ESPHome 2025.5.0
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lvgl_esphome.h
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1#pragma once
3
4#ifdef USE_BINARY_SENSOR
6#endif // USE_BINARY_SENSOR
7#ifdef USE_LVGL_IMAGE
9#endif // USE_LVGL_IMAGE
10#ifdef USE_LVGL_ROTARY_ENCODER
12#endif // USE_LVGL_ROTARY_ENCODER
13
14// required for clang-tidy
15#ifndef LV_CONF_H
16#define LV_CONF_SKIP 1 // NOLINT
17#endif // LV_CONF_H
18
22#include "esphome/core/log.h"
23#include <lvgl.h>
24#include <map>
25#include <utility>
26#include <vector>
27
28#ifdef USE_LVGL_FONT
30#endif // USE_LVGL_FONT
31#ifdef USE_LVGL_TOUCHSCREEN
33#endif // USE_LVGL_TOUCHSCREEN
34
35#if defined(USE_LVGL_BUTTONMATRIX) || defined(USE_LVGL_KEYBOARD)
37#endif // USE_LVGL_BUTTONMATRIX
38
39namespace esphome {
40namespace lvgl {
41
42extern lv_event_code_t lv_api_event; // NOLINT
43extern lv_event_code_t lv_update_event; // NOLINT
44extern std::string lv_event_code_name_for(uint8_t event_code);
45#if LV_COLOR_DEPTH == 16
47#elif LV_COLOR_DEPTH == 32
49#else // LV_COLOR_DEPTH
51#endif // LV_COLOR_DEPTH
52
53#ifdef USE_LVGL_IMAGE
54// Shortcut / overload, so that the source of an image can easily be updated
55// from within a lambda.
56inline void lv_img_set_src(lv_obj_t *obj, esphome::image::Image *image) {
57 lv_img_set_src(obj, image->get_lv_img_dsc());
58}
59inline void lv_disp_set_bg_image(lv_disp_t *disp, esphome::image::Image *image) {
61}
62
63inline void lv_obj_set_style_bg_img_src(lv_obj_t *obj, esphome::image::Image *image, lv_style_selector_t selector) {
64 lv_obj_set_style_bg_img_src(obj, image->get_lv_img_dsc(), selector);
65}
66#ifdef USE_LVGL_CANVAS
67inline void lv_canvas_draw_img(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, image::Image *image,
68 lv_draw_img_dsc_t *dsc) {
69 lv_canvas_draw_img(canvas, x, y, image->get_lv_img_dsc(), dsc);
70}
71#endif
72
73#ifdef USE_LVGL_METER
74inline lv_meter_indicator_t *lv_meter_add_needle_img(lv_obj_t *obj, lv_meter_scale_t *scale, esphome::image::Image *src,
75 lv_coord_t pivot_x, lv_coord_t pivot_y) {
76 return lv_meter_add_needle_img(obj, scale, src->get_lv_img_dsc(), pivot_x, pivot_y);
77}
78#endif // USE_LVGL_METER
79#endif // USE_LVGL_IMAGE
80#ifdef USE_LVGL_ANIMIMG
81inline void lv_animimg_set_src(lv_obj_t *img, std::vector<image::Image *> images) {
82 auto *dsc = static_cast<std::vector<lv_img_dsc_t *> *>(lv_obj_get_user_data(img));
83 if (dsc == nullptr) {
84 // object will be lazily allocated but never freed.
