ESPHome 2026.2.1
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esphome::light::LightState Class Reference

This class represents the communication layer between the front-end MQTT layer and the hardware output layer. More...

#include <light_state.h>

Inheritance diagram for esphome::light::LightState:
esphome::EntityBase esphome::Component esphome::light::AddressableLightState

Public Member Functions

 LightState (LightOutput *output)
 
LightTraits get_traits ()
 
LightCall turn_on ()
 Make a light state call.
 
LightCall turn_off ()
 
LightCall toggle ()
 
LightCall make_call ()
 
void setup () override
 Load state from preferences.
 
void dump_config () override
 
void loop () override
 
float get_setup_priority () const override
 Shortly after HARDWARE.
 
void publish_state ()
 Publish the currently active state to the frontend.
 
LightOutputget_output () const
 Get the light output associated with this object.
 
StringRef get_effect_name ()
 Return the name of the current effect, or if no effect is active "None".
 
void add_remote_values_listener (LightRemoteValuesListener *listener)
 Add a listener for remote values changes.
 
void add_target_state_reached_listener (LightTargetStateReachedListener *listener)
 Add a listener for target state reached.
 
void set_default_transition_length (uint32_t default_transition_length)
 Set the default transition length, i.e. the transition length when no transition is provided.
 
uint32_t get_default_transition_length () const
 
void set_flash_transition_length (uint32_t flash_transition_length)
 Set the flash transition length.
 
uint32_t get_flash_transition_length () const
 
void set_gamma_correct (float gamma_correct)
 Set the gamma correction factor.
 
float get_gamma_correct () const
 
void set_restore_mode (LightRestoreMode restore_mode)
 Set the restore mode of this light.
 
void set_initial_state (const LightStateRTCState &initial_state)
 Set the initial state of this light.
 
bool supports_effects ()
 Return whether the light has any effects that meet the trait requirements.
 
const FixedVector< LightEffect * > & get_effects () const
 Get all effects for this light state.
 
void add_effects (const std::initializer_list< LightEffect * > &effects)
 Add effects for this light state.
 
size_t get_effect_count () const
 Get the total number of effects available for this light.
 
uint32_t get_current_effect_index () const
 Get the currently active effect index (0 = no effect, 1+ = effect index).
 
uint32_t get_effect_index (const std::string &effect_name) const
 Get effect index by name. Returns 0 if effect not found.
 
LightEffectget_effect_by_index (uint32_t index) const
 Get effect by index. Returns nullptr if index is invalid.
 
std::string get_effect_name_by_index (uint32_t index) const
 Get effect name by index. Returns "None" for index 0, empty string for invalid index.
 
void current_values_as_binary (bool *binary)
 The result of all the current_values_as_* methods have gamma correction applied.
 
void current_values_as_brightness (float *brightness)
 
void current_values_as_rgb (float *red, float *green, float *blue, bool color_interlock=false)
 
void current_values_as_rgbw (float *red, float *green, float *blue, float *white, bool color_interlock=false)
 
void current_values_as_rgbww (float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false)
 
void current_values_as_rgbct (float *red, float *green, float *blue, float *color_temperature, float *white_brightness)
 
void current_values_as_cwww (float *cold_white, float *warm_white, bool constant_brightness=false)
 
void current_values_as_ct (float *color_temperature, float *white_brightness)
 
bool is_transformer_active ()
 Indicator if a transformer (e.g.
 
- Public Member Functions inherited from esphome::EntityBase
const StringRefget_name () const
 
void set_name (const char *name)
 
void set_name (const char *name, uint32_t object_id_hash)
 Set name with pre-computed object_id hash (avoids runtime hash calculation) Use hash=0 for dynamic names that need runtime calculation.
 
bool has_own_name () const
 
ESPDEPRECATED("object_id mangles names and all object_id methods are planned for removal " "(see https://github.com/esphome/backlog/issues/76). " "Now is the time to stop using object_id. If still needed, use get_object_id_to() " "which will remain available longer. get_object_id() will be removed in 2026.7.0", "2025.12.0") std uint32_t get_object_id_hash ()
 
