ESPHome 2025.5.0
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light_state.h
Go to the documentation of this file.
1#pragma once
2
7#include "light_call.h"
9#include "light_effect.h"
10#include "light_traits.h"
11#include "light_transformer.h"
12
13#include <vector>
14
15namespace esphome {
16namespace light {
17
18class LightOutput;
19
30
45 LightStateRTCState() = default;
47 bool state{false};
48 float brightness{1.0f};
49 float color_brightness{1.0f};
50 float red{1.0f};
51 float green{1.0f};
52 float blue{1.0f};
53 float white{1.0f};
54 float color_temp{1.0f};
55 float cold_white{1.0f};
56 float warm_white{1.0f};
57 uint32_t effect{0};
58};
59
63class LightState : public EntityBase, public Component {
64 public:
65 LightState(LightOutput *output);
66
68
74
75 // ========== INTERNAL METHODS ==========
76 // (In most use cases you won't need these)
78 void setup() override;
79 void dump_config() override;
80 void loop() override;
82 float get_setup_priority() const override;
83
95
107
109 void publish_state();
110
112 LightOutput *get_output() const;
113
115 std::string get_effect_name();
116
123 void add_new_remote_values_callback(std::function<void()> &&send_callback);
124
131 void add_new_target_state_reached_callback(std::function<void()> &&send_callback);
132
134 void set_default_transition_length(uint32_t default_transition_length);
135 uint32_t get_default_transition_length() const;
136
138 void set_flash_transition_length(uint32_t flash_transition_length);
139 uint32_t get_flash_transition_length() const;
140
143 float get_gamma_correct() const { return this->gamma_correct_; }
144
146 void set_restore_mode(LightRestoreMode restore_mode);
147
149 void set_initial_state(const LightStateRTCState &initial_state);
150
152 bool supports_effects();
153
155 const std::vector<LightEffect *> &get_effects() const;
156
158 void add_effects(const std::vector<LightEffect *> &effects);
159
161 void current_values_as_binary(bool *binary);
162
163 void current_values_as_brightness(float *brightness);
164
165 void current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock = false);
166
167 void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock = false);
168
169 void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
170 bool constant_brightness = false);
171
172 void current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature,
173 float *white_brightness);
174
175 void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false);
176
177 void current_values_as_ct(float *color_temperature, float *white_brightness);
178
189
190 protected:
192 friend LightCall;
193 friend class AddressableLight;
194
196 void start_effect_(uint32_t effect_index);
200 void stop_effect_();
202 void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values);
203
205 void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values);
206
208 void set_immediately_(const LightColorValues &target, bool set_remote_values);
209
211 void save_remote_values_();
212
218 std::unique_ptr<LightTransformer> transformer_{nullptr};
220 bool next_write_{true};
221
224
233
238
250 std::vector<LightEffect *> effects_;
251
252 // for effects, true if a transformer (transition) is active.
254};
255
256} // namespace light
257} // namespace esphome
This class represents a requested change in a light state.
Definition light_call.h:14
This class represents the color state for a light object.
Interface to write LightStates to hardware.
This class represents the communication layer between the front-end MQTT layer and the hardware outpu...
Definition light_state.h:63
float gamma_correct_
Gamma correction factor for the light.
void start_effect_(uint32_t effect_index)
Internal method to start an effect with the given index.
void stop_effect_()
Internal method to stop the current effect (if one is active).
void current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature, float *white_brightness)
std::unique_ptr< LightTransformer > transformer_
The currently active transformer for this light (transition/flash).
const std::vector< LightEffect * > & get_effects() const
Get all effects for this light state.
void dump_config() override
LightColorValues remote_values
The remote color values reported to the frontend.
LightOutput * get_output() const
Get the light output associated with this object.
void set_flash_transition_length(uint32_t flash_transition_length)
Set the flash transition length.
LightState(LightOutput *output)
void current_values_as_binary(bool *binary)
The result of all the current_values_as_* methods have gamma correction applied.
void save_remote_values_()
Internal method to save the current remote_values to the preferences.
LightCall turn_on()
Make a light state call.
uint32_t get_default_transition_length() const
void set_immediately_(const LightColorValues &target, bool set_remote_values)
Internal method to set the color values to target immediately (with no transition).
optional< LightStateRTCState > initial_state_
Initial state of the light.
uint32_t get_flash_transition_length() const
float get_gamma_correct() const
std::string get_effect_name()
Return the name of the current effect, or if no effect is active "None".
void current_values_as_ct(float *color_temperature, float *white_brightness)
CallbackManager< void()> remote_values_callback_
Callback to call when new values for the frontend are available.
void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness=false)
uint32_t flash_transition_length_
Transition length to use for flash transitions.
void publish_state()
Publish the currently active state to the frontend.
void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false)
void set_initial_state(const LightStateRTCState &initial_state)
Set the initial state of this light.
void add_new_remote_values_callback(std::function< void()> &&send_callback)
This lets front-end components subscribe to light change events.
void current_values_as_brightness(float *brightness)
void setup() override
Load state from preferences.
void add_effects(const std::vector< LightEffect * > &effects)
Add effects for this light state.
uint32_t active_effect_index_
Value for storing the index of the currently active effect. 0 if no effect is active.
void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a flash for the specified amount of time.
LightRestoreMode restore_mode_
Restore mode of the light.
std::vector< LightEffect * > effects_
List of effects for this light.
void add_new_target_state_reached_callback(std::function< void()> &&send_callback)
The callback is called once the state of current_values and remote_values are equal (when the transit...
void current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock=false)
CallbackManager< void()> target_state_reached_callback_
Callback to call when the state of current_values and remote_values are equal This should be called o...
bool supports_effects()
Return whether the light has any effects that meet the trait requirements.
void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock=false)
bool next_write_
Whether the light value should be written in the next cycle.
void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a transition to the target color with the given length.
float get_setup_priority() const override
Shortly after HARDWARE.
void set_restore_mode(LightRestoreMode restore_mode)
Set the restore mode of this light.
LightOutput * output_
Store the output to allow effects to have more access.
ESPPreferenceObject rtc_
Object used to store the persisted values of the light.
uint32_t default_transition_length_
Default transition length for all transitions in ms.
LightColorValues current_values
The current values of the light as outputted to the light.
Definition light_state.h:94
LightEffect * get_active_effect_()
Internal method to get the currently active effect.
bool is_transformer_active()
Indicator if a transformer (e.g.
void set_gamma_correct(float gamma_correct)
Set the gamma correction factor.
void set_default_transition_length(uint32_t default_transition_length)
Set the default transition length, i.e. the transition length when no transition is provided.
This class is used to represent the capabilities of a light.
@ LIGHT_RESTORE_INVERTED_DEFAULT_ON
Definition light_state.h:26
@ LIGHT_RESTORE_DEFAULT_OFF
Definition light_state.h:21
@ LIGHT_RESTORE_INVERTED_DEFAULT_OFF
Definition light_state.h:25
ColorMode
Color modes are a combination of color capabilities that can be used at the same time.
Definition color_mode.h:49
@ UNKNOWN
No color mode configured (cannot be a supported mode, only active when light is off).
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
float gamma_correct(float value, float gamma)
Applies gamma correction of gamma to value.
Definition helpers.cpp:562
LightStateRTCState(ColorMode color_mode, bool state, float brightness, float color_brightness, float red, float green, float blue, float white, float color_temp, float cold_white, float warm_white)
Definition light_state.h:32
uint16_t length
Definition tt21100.cpp:0