85 dsc = new std::vector<lv_img_dsc_t *>(images.size()); // NOLINT
86 lv_obj_set_user_data(img, dsc);
87 }
88 dsc->clear();
89 for (auto &image : images) {
90 dsc->push_back(image->get_lv_img_dsc());
91 }
92 lv_animimg_set_src(img, (const void **) dsc->data(), dsc->size());
93}
94
95#endif // USE_LVGL_ANIMIMG
96
97// Parent class for things that wrap an LVGL object
99 public:
100 virtual ~LvCompound() = default;
101 virtual void set_obj(lv_obj_t *lv_obj) { this->obj = lv_obj; }
102 lv_obj_t *obj{};
103};
104
105class LvglComponent;
106
107class LvPageType : public Parented<LvglComponent> {
108 public:
110
111 void setup(size_t index) {
112 this->index = index;
113 this->obj = lv_obj_create(nullptr);
114 }
115
116 bool is_showing() const;
117
118 lv_obj_t *obj{};
119 size_t index{};
120 bool skip;
121};
122
123using LvLambdaType = std::function<void(lv_obj_t *)>;
124using set_value_lambda_t = std::function<void(float)>;
125using event_callback_t = void(_lv_event_t *);
126using text_lambda_t = std::function<const char *()>;
127
128template<typename... Ts> class ObjUpdateAction : public Action<Ts...> {
129 public:
130 explicit ObjUpdateAction(std::function<void(Ts...)> &&lamb) : lamb_(std::move(lamb)) {}
131
132 void play(Ts... x) override { this->lamb_(x...); }
133
134 protected:
135 std::function<void(Ts...)> lamb_;
136};
137#ifdef USE_LVGL_FONT
139 public:
140 FontEngine(font::Font *esp_font);
141 const lv_font_t *get_lv_font();
142
143 const font::GlyphData *get_glyph_data(uint32_t unicode_letter);
144 uint16_t baseline{};
145 uint16_t height{};
146 uint8_t bpp{};
147
148 protected:
150 uint32_t last_letter_{};
152 lv_font_t lv_font_{};
153};
154#endif // USE_LVGL_FONT
155#ifdef USE_LVGL_ANIMIMG
156void lv_animimg_stop(lv_obj_t *obj);
157#endif // USE_LVGL_ANIMIMG
158
160 constexpr static const char *const TAG = "lvgl";
161
162 public:
163 LvglComponent(std::vector<display::Display *> displays, float buffer_frac, bool full_refresh, int draw_rounding,
164 bool resume_on_input);
165 static void static_flush_cb(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p);
166
167 float get_setup_priority() const override { return setup_priority::PROCESSOR; }
168 void setup() override;
169 void update() override;
170 void loop() override;
171 void add_on_idle_callback(std::function<void(uint32_t)> &&callback) {
172 this->idle_callbacks_.add(std::move(callback));
173 }
174 void add_on_pause_callback(std::function<void(bool)> &&callback) { this->pause_callbacks_.add(std::move(callback)); }
175 void dump_config() override;
176 bool is_idle(uint32_t idle_ms) { return lv_disp_get_inactive_time(this->disp_) > idle_ms; }
177 lv_disp_t *get_disp() { return this->disp_; }
178 lv_obj_t *get_scr_act() { return lv_disp_get_scr_act(this->disp_); }
179 // Pause or resume the display.
180 // @param paused If true, pause the display. If false, resume the display.
181 // @param show_snow If true, show the snow effect when paused.
182 void set_paused(bool paused, bool show_snow);
183 bool is_paused() const { return this->paused_; }
184 // If the display is paused and we have resume_on_input_ set to true, resume the display.