StringRef get_object_id_to (std::span< char, OBJECT_ID_MAX_LEN > buf) const
 Get object_id with zero heap allocation For static case: returns StringRef to internal storage (buffer unused) For dynamic case: formats into buffer and returns StringRef to buffer.
 
size_t write_object_id_to (char *buf, size_t buf_size) const
 Write object_id directly to buffer, returns length written (excluding null) Useful for building compound strings without intermediate buffer.
 
bool is_internal () const
 
void set_internal (bool internal)
 
bool is_disabled_by_default () const
 
void set_disabled_by_default (bool disabled_by_default)
 
EntityCategory get_entity_category () const
 
void set_entity_category (EntityCategory entity_category)
 
ESPDEPRECATED("Use get_icon_ref() instead for better performance (avoids string copy). Will be removed in ESPHome 2026.5.0", "2025.11.0") std void set_icon (const char *icon)
 
StringRef get_icon_ref () const
 
uint32_t get_device_id () const
 
void set_device (Device *device)
 
Deviceget_device () const
 
bool has_state () const
 
void set_has_state (bool state)
 
 ESPDEPRECATED ("Use make_entity_preference<T>() instead, or preferences won't be migrated. " "See https://github.com/esphome/backlog/issues/85. Will be removed in 2027.1.0.", "2026.7.0") uint32_t get_preference_hash()
 Get a unique hash for storing preferences/settings for this entity.
 
template<typename T >
ESPPreferenceObject make_entity_preference (uint32_t version=0)
 Create a preference object for storing this entity's state/settings.
 
- Public Member Functions inherited from esphome::Component
float get_actual_setup_priority () const
 
void set_setup_priority (float priority)
 
virtual float get_loop_priority () const
 priority of loop().
 
void call ()
 
virtual void on_shutdown ()
 
virtual void on_safe_shutdown ()
 
virtual bool teardown ()
 Called during teardown to allow component to gracefully finish operations.
 
virtual void on_powerdown ()
 Called after teardown is complete to power down hardware.
 
uint8_t get_component_state () const
 
void reset_to_construction_state ()
 Reset this component back to the construction state to allow setup to run again.
 
bool is_in_loop_state () const
 Check if this component has completed setup and is in the loop state.
 
bool is_idle () const
 Check if this component is idle.
 
virtual void mark_failed ()
 Mark this component as failed.
 
 ESPDEPRECATED ("Use mark_failed(LOG_STR(\"static string literal\")) instead. Do NOT use .c_str() from temporary " "strings. Will stop working in 2026.6.0", "2025.12.0") void mark_failed(const char *message)
 
void mark_failed (const LogString *message)
 
void disable_loop ()
 Disable this component's loop.
 
void enable_loop ()
 Enable this component's loop.
 
void enable_loop_soon_any_context ()
 Thread and ISR-safe version of enable_loop() that can be called from any context.
 
bool is_failed () const
 
bool is_ready () const
 
virtual bool can_proceed ()
 
bool status_has_warning () const
 
bool status_has_error () const
 
void status_set_warning (const char *message=nullptr)
 
void status_set_warning (const LogString *message)
 
void status_set_error ()
 
 ESPDEPRECATED ("Use status_set_error(LOG_STR(\"static string literal\")) instead. Do NOT use .c_str() from temporary " "strings. Will stop working in 2026.6.0", "2025.12.0") void status_set_error(const char *message)
 
void status_set_error (const LogString *message)
 
void status_clear_warning ()
 
void status_clear_error ()
 
void status_momentary_warning (const char *name, uint32_t length=5000)
 Set warning status flag and automatically clear it after a timeout.
 
void status_momentary_error (const char *name, uint32_t length=5000)
 Set error status flag and automatically clear it after a timeout.
 
bool has_overridden_loop () const
 
void set_component_source (const LogString *source)
 Set where this component was loaded from for some debug messages.
 
const LogString * get_component_log_str () const
 Get the integration where this component was declared as a LogString for logging.
 
bool should_warn_of_blocking (uint32_t blocking_time)
 

Data Fields

LightColorValues current_values
 The current values of the light as outputted to the light.
 
LightColorValues remote_values
 The remote color values reported to the frontend.
 

