '%s' restarting (mode: restart)", this->name_.c_str());
78 this->stop_action();
79 }
80
81 this->trigger(x...);
82 }
83};
84
89template<typename... Ts> class QueueingScript : public Script<Ts...>, public Component {
90 public:
91 void execute(Ts... x) override {
92 if (this->is_action_running() || this->num_runs_ > 0) {
93 // num_runs_ is the number of *queued* instances, so total number of instances is
94 // num_runs_ + 1
95 if (this->max_runs_ != 0 && this->num_runs_ + 1 >= this->max_runs_) {
96 this->esp_logw_(__LINE__, "Script '%s' maximum number of queued runs exceeded!", this->name_.c_str());
97 return;
98 }
99
100 this->esp_logd_(__LINE__, "Script '%s' queueing new instance (mode: queued)", this->name_.c_str());
101 this->num_runs_++;
102 this->var_queue_.push(std::make_tuple(x...));
103 return;
104 }
105
106 this->trigger(x...);
107 // Check if the trigger was immediate and we can continue right away.
108 this->loop();
109 }
110
111 void stop() override {
112 this->num_runs_ = 0;
114 }
115
116 void loop() override {
117 if (this->num_runs_ != 0 && !this->is_action_running()) {
118 this->num_runs_--;
119 auto &vars = this->var_queue_.front();
120 this->var_queue_.pop();
121 this->trigger_tuple_(vars, typename gens<sizeof...(Ts)>::type());
122 }
123 }
124
125 void set_max_runs(int max_runs) { max_runs_ = max_runs; }
126
127 protected:
128 template<int... S> void trigger_tuple_(const std::tuple<Ts...> &tuple, seq<S...> /*unused*/) {
129 this->trigger(std::get<S>(tuple)...);
130 }
131
132 int num_runs_ = 0;
133 int max_runs_ = 0;
134 std::queue<std::tuple<Ts...>> var_queue_;
135};
136
142template<typename... Ts> class ParallelScript : public Script<Ts...> {
143 public:
144 void execute(Ts... x) override {
145 if (this->max_runs_ != 0 && this->automation_parent_->num_running() >= this->max_runs_) {
146 this->esp_logw_(__LINE__, "Script '%s' maximum number of parallel runs exceeded!", this->name_.c_str());
147 return;
148 }
149 this->trigger(x...);
150 }
151 void set_max_runs(int max_runs) { max_runs_ = max_runs; }
152
153 protected:
154 int max_runs_ = 0;
155};
156
157template<class S, typename... Ts> class ScriptExecuteAction;
158
159template<class... As, typename... Ts> class ScriptExecuteAction<Script<As...>, Ts...> : public Action<Ts...> {
160 public:
161 ScriptExecuteAction(Script<As...> *script) : script_(script) {}
162
163 using Args = std::tuple<TemplatableValue<As, Ts...>...>;
164
165 template<typename... F> void set_args(F... x) { args_ = Args{x...}; }
166
167 void play(Ts... x) override { this->script_->execute_tuple(this->eval_args_(x...)); }
168
169 protected:
170 // NOTE:
171 // `eval_args_impl` functions evaluates `I`th the functions in `args` member.
172 // and then recursively calls `eval_args_impl` for the `I+1`th arg.
173 // if `I` = `N` all args have been stored, and nothing is done.
174
175 template<std::size_t N>
176 void eval_args_impl_(std::tuple<As...> & /*unused*/, std::integral_constant<std::size_t, N> /*unused*/,
177 std::integral_constant<std::size_t, N> /*unused*/, Ts... /*unused*/) {}
178
179 template<std::size_t I, std::size_t N>
180 void eval_args_impl_(std::tuple<As...> &evaled_args, std::integral_constant<std::size_t, I> /*unused*/,
181 std::integral_constant<std::size_t, N> n, Ts... x) {
182 std::get<I>(evaled_args) = std::get<I>(args_).value(x...); // NOTE: evaluate `i`th arg, and store in tuple.
183 eval_args_impl_(evaled_args, std::integral_constant<std::size_t, I + 1>{}, n,
184 x...); // NOTE: recurse to next index.
