ESPHome 2025.5.0
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light_state.cpp
Go to the documentation of this file.
1#include "esphome/core/log.h"
2
3#include "light_output.h"
4#include "light_state.h"
5#include "transformers.h"
6
7namespace esphome {
8namespace light {
9
10static const char *const TAG = "light";
11
12LightState::LightState(LightOutput *output) : output_(output) {}
13
19
21 ESP_LOGCONFIG(TAG, "Setting up light '%s'...", this->get_name().c_str());
22
23 this->output_->setup_state(this);
24 for (auto *effect : this->effects_) {
25 effect->init_internal(this);
26 }
27
28 // When supported color temperature range is known, initialize color temperature setting within bounds.
29 float min_mireds = this->get_traits().get_min_mireds();
30 if (min_mireds > 0) {
31 this->remote_values.set_color_temperature(min_mireds);
32 this->current_values.set_color_temperature(min_mireds);
33 }
34
35 auto call = this->make_call();
36 LightStateRTCState recovered{};
37 if (this->initial_state_.has_value()) {
38 recovered = *this->initial_state_;
39 }
40 switch (this->restore_mode_) {
46 // Attempt to load from preferences, else fall back to default values
47 if (!this->rtc_.load(&recovered)) {
48 recovered.state = false;
51 recovered.state = true;
52 }
55 // Inverted restore state
56 recovered.state = !recovered.state;
57 }
58 break;
62 this->rtc_.load(&recovered);
63 recovered.state = (this->restore_mode_ == LIGHT_RESTORE_AND_ON);
64 break;
66 recovered.state = false;
67 break;
68 case LIGHT_ALWAYS_ON:
69 recovered.state = true;
70 break;
71 }
72
73 call.set_color_mode_if_supported(recovered.color_mode);
74 call.set_state(recovered.state);
75 call.set_brightness_if_supported(recovered.brightness);
76 call.set_color_brightness_if_supported(recovered.color_brightness);
77 call.set_red_if_supported(recovered.red);
78 call.set_green_if_supported(recovered.green);
79 call.set_blue_if_supported(recovered.blue);
80 call.set_white_if_supported(recovered.white);
81 call.set_color_temperature_if_supported(recovered.color_temp);
82 call.set_cold_white_if_supported(recovered.cold_white);
83 call.set_warm_white_if_supported(recovered.warm_white);
84 if (recovered.effect != 0) {
85 call.set_effect(recovered.effect);
86 } else {
87 call.set_transition_length_if_supported(0);
88 }
89 call.perform();
90}
92 ESP_LOGCONFIG(TAG, "Light '%s'", this->get_name().c_str());
93 if (this->get_traits().supports_color_capability(ColorCapability::BRIGHTNESS)) {
94 ESP_LOGCONFIG(TAG, " Default Transition Length: %.1fs", this->default_transition_length_ / 1e3f);
95 ESP_LOGCONFIG(TAG, " Gamma Correct: %.2f", this->gamma_correct_);
96 }
97 if (this->get_traits().supports_color_capability(ColorCapability::COLOR_TEMPERATURE)) {
98 ESP_LOGCONFIG(TAG, " Min Mireds: %.1f", this->get_traits().get_min_mireds());
99 ESP_LOGCONFIG(TAG, " Max Mireds: %.1f", this->get_traits().get_max_mireds());
100 }
101}
103 // Apply effect (if any)
104 auto *effect = this->get_active_effect_();
105 if (effect != nullptr) {
106 effect->apply();
107 }
108
109 // Apply transformer (if any)
110 if (this->transformer_ != nullptr) {
111 auto values = this->transformer_->apply();
112 this->is_transformer_active_ = true;
113 if (values.has_value()) {
114 this->current_values = *values;
115 this->output_->update_state(this);
116 this->next_write_ = true;
117 }
118
119 if (this->transformer_->is_finished()) {
120 // if the transition has written directly to the output, current_values is outdated, so update it
121 this->current_values = this->transformer_->get_target_values();
122
123 this->transformer_->stop();
124 this->is_transformer_active_ = false;
125 this->transformer_ = nullptr;
127 }
128 }
129
130 // Write state to the light
131 if (this->next_write_) {
132 this->next_write_ = false;
133 this->output_->write_state(this);
134 }
135}
136
138
140
143 if (this->active_effect_index_ > 0) {
144 return this->effects_[this->active_effect_index_ - 1]->get_name();
145 } else {
146 return "None";
147 }
148}
149
150void LightState::add_new_remote_values_callback(std::function<void()> &&send_callback) {
151 this->remote_values_callback_.add(std::move(send_callback));
152}
153void LightState::add_new_target_state_reached_callback(std::function<void()> &&send_callback) {
154 this->target_state_reached_callback_.add(std::move(send_callback));
155}
156
157void LightState::set_default_transition_length(uint32_t default_transition_length) {
158 this->default_transition_length_ = default_transition_length;
159}
161void LightState::set_flash_transition_length(uint32_t flash_transition_length) {
162 this->flash_transition_length_ = flash_transition_length;
163}