Protected Member Functions

void start_effect_ (uint32_t effect_index)
 Internal method to start an effect with the given index.
 
LightEffectget_active_effect_ ()
 Internal method to get the currently active effect.
 
void stop_effect_ ()
 Internal method to stop the current effect (if one is active).
 
void start_transition_ (const LightColorValues &target, uint32_t length, bool set_remote_values)
 Internal method to start a transition to the target color with the given length.
 
void start_flash_ (const LightColorValues &target, uint32_t length, bool set_remote_values)
 Internal method to start a flash for the specified amount of time.
 
void set_immediately_ (const LightColorValues &target, bool set_remote_values)
 Internal method to set the color values to target immediately (with no transition).
 
void save_remote_values_ ()
 Internal method to save the current remote_values to the preferences.
 
void disable_loop_if_idle_ ()
 Disable loop if neither transformer nor effect is active.
 
void schedule_write_ ()
 Schedule a write to the light output and enable the loop to process it.
 
- Protected Member Functions inherited from esphome::EntityBase
ESPPreferenceObject make_entity_preference_ (size_t size, uint32_t version)
 Non-template helper for make_entity_preference() to avoid code bloat.
 
void calc_object_id_ ()
 
- Protected Member Functions inherited from esphome::Component
virtual void call_loop ()
 
virtual void call_setup ()
 
virtual void call_dump_config ()
 
void set_component_state_ (uint8_t state)
 Helper to set component state (clears state bits and sets new state)
 
void set_interval (uint32_t id, uint32_t interval, std::function< void()> &&f)
 Set an interval function with a numeric ID (zero heap allocation).
 
void set_interval (InternalSchedulerID id, uint32_t interval, std::function< void()> &&f)
 
void set_interval (uint32_t interval, std::function< void()> &&f)
 
bool cancel_interval (uint32_t id)
 
bool cancel_interval (InternalSchedulerID id)
 
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std ESPDEPRECATED ("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const char *name
 
 ESPDEPRECATED ("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(uint32_t id
 
 ESPDEPRECATED ("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(uint32_t initial_wait_time
 
ESPDEPRECATED("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0") bool cancel_retry(const std ESPDEPRECATED ("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0") bool cancel_retry(const char *name)
 
 ESPDEPRECATED ("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0") bool cancel_retry(uint32_t id)
 
void set_timeout (uint32_t id, uint32_t timeout, std::function< void()> &&f)
 Set a timeout function with a numeric ID (zero heap allocation).
 
void set_timeout (InternalSchedulerID id, uint32_t timeout, std::function< void()> &&f)
 
void set_timeout (uint32_t timeout, std::function< void()> &&f)
 
bool cancel_timeout (uint32_t id)
 
bool cancel_timeout (InternalSchedulerID id)
 
void defer (std::function< void()> &&f)
 Defer a callback to the next loop() call.
 
void defer (uint32_t id, std::function< void()> &&f)
 Defer a callback with a numeric ID (zero heap allocation)
 
bool cancel_defer (uint32_t id)
 

Protected Attributes

friend LightOutput
 
friend LightCall
 
LightOutputoutput_
 Store the output to allow effects to have more access.
 
std::unique_ptr< LightTransformertransformer_ {nullptr}
 The currently active transformer for this light (transition/flash).
 
FixedVector< LightEffect * > effects_
 List of effects for this light.
 
ESPPreferenceObject rtc_
 Object used to store the persisted values of the light.
 
uint32_t active_effect_index_ {}
 Value for storing the index of the currently active effect. 0 if no effect is active.
 
uint32_t default_transition_length_ {}
 Default transition length for all transitions in ms.
 
uint32_t flash_transition_length_ {}
 Transition length to use for flash transitions.
 
float gamma_correct_ {}
 Gamma correction factor for the light.
 
bool next_write_ {true}
 Whether the light value should be written in the next cycle.
 
bool is_transformer_active_ = false
 
std::unique_ptr< std::vector< LightRemoteValuesListener * > > remote_values_listeners_
 Listeners for remote values changes.
 
std::unique_ptr< std::vector< LightTargetStateReachedListener * > > target_state_reached_listeners_
 Listeners for target state reached.
 
optional< LightStateRTCStateinitial_state_ {}
 Initial state of the light.
 