186 if (this->paused_ && this->resume_on_input_) {
187 this->set_paused(false, false);
188 }
189 }
190
194 static void esphome_lvgl_init();
195 static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event);
196 static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2);
197 static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2,
198 lv_event_code_t event3);
199 void add_page(LvPageType *page);
200 void show_page(size_t index, lv_scr_load_anim_t anim, uint32_t time);
201 void show_next_page(lv_scr_load_anim_t anim, uint32_t time);
202 void show_prev_page(lv_scr_load_anim_t anim, uint32_t time);
203 void set_page_wrap(bool wrap) { this->page_wrap_ = wrap; }
204 size_t get_current_page() const;
205 void set_focus_mark(lv_group_t *group) { this->focus_marks_[group] = lv_group_get_focused(group); }
206 void restore_focus_mark(lv_group_t *group) {
207 auto *mark = this->focus_marks_[group];
208 if (mark != nullptr) {
209 lv_group_focus_obj(mark);
210 }
211 }
212 // rounding factor to align bounds of update area when drawing
213 size_t draw_rounding{2};
214
216
217 protected:
218 void write_random_();
219 void draw_buffer_(const lv_area_t *area, lv_color_t *ptr);
220 void flush_cb_(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p);
221
222 std::vector<display::Display *> displays_{};
223 size_t buffer_frac_{1};
226
227 lv_disp_draw_buf_t draw_buf_{};
228 lv_disp_drv_t disp_drv_{};
229 lv_disp_t *disp_{};
230 bool paused_{};
231 std::vector<LvPageType *> pages_{};
232 size_t current_page_{0};
234 bool page_wrap_{true};
235 std::map<lv_group_t *, lv_obj_t *> focus_marks_{};
236
239 lv_color_t *rotate_buf_{};
240};
241
242class IdleTrigger : public Trigger<> {
243 public:
244 explicit IdleTrigger(LvglComponent *parent, TemplatableValue<uint32_t> timeout);
245
246 protected:
248 bool is_idle_{};
249};
250
251class PauseTrigger : public Trigger<> {
252 public:
253 explicit PauseTrigger(LvglComponent *parent, TemplatableValue<bool> paused);
254
255 protected:
257};
258
259template<typename... Ts> class LvglAction : public Action<Ts...>, public Parented<LvglComponent> {
260 public:
261 explicit LvglAction(std::function<void(LvglComponent *)> &&lamb) : action_(std::move(lamb)) {}
262 void play(Ts... x) override { this->action_(this->parent_); }
263
264 protected:
265 std::function<void(LvglComponent *)> action_{};
266};
267
268template<typename Tc, typename... Ts> class LvglCondition : public Condition<Ts...>, public Parented<Tc> {
269 public:
270 LvglCondition(std::function<bool(Tc *)> &&condition_lambda) : condition_lambda_(std::move(condition_lambda)) {}
271 bool check(Ts... x) override { return this->condition_lambda_(this->parent_); }
272
273 protected:
274 std::function<bool(Tc *)> condition_lambda_{};
275};
276
277#ifdef USE_LVGL_TOUCHSCREEN
278class LVTouchListener : public touchscreen::TouchListener, public Parented<LvglComponent> {
279 public:
280 LVTouchListener(uint16_t long_press_time, uint16_t long_press_repeat_time, LvglComponent *parent);
281 void update(const touchscreen::TouchPoints_t &tpoints) override;
282 void release() override {
283 touch_pressed_ = false;
284 this->parent_->maybe_wakeup();
285 }
286 lv_indev_drv_t *get_drv() { return &this->drv_; }
287
288 protected:
289 lv_indev_drv_t drv_{};
292};
293#endif // USE_LVGL_TOUCHSCREEN
294
295#ifdef USE_LVGL_KEY_LISTENER
296class LVEncoderListener : public Parented<LvglComponent> {
297 public:
298 LVEncoderListener(lv_indev_type_t type, uint16_t lpt, uint16_t lprt);
299
300#ifdef USE_BINARY_SENSOR
301 void add_button(binary_sensor::BinarySensor *button, lv_key_t key) {
302 button->add_on_state_callback([this, key](bool state) { this->event(key, state); });
303 }
304#endif
305
306#ifdef USE_LVGL_ROTARY_ENCODER