166void LightState::set_restore_mode(LightRestoreMode restore_mode) { this->restore_mode_ = restore_mode; }
167void LightState::set_initial_state(const LightStateRTCState &initial_state) { this->initial_state_ = initial_state; }
168bool LightState::supports_effects() { return !this->effects_.empty(); }
169const std::vector<LightEffect *> &LightState::get_effects() const { return this->effects_; }
170void LightState::add_effects(const std::vector<LightEffect *> &effects) {
171 this->effects_.reserve(this->effects_.size() + effects.size());
172 for (auto *effect : effects) {
173 this->effects_.push_back(effect);
174 }
175}
176
179 this->current_values.as_brightness(brightness, this->gamma_correct_);
180}
181void LightState::current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock) {
182 auto traits = this->get_traits();
183 this->current_values.as_rgb(red, green, blue, this->gamma_correct_, false);
184}
185void LightState::current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock) {
186 auto traits = this->get_traits();
187 this->current_values.as_rgbw(red, green, blue, white, this->gamma_correct_, false);
188}
189void LightState::current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
190 bool constant_brightness) {
191 this->current_values.as_rgbww(red, green, blue, cold_white, warm_white, this->gamma_correct_, constant_brightness);
192}
193void LightState::current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature,
194 float *white_brightness) {
195 auto traits = this->get_traits();
196 this->current_values.as_rgbct(traits.get_min_mireds(), traits.get_max_mireds(), red, green, blue, color_temperature,
197 white_brightness, this->gamma_correct_);
198}
199void LightState::current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness) {
200 auto traits = this->get_traits();
201 this->current_values.as_cwww(cold_white, warm_white, this->gamma_correct_, constant_brightness);
202}
203void LightState::current_values_as_ct(float *color_temperature, float *white_brightness) {
204 auto traits = this->get_traits();
205 this->current_values.as_ct(traits.get_min_mireds(), traits.get_max_mireds(), color_temperature, white_brightness,
206 this->gamma_correct_);
207}
208
210
211void LightState::start_effect_(uint32_t effect_index) {
212 this->stop_effect_();
213 if (effect_index == 0)
214 return;
215
216 this->active_effect_index_ = effect_index;
217 auto *effect = this->get_active_effect_();
218 effect->start_internal();
219}
221 if (this->active_effect_index_ == 0) {
222 return nullptr;
223 } else {
224 return this->effects_[this->active_effect_index_ - 1];
225 }
226}
228 auto *effect = this->get_active_effect_();
229 if (effect != nullptr) {
230 effect->stop();
231 }
232 this->active_effect_index_ = 0;
233}
234
235void LightState::start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
237 this->transformer_->setup(this->current_values, target, length);
238
239 if (set_remote_values) {
240 this->remote_values = target;
241 }
242}
243
244void LightState::start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values) {
245 LightColorValues end_colors = this->remote_values;
246 // If starting a flash if one is already happening, set end values to end values of current flash
247 // Hacky but works
248 if (this->transformer_ != nullptr)
249 end_colors = this->transformer_->get_start_values();
250
252 this->transformer_->setup(end_colors, target, length);
253
254 if (set_remote_values) {
255 this->remote_values = target;
256 };
257}
258
259void LightState::set_immediately_(const LightColorValues &target, bool set_remote_values) {
260 this->is_transformer_active_ = false;
261 this->transformer_ = nullptr;
262 this->current_values = target;
263 if (set_remote_values) {
264 this->remote_values = target;
265 }
266 this->output_->update_state(this);
267 this->next_write_ = true;
268}
269
271 LightStateRTCState saved;
273 switch (this->restore_mode_) {
276 saved.state = (this->restore_mode_ == LIGHT_RESTORE_AND_ON);
277 break;
278 default:
279 saved.state = this->remote_values.is_on();
280 break;
281 }
284 saved.red = this->remote_values.get_red();
285 saved.green = this->remote_values.get_green();
286 saved.blue = this->remote_values.get_blue();
287 saved.white = this->remote_values.get_white();
291 saved.effect = this->active_effect_index_;
292 this->rtc_.save(&saved);
293}
294
295} // namespace light
296} // namespace esphome
bool save(const T *src)
Definition preferences.h:21
virtual ESPPreferenceObject make_preference(size_t length, uint32_t type, bool in_flash)=0
uint32_t get_object_id_hash()
const StringRef & get_name() const
This class represents a requested change in a light state.