LightRestoreMode restore_mode_
 Restore mode of the light.
 
- Protected Attributes inherited from esphome::EntityBase
StringRef name_
 
const char * icon_c_str_ {nullptr}
 
uint32_t object_id_hash_ {}
 
Devicedevice_ {}
 
struct esphome::EntityBase::EntityFlags flags_
 
- Protected Attributes inherited from esphome::Component
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") void set_interval(const std voi set_interval )(const char *name, uint32_t interval, std::function< void()> &&f)
 Set an interval function with a unique name.
 
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") bool cancel_interval(const std boo cancel_interval )(const char *name)
 Cancel an interval function.
 
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t initial_wait_time
 
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t max_attempts
 
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t std::function< RetryResult(uint8_t)> && f
 
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.", "2026.2.0") void set_retry(const std uint32_t uint8_t std::function< RetryResult(uint8_t)> float backoff_increase_factor = 1.0f)
 
uint32_t initial_wait_time
 
uint32_t uint8_t max_attempts
 
uint32_t uint8_t std::function< RetryResult(uint8_t)> && f
 
uint32_t uint8_t std::function< RetryResult(uint8_t)> float backoff_increase_factor = 1.0f)
 
uint8_t max_attempts
 
uint8_t std::function< RetryResult(uint8_t)> && f
 
uint8_t std::function< RetryResult(uint8_t)> float backoff_increase_factor = 1.0f)
 
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") void set_timeout(const std voi set_timeout )(const char *name, uint32_t timeout, std::function< void()> &&f)
 Set a timeout function with a unique name.
 
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0") bool cancel_timeout(const std boo cancel_timeout )(const char *name)
 Cancel a timeout function.
 
ESPDEPRECATED("Use const char* overload instead. Removed in 2026.7.0", "2026.1.0") void defer(const std voi defer )(const char *name, std::function< void()> &&f)
 Defer a callback to the next loop() call.
 
ESPDEPRECATED("Use const char* overload instead. Removed in 2026.7.0", "2026.1.0") bool cancel_defer(const std boo cancel_defer )(const char *name)
 Cancel a defer callback using the specified name, name must not be empty.
 
const LogString * component_source_ {nullptr}
 
uint16_t warn_if_blocking_over_ {WARN_IF_BLOCKING_OVER_MS}
 Warn if blocked for this many ms (max 65.5s)
 
uint8_t component_state_ {0x00}
 State of this component - each bit has a purpose: Bits 0-2: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED, 0x04=LOOP_DONE) Bit 3: STATUS_LED_WARNING Bit 4: STATUS_LED_ERROR Bits 5-7: Unused - reserved for future expansion.
 
volatile bool pending_enable_loop_ {false}
 ISR-safe flag for enable_loop_soon_any_context.
 

Detailed Description

This class represents the communication layer between the front-end MQTT layer and the hardware output layer.

Definition at line 91 of file light_state.h.

Constructor & Destructor Documentation

◆ LightState()

esphome::light::LightState::LightState ( LightOutput * output)

Definition at line 12 of file light_state.cpp.

Member Function Documentation

◆ add_effects()

void esphome::light::LightState::add_effects ( const std::initializer_list< LightEffect * > & effects)

Add effects for this light state.

Definition at line 200 of file light_state.cpp.

◆ add_remote_values_listener()

void esphome::light::LightState::add_remote_values_listener ( LightRemoteValuesListener * listener)

Add a listener for remote values changes.

Listener is notified when the light's remote values change (state, brightness, color, etc.) Lazily allocates the listener vector on first registration.

Definition at line 174 of file light_state.cpp.

◆ add_target_state_reached_listener()

void esphome::light::LightState::add_target_state_reached_listener ( LightTargetStateReachedListener * listener)

Add a listener for target state reached.

Listener is notified when the light finishes a transition and reaches its target state. Lazily allocates the listener vector on first registration.

Definition at line 180 of file light_state.cpp.

◆ current_values_as_binary()

void esphome::light::LightState::current_values_as_binary ( bool * binary)

The result of all the current_values_as_* methods have gamma correction applied.

Definition at line 205 of file light_state.cpp.