308 sensor->register_listener([this](int32_t count) { this->set_count(count); });
309 }
310#endif // USE_LVGL_ROTARY_ENCODER
311
312 void event(int key, bool pressed) {
313 if (!this->parent_->is_paused()) {
314 this->pressed_ = pressed;
315 this->key_ = key;
316 } else if (!pressed) {
317 // maybe wakeup on release if paused
318 this->parent_->maybe_wakeup();
319 }
320 }
321
322 void set_count(int32_t count) {
323 if (!this->parent_->is_paused()) {
324 this->count_ = count;
325 } else {
326 this->parent_->maybe_wakeup();
327 }
328 }
329
330 lv_indev_drv_t *get_drv() { return &this->drv_; }
331
332 protected:
333 lv_indev_drv_t drv_{};
334 bool pressed_{};
335 int32_t count_{};
336 int32_t last_count_{};
337 int key_{};
338};
339#endif // USE_LVGL_KEY_LISTENER
340
341#ifdef USE_LVGL_LINE
342class LvLineType : public LvCompound {
343 public:
344 std::vector<lv_point_t> get_points() { return this->points_; }
345 void set_points(std::vector<lv_point_t> points) {
346 this->points_ = std::move(points);
347 lv_line_set_points(this->obj, this->points_.data(), this->points_.size());
348 }
349
350 protected:
351 std::vector<lv_point_t> points_{};
352};
353#endif
354#if defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
355class LvSelectable : public LvCompound {
356 public:
357 virtual size_t get_selected_index() = 0;
358 virtual void set_selected_index(size_t index, lv_anim_enable_t anim) = 0;
359 void set_selected_text(const std::string &text, lv_anim_enable_t anim);
360 std::string get_selected_text();
361 std::vector<std::string> get_options() { return this->options_; }
362 void set_options(std::vector<std::string> options);
363
364 protected:
365 virtual void set_option_string(const char *options) = 0;
366 std::vector<std::string> options_{};
367};
368
369#ifdef USE_LVGL_DROPDOWN
371 public:
372 size_t get_selected_index() override { return lv_dropdown_get_selected(this->obj); }
373 void set_selected_index(size_t index, lv_anim_enable_t anim) override { lv_dropdown_set_selected(this->obj, index); }
374
375 protected:
376 void set_option_string(const char *options) override { lv_dropdown_set_options(this->obj, options); }
377};
378#endif // USE_LVGL_DROPDOWN
379
380#ifdef USE_LVGL_ROLLER
382 public:
383 size_t get_selected_index() override { return lv_roller_get_selected(this->obj); }
384 void set_selected_index(size_t index, lv_anim_enable_t anim) override {
385 lv_roller_set_selected(this->obj, index, anim);
386 }
387 void set_mode(lv_roller_mode_t mode) { this->mode_ = mode; }
388
389 protected:
390 void set_option_string(const char *options) override { lv_roller_set_options(this->obj, options, this->mode_); }
391 lv_roller_mode_t mode_{LV_ROLLER_MODE_NORMAL};
392};
393#endif
394#endif // defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
395
396#ifdef USE_LVGL_BUTTONMATRIX
398 public:
399 void set_obj(lv_obj_t *lv_obj) override;
400 uint16_t get_selected() { return lv_btnmatrix_get_selected_btn(this->obj); }
401 void set_key(size_t idx, uint8_t key) { this->key_map_[idx] = key; }
402
403 protected:
404 std::map<size_t, uint8_t> key_map_{};
405};
406#endif // USE_LVGL_BUTTONMATRIX
407
408#ifdef USE_LVGL_KEYBOARD
410 public:
411 void set_obj(lv_obj_t *lv_obj) override;
412};
413#endif // USE_LVGL_KEYBOARD
414} // namespace lvgl
415} // namespace esphome
BedjetMode mode
BedJet operating mode.
Base class for all automation conditions.
Definition automation.h:75
Helper class to easily give an object a parent of type T.
Definition helpers.h:538
This class simplifies creating components that periodically check a state.
Definition component.h:301
Base class for all binary_sensor-type classes.
void add_on_state_callback(std::function< void(bool)> &&callback)
Add a callback to be notified of state changes.