Definition light_call.h:14
LightCall & set_state(optional< bool > state)
Set the binary ON/OFF state of the light.
This class represents the color state for a light object.
float get_brightness() const
Get the brightness property of these light color values. In range 0.0 to 1.0.
void as_ct(float color_temperature_cw, float color_temperature_ww, float *color_temperature, float *white_brightness, float gamma=0) const
Convert these light color values to a CT+BR representation with the given parameters.
float get_blue() const
Get the blue property of these light color values. In range 0.0 to 1.0.
float get_white() const
Get the white property of these light color values. In range 0.0 to 1.0.
float get_color_temperature() const
Get the color temperature property of these light color values in mired.
void as_rgb(float *red, float *green, float *blue, float gamma=0, bool color_interlock=false) const
Convert these light color values to an RGB representation and write them to red, green,...
float get_cold_white() const
Get the cold white property of these light color values. In range 0.0 to 1.0.
void as_cwww(float *cold_white, float *warm_white, float gamma=0, bool constant_brightness=false) const
Convert these light color values to an CWWW representation with the given parameters.
bool is_on() const
Get the binary true/false state of these light color values.
float get_green() const
Get the green property of these light color values. In range 0.0 to 1.0.
void set_color_temperature(float color_temperature)
Set the color temperature property of these light color values in mired.
float get_warm_white() const
Get the warm white property of these light color values. In range 0.0 to 1.0.
void as_binary(bool *binary) const
Convert these light color values to a binary representation and write them to binary.
void as_rgbw(float *red, float *green, float *blue, float *white, float gamma=0, bool color_interlock=false) const
Convert these light color values to an RGBW representation and write them to red, green,...
ColorMode get_color_mode() const
Get the color mode of these light color values.
float get_red() const
Get the red property of these light color values. In range 0.0 to 1.0.
float get_color_brightness() const
Get the color brightness property of these light color values. In range 0.0 to 1.0.
void as_brightness(float *brightness, float gamma=0) const
Convert these light color values to a brightness-only representation and write them to brightness.
void as_rgbct(float color_temperature_cw, float color_temperature_ww, float *red, float *green, float *blue, float *color_temperature, float *white_brightness, float gamma=0) const
Convert these light color values to an RGB+CT+BR representation with the given parameters.
void as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, float gamma=0, bool constant_brightness=false) const
Convert these light color values to an RGBWW representation with the given parameters.
Interface to write LightStates to hardware.
virtual void write_state(LightState *state)=0
Called from loop() every time the light state has changed, and should should write the new state to h...
virtual std::unique_ptr< LightTransformer > create_default_transition()
Return the default transformer used for transitions.
virtual LightTraits get_traits()=0
Return the LightTraits of this LightOutput.
virtual void update_state(LightState *state)
Called on every update of the current values of the associated LightState, can optionally be used to ...
virtual void setup_state(LightState *state)
float gamma_correct_
Gamma correction factor for the light.
void start_effect_(uint32_t effect_index)
Internal method to start an effect with the given index.
void stop_effect_()
Internal method to stop the current effect (if one is active).
void current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature, float *white_brightness)
std::unique_ptr< LightTransformer > transformer_
The currently active transformer for this light (transition/flash).
const std::vector< LightEffect * > & get_effects() const
Get all effects for this light state.
void dump_config() override
LightColorValues remote_values
The remote color values reported to the frontend.