◆ current_values_as_brightness()

void esphome::light::LightState::current_values_as_brightness ( float * brightness)

Definition at line 206 of file light_state.cpp.

◆ current_values_as_ct()

void esphome::light::LightState::current_values_as_ct ( float * color_temperature,
float * white_brightness )

Definition at line 228 of file light_state.cpp.

◆ current_values_as_cwww()

void esphome::light::LightState::current_values_as_cwww ( float * cold_white,
float * warm_white,
bool constant_brightness = false )

Definition at line 225 of file light_state.cpp.

◆ current_values_as_rgb()

void esphome::light::LightState::current_values_as_rgb ( float * red,
float * green,
float * blue,
bool color_interlock = false )

Definition at line 209 of file light_state.cpp.

◆ current_values_as_rgbct()

void esphome::light::LightState::current_values_as_rgbct ( float * red,
float * green,
float * blue,
float * color_temperature,
float * white_brightness )

Definition at line 219 of file light_state.cpp.

◆ current_values_as_rgbw()

void esphome::light::LightState::current_values_as_rgbw ( float * red,
float * green,
float * blue,
float * white,
bool color_interlock = false )

Definition at line 212 of file light_state.cpp.

◆ current_values_as_rgbww()

void esphome::light::LightState::current_values_as_rgbww ( float * red,
float * green,
float * blue,
float * cold_white,
float * warm_white,
bool constant_brightness = false )

Definition at line 215 of file light_state.cpp.

◆ disable_loop_if_idle_()

void esphome::light::LightState::disable_loop_if_idle_ ( )
protected

Disable loop if neither transformer nor effect is active.

Definition at line 303 of file light_state.cpp.

◆ dump_config()

void esphome::light::LightState::dump_config ( )
overridevirtual

Reimplemented from esphome::Component.

Definition at line 90 of file light_state.cpp.

◆ get_active_effect_()

LightEffect * esphome::light::LightState::get_active_effect_ ( )
protected

Internal method to get the currently active effect.

Definition at line 247 of file light_state.cpp.

◆ get_current_effect_index()

uint32_t esphome::light::LightState::get_current_effect_index ( ) const
inline

Get the currently active effect index (0 = no effect, 1+ = effect index).

Definition at line 188 of file light_state.h.

◆ get_default_transition_length()

uint32_t esphome::light::LightState::get_default_transition_length ( ) const

Definition at line 190 of file light_state.cpp.

◆ get_effect_by_index()

LightEffect * esphome::light::LightState::get_effect_by_index ( uint32_t index) const
inline

Get effect by index. Returns nullptr if index is invalid.

Definition at line 204 of file light_state.h.

◆ get_effect_count()

size_t esphome::light::LightState::get_effect_count ( ) const
inline

Get the total number of effects available for this light.

Definition at line 185 of file light_state.h.

◆ get_effect_index()

uint32_t esphome::light::LightState::get_effect_index ( const std::string & effect_name) const
inline

Get effect index by name. Returns 0 if effect not found.

Definition at line 191 of file light_state.h.

◆ get_effect_name()

StringRef esphome::light::LightState::get_effect_name ( )

Return the name of the current effect, or if no effect is active "None".

Definition at line 167 of file light_state.cpp.

◆ get_effect_name_by_index()

std::string esphome::light::LightState::get_effect_name_by_index ( uint32_t index) const
inline

Get effect name by index. Returns "None" for index 0, empty string for invalid index.

Definition at line 212 of file light_state.h.

◆ get_effects()

const FixedVector< LightEffect * > & esphome::light::LightState::get_effects ( ) const

Get all effects for this light state.

Definition at line 199 of file light_state.cpp.

◆ get_flash_transition_length()

uint32_t esphome::light::LightState::get_flash_transition_length ( ) const

Definition at line 194 of file light_state.cpp.

◆ get_gamma_correct()

float esphome::light::LightState::get_gamma_correct ( ) const
inline

Definition at line 167 of file light_state.h.

◆ get_output()

LightOutput * esphome::light::LightState::get_output ( ) const

Get the light output associated with this object.

Definition at line 163 of file light_state.cpp.