185 }
186
187 std::tuple<As...> eval_args_(Ts... x) {
188 std::tuple<As...> evaled_args;
189 eval_args_impl_(evaled_args, std::integral_constant<std::size_t, 0>{}, std::tuple_size<Args>{}, x...);
190 return evaled_args;
191 }
192
195};
196
197template<class C, typename... Ts> class ScriptStopAction : public Action<Ts...> {
198 public:
199 ScriptStopAction(C *script) : script_(script) {}
200
201 void play(Ts... x) override { this->script_->stop(); }
202
203 protected:
205};
206
207template<class C, typename... Ts> class IsRunningCondition : public Condition<Ts...> {
208 public:
209 explicit IsRunningCondition(C *parent) : parent_(parent) {}
210
211 bool check(Ts... x) override { return this->parent_->is_running(); }
212
213 protected:
215};
216
217template<class C, typename... Ts> class ScriptWaitAction : public Action<Ts...>, public Component {
218 public:
219 ScriptWaitAction(C *script) : script_(script) {}
220
221 void play_complex(Ts... x) override {
222 this->num_running_++;
223 // Check if we can continue immediately.
224 if (!this->script_->is_running()) {
225 this->play_next_(x...);
226 return;
227 }
228 this->var_ = std::make_tuple(x...);
229 this->loop();
230 }
231
232 void loop() override {
233 if (this->num_running_ == 0)
234 return;
235
236 if (this->script_->is_running())
237 return;
238
239 this->play_next_tuple_(this->var_);
240 }
241
242 float get_setup_priority() const override { return setup_priority::DATA; }
243
244 void play(Ts... x) override { /* ignore - see play_complex */
245 }
246
247 protected:
249 std::tuple<Ts...> var_{};
250};
251
252} // namespace script
253} // namespace esphome
void play_next_tuple_(const std::tuple< Ts... > &tuple, seq< S... >)
Definition automation.h:160
void play_next_(Ts... x)
Definition automation.h:152
int num_running()
Return the number of actions in the action part of this automation that are currently running.
Definition automation.h:249
Base class for all automation conditions.
Definition automation.h:75
Automation< Ts... > * automation_parent_
Definition automation.h:117
bool check(Ts... x) override
Definition script.h:211
A script type that executes new instances in parallel.
Definition script.h:142
void execute(Ts... x) override
Definition script.h:144
void set_max_runs(int max_runs)
Definition script.h:151
A script type that queues new instances that are created.
Definition script.h:89
void trigger_tuple_(const std::tuple< Ts... > &tuple, seq< S... >)
Definition script.h:128
void execute(Ts... x) override
Definition script.h:91
std::queue< std::tuple< Ts... > > var_queue_
Definition script.h:134
void set_max_runs(int max_runs)
Definition script.h:125
A script type that restarts scripts from the beginning when a new instance is started.
Definition script.h:73
void execute(Ts... x) override
Definition script.h:75
void eval_args_impl_(std::tuple< As... > &evaled_args, std::integral_constant< std::size_t, I >, std::integral_constant< std::size_t, N > n, Ts... x)
Definition script.h:180
void eval_args_impl_(std::tuple< As... > &, std::integral_constant< std::size_t, N >, std::integral_constant< std::size_t, N >, Ts...)
Definition script.h:176
std::tuple< TemplatableValue< As, Ts... >... > Args
Definition script.h:163
The abstract base class for all script types.
Definition script.h:23
void execute_tuple_(const std::tuple< Ts... > &tuple, seq< S... >)
Definition script.h:44
virtual bool is_running()
Check if any instance of this script is currently running.
Definition script.h:31
virtual void execute(Ts...)=0
Execute a new instance of this script.
void execute_tuple(const std::tuple< Ts... > &tuple)
Definition script.h:36
virtual void stop()
Stop all instances of this script.
Definition script.h:33
void set_name(const std::string &name)
Definition script.h:41
std::string name_
Definition script.h:48
void esp_logd_(int line, const char *format, const char *param)
Definition script.h:16
void esp_logw_(int line, const char *format, const char *param)
Definition script.h:13
void esp_log_(int level, int line, const char *format, const char *param)
Definition script.cpp:9
void play(Ts... x) override
Definition script.h:201
std::tuple< Ts... > var_
Definition script.h:249
void play_complex(Ts... x) override
Definition script.h:221
void play(Ts... x) override
Definition script.h:244
float get_setup_priority() const override
Definition script.h:242
A script type for which only a single instance at a time is allowed.
Definition script.h:56
void execute(Ts... x) override
Definition script.h:58
uint8_t type
const float DATA
For components that import data from directly connected sensors like DHT.
Definition component.cpp:19
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
uint16_t x
Definition tt21100.cpp:5