LightOutput * get_output() const
Get the light output associated with this object.
void set_flash_transition_length(uint32_t flash_transition_length)
Set the flash transition length.
LightState(LightOutput *output)
void current_values_as_binary(bool *binary)
The result of all the current_values_as_* methods have gamma correction applied.
void save_remote_values_()
Internal method to save the current remote_values to the preferences.
LightCall turn_on()
Make a light state call.
uint32_t get_default_transition_length() const
void set_immediately_(const LightColorValues &target, bool set_remote_values)
Internal method to set the color values to target immediately (with no transition).
optional< LightStateRTCState > initial_state_
Initial state of the light.
uint32_t get_flash_transition_length() const
std::string get_effect_name()
Return the name of the current effect, or if no effect is active "None".
void current_values_as_ct(float *color_temperature, float *white_brightness)
CallbackManager< void()> remote_values_callback_
Callback to call when new values for the frontend are available.
void current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness=false)
uint32_t flash_transition_length_
Transition length to use for flash transitions.
void publish_state()
Publish the currently active state to the frontend.
void current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white, bool constant_brightness=false)
void set_initial_state(const LightStateRTCState &initial_state)
Set the initial state of this light.
void add_new_remote_values_callback(std::function< void()> &&send_callback)
This lets front-end components subscribe to light change events.
void current_values_as_brightness(float *brightness)
void setup() override
Load state from preferences.
void add_effects(const std::vector< LightEffect * > &effects)
Add effects for this light state.
uint32_t active_effect_index_
Value for storing the index of the currently active effect. 0 if no effect is active.
void start_flash_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a flash for the specified amount of time.
LightRestoreMode restore_mode_
Restore mode of the light.
std::vector< LightEffect * > effects_
List of effects for this light.
void add_new_target_state_reached_callback(std::function< void()> &&send_callback)
The callback is called once the state of current_values and remote_values are equal (when the transit...
void current_values_as_rgb(float *red, float *green, float *blue, bool color_interlock=false)
CallbackManager< void()> target_state_reached_callback_
Callback to call when the state of current_values and remote_values are equal This should be called o...
bool supports_effects()
Return whether the light has any effects that meet the trait requirements.
void current_values_as_rgbw(float *red, float *green, float *blue, float *white, bool color_interlock=false)
bool next_write_
Whether the light value should be written in the next cycle.
void start_transition_(const LightColorValues &target, uint32_t length, bool set_remote_values)
Internal method to start a transition to the target color with the given length.
float get_setup_priority() const override
Shortly after HARDWARE.
void set_restore_mode(LightRestoreMode restore_mode)
Set the restore mode of this light.
LightOutput * output_
Store the output to allow effects to have more access.
ESPPreferenceObject rtc_
Object used to store the persisted values of the light.
uint32_t default_transition_length_
Default transition length for all transitions in ms.
LightColorValues current_values
The current values of the light as outputted to the light.
Definition light_state.h:94
LightEffect * get_active_effect_()
Internal method to get the currently active effect.
bool is_transformer_active()
Indicator if a transformer (e.g.
void set_gamma_correct(float gamma_correct)
Set the gamma correction factor.
void set_default_transition_length(uint32_t default_transition_length)
Set the default transition length, i.e. the transition length when no transition is provided.
This class is used to represent the capabilities of a light.
@ LIGHT_RESTORE_INVERTED_DEFAULT_ON
Definition light_state.h:26
@ LIGHT_RESTORE_DEFAULT_OFF
Definition light_state.h:21
@ LIGHT_RESTORE_INVERTED_DEFAULT_OFF
Definition light_state.h:25
@ BRIGHTNESS
Master brightness of the light can be controlled.
@ COLOR_TEMPERATURE
Color temperature can be controlled.
const float HARDWARE
For components that deal with hardware and are very important like GPIO switch.
Definition component.cpp:18
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
float gamma_correct(float value, float gamma)
Applies gamma correction of gamma to value.
Definition helpers.cpp:562
ESPPreferences * global_preferences
std::unique_ptr< T > make_unique(Args &&...args)
Definition helpers.h:85
uint16_t length
Definition tt21100.cpp:0