◆ get_setup_priority()

float esphome::light::LightState::get_setup_priority ( ) const
overridevirtual

Shortly after HARDWARE.

Reimplemented from esphome::Component.

Definition at line 150 of file light_state.cpp.

◆ get_traits()

LightTraits esphome::light::LightState::get_traits ( )

Definition at line 14 of file light_state.cpp.

◆ is_transformer_active()

bool esphome::light::LightState::is_transformer_active ( )

Indicator if a transformer (e.g.

transition) is active. This is useful for effects e.g. at the start of the apply() method, add a check like:

if (this->state_->is_transformer_active()) { // Something is already running. return; }

Definition at line 234 of file light_state.cpp.

◆ loop()

void esphome::light::LightState::loop ( )
overridevirtual

Reimplemented from esphome::Component.

Definition at line 106 of file light_state.cpp.

◆ make_call()

LightCall esphome::light::LightState::make_call ( )

Definition at line 18 of file light_state.cpp.

◆ publish_state()

void esphome::light::LightState::publish_state ( )

Publish the currently active state to the frontend.

Definition at line 152 of file light_state.cpp.

◆ save_remote_values_()

void esphome::light::LightState::save_remote_values_ ( )
protected

Internal method to save the current remote_values to the preferences.

Definition at line 310 of file light_state.cpp.

◆ schedule_write_()

void esphome::light::LightState::schedule_write_ ( )
inlineprotected

Schedule a write to the light output and enable the loop to process it.

Definition at line 279 of file light_state.h.

◆ set_default_transition_length()

void esphome::light::LightState::set_default_transition_length ( uint32_t default_transition_length)

Set the default transition length, i.e. the transition length when no transition is provided.

Definition at line 187 of file light_state.cpp.

◆ set_flash_transition_length()

void esphome::light::LightState::set_flash_transition_length ( uint32_t flash_transition_length)

Set the flash transition length.

Definition at line 191 of file light_state.cpp.

◆ set_gamma_correct()

void esphome::light::LightState::set_gamma_correct ( float gamma_correct)

Set the gamma correction factor.

Definition at line 195 of file light_state.cpp.

◆ set_immediately_()

void esphome::light::LightState::set_immediately_ ( const LightColorValues & target,
bool set_remote_values )
protected

Internal method to set the color values to target immediately (with no transition).

Definition at line 292 of file light_state.cpp.

◆ set_initial_state()

void esphome::light::LightState::set_initial_state ( const LightStateRTCState & initial_state)

Set the initial state of this light.

Definition at line 197 of file light_state.cpp.

◆ set_restore_mode()

void esphome::light::LightState::set_restore_mode ( LightRestoreMode restore_mode)

Set the restore mode of this light.

Definition at line 196 of file light_state.cpp.

◆ setup()

void esphome::light::LightState::setup ( )
overridevirtual

Load state from preferences.

Reimplemented from esphome::Component.

Definition at line 20 of file light_state.cpp.

◆ start_effect_()

void esphome::light::LightState::start_effect_ ( uint32_t effect_index)
protected

Internal method to start an effect with the given index.

Definition at line 236 of file light_state.cpp.

◆ start_flash_()

void esphome::light::LightState::start_flash_ ( const LightColorValues & target,
uint32_t length,
bool set_remote_values )
protected

Internal method to start a flash for the specified amount of time.

Definition at line 275 of file light_state.cpp.

◆ start_transition_()

void esphome::light::LightState::start_transition_ ( const LightColorValues & target,
uint32_t length,
bool set_remote_values )
protected

Internal method to start a transition to the target color with the given length.

Definition at line 264 of file light_state.cpp.

◆ stop_effect_()

void esphome::light::LightState::stop_effect_ ( )
protected

Internal method to stop the current effect (if one is active).

Definition at line 254 of file light_state.cpp.

◆ supports_effects()

bool esphome::light::LightState::supports_effects ( )

Return whether the light has any effects that meet the trait requirements.

Definition at line 198 of file light_state.cpp.

◆ toggle()

LightCall esphome::light::LightState::toggle ( )

Definition at line 17 of file light_state.cpp.

◆ turn_off()

LightCall esphome::light::LightState::turn_off ( )

Definition at line 16 of file light_state.cpp.