lv_img_dsc_t * get_lv_img_dsc()
Definition image.cpp:107
interface for components that provide keypresses
const font::GlyphData * get_glyph_data(uint32_t unicode_letter)
Definition font.cpp:46
const lv_font_t * get_lv_font()
Definition font.cpp:44
FontEngine(font::Font *esp_font)
Definition font.cpp:32
const font::GlyphData * last_data_
IdleTrigger(LvglComponent *parent, TemplatableValue< uint32_t > timeout)
TemplatableValue< uint32_t > timeout_
void add_button(binary_sensor::BinarySensor *button, lv_key_t key)
LVEncoderListener(lv_indev_type_t type, uint16_t lpt, uint16_t lprt)
void event(int key, bool pressed)
void set_sensor(rotary_encoder::RotaryEncoderSensor *sensor)
LVTouchListener(uint16_t long_press_time, uint16_t long_press_repeat_time, LvglComponent *parent)
touchscreen::TouchPoint touch_point_
void update(const touchscreen::TouchPoints_t &tpoints) override
void set_key(size_t idx, uint8_t key)
std::map< size_t, uint8_t > key_map_
void set_obj(lv_obj_t *lv_obj) override
virtual ~LvCompound()=default
virtual void set_obj(lv_obj_t *lv_obj)
size_t get_selected_index() override
void set_option_string(const char *options) override
void set_selected_index(size_t index, lv_anim_enable_t anim) override
void set_obj(lv_obj_t *lv_obj) override
void set_points(std::vector< lv_point_t > points)
std::vector< lv_point_t > points_
std::vector< lv_point_t > get_points()
void setup(size_t index)
void set_mode(lv_roller_mode_t mode)
void set_option_string(const char *options) override
void set_selected_index(size_t index, lv_anim_enable_t anim) override
size_t get_selected_index() override
std::vector< std::string > get_options()
void set_selected_text(const std::string &text, lv_anim_enable_t anim)
void set_options(std::vector< std::string > options)
std::vector< std::string > options_
virtual void set_selected_index(size_t index, lv_anim_enable_t anim)=0
virtual size_t get_selected_index()=0
virtual void set_option_string(const char *options)=0
LvglAction(std::function< void(LvglComponent *)> &&lamb)
std::function< void(LvglComponent *)> action_
void play(Ts... x) override
Component for rendering LVGL.
void set_paused(bool paused, bool show_snow)
static void static_flush_cb(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p)
std::vector< LvPageType * > pages_
static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event)
void show_next_page(lv_scr_load_anim_t anim, uint32_t time)
void set_focus_mark(lv_group_t *group)
CallbackManager< void(uint32_t)> idle_callbacks_
void add_on_idle_callback(std::function< void(uint32_t)> &&callback)
lv_disp_draw_buf_t draw_buf_
display::DisplayRotation rotation
void show_page(size_t index, lv_scr_load_anim_t anim, uint32_t time)
void show_prev_page(lv_scr_load_anim_t anim, uint32_t time)
CallbackManager< void(bool)> pause_callbacks_
std::vector< display::Display * > displays_
static void esphome_lvgl_init()
Initialize the LVGL library and register custom events.
void flush_cb_(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p)
LvglComponent(std::vector< display::Display * > displays, float buffer_frac, bool full_refresh, int draw_rounding, bool resume_on_input)
void add_page(LvPageType *page)
float get_setup_priority() const override
std::map< lv_group_t *, lv_obj_t * > focus_marks_
void add_on_pause_callback(std::function< void(bool)> &&callback)
void draw_buffer_(const lv_area_t *area, lv_color_t *ptr)
void restore_focus_mark(lv_group_t *group)
bool is_idle(uint32_t idle_ms)
LvglCondition(std::function< bool(Tc *)> &&condition_lambda)
std::function< bool(Tc *)> condition_lambda_
bool check(Ts... x) override
void play(Ts... x) override
std::function< void(Ts...)> lamb_
ObjUpdateAction(std::function< void(Ts...)> &&lamb)
PauseTrigger(LvglComponent *parent, TemplatableValue< bool > paused)
TemplatableValue< bool > paused_
void register_listener(std::function< void(uint32_t)> listener)
uint8_t type
uint8_t options
bool state
Definition fan.h:0
@ DISPLAY_ROTATION_0_DEGREES
Definition display.h:135
lv_meter_indicator_t * lv_meter_add_needle_img(lv_obj_t *obj, lv_meter_scale_t *scale, esphome