◆ turn_on()

LightCall esphome::light::LightState::turn_on ( )

Make a light state call.

Definition at line 15 of file light_state.cpp.

Field Documentation

◆ active_effect_index_

uint32_t esphome::light::LightState::active_effect_index_ {}
protected

Value for storing the index of the currently active effect. 0 if no effect is active.

Definition at line 293 of file light_state.h.

◆ current_values

LightColorValues esphome::light::LightState::current_values

The current values of the light as outputted to the light.

These values represent the "real" state of the light - During transitions this property will be changed continuously (in contrast to .remote_values, where they are constant during transitions).

This value does not have gamma correction applied.

This property is read-only for users. Any changes to it will be ignored.

Definition at line 122 of file light_state.h.

◆ default_transition_length_

uint32_t esphome::light::LightState::default_transition_length_ {}
protected

Default transition length for all transitions in ms.

Definition at line 295 of file light_state.h.

◆ effects_

FixedVector<LightEffect *> esphome::light::LightState::effects_
protected

List of effects for this light.

Definition at line 289 of file light_state.h.

◆ flash_transition_length_

uint32_t esphome::light::LightState::flash_transition_length_ {}
protected

Transition length to use for flash transitions.

Definition at line 297 of file light_state.h.

◆ gamma_correct_

float esphome::light::LightState::gamma_correct_ {}
protected

Gamma correction factor for the light.

Definition at line 299 of file light_state.h.

◆ initial_state_

optional<LightStateRTCState> esphome::light::LightState::initial_state_ {}
protected

Initial state of the light.

Definition at line 325 of file light_state.h.

◆ is_transformer_active_

bool esphome::light::LightState::is_transformer_active_ = false
protected

Definition at line 303 of file light_state.h.

◆ LightCall

friend esphome::light::LightState::LightCall
protected

Definition at line 254 of file light_state.h.

◆ LightOutput

friend esphome::light::LightState::LightOutput
protected

Definition at line 253 of file light_state.h.

◆ next_write_

bool esphome::light::LightState::next_write_ {true}
protected

Whether the light value should be written in the next cycle.

Definition at line 301 of file light_state.h.

◆ output_

LightOutput* esphome::light::LightState::output_
protected

Store the output to allow effects to have more access.

Definition at line 285 of file light_state.h.

◆ remote_values

LightColorValues esphome::light::LightState::remote_values

The remote color values reported to the frontend.

These are different from the "current" values: For example transitions will continuously change the "current" values. But the remote values will immediately switch to the target value for a transition, reducing the number of packets sent.

This value does not have gamma correction applied.

This property is read-only for users. Any changes to it will be ignored.

Definition at line 134 of file light_state.h.

◆ remote_values_listeners_

std::unique_ptr<std::vector<LightRemoteValuesListener *> > esphome::light::LightState::remote_values_listeners_
protected

Listeners for remote values changes.

"Remote values" are light color values that are reported to the frontend and have a lower publish frequency than the "real" color values. For example, during transitions the current color value may change continuously, but the remote values will be reported as the target values starting with the beginning of the transition.

Lazily allocated - only created when a listener is actually registered.

Definition at line 314 of file light_state.h.

◆ restore_mode_

LightRestoreMode esphome::light::LightState::restore_mode_
protected

Restore mode of the light.

Definition at line 328 of file light_state.h.

◆ rtc_

ESPPreferenceObject esphome::light::LightState::rtc_
protected

Object used to store the persisted values of the light.

Definition at line 291 of file light_state.h.

◆ target_state_reached_listeners_

std::unique_ptr<std::vector<LightTargetStateReachedListener *> > esphome::light::LightState::target_state_reached_listeners_
protected

Listeners for target state reached.

Notified when the state of current_values and remote_values are equal (when the transition is finished).

Lazily allocated - only created when a listener is actually registered.

Definition at line 322 of file light_state.h.

◆ transformer_

std::unique_ptr<LightTransformer> esphome::light::LightState::transformer_ {nullptr}
protected

The currently active transformer for this light (transition/flash).

Definition at line 287 of file light_state.h.


The documentation for this class was generated from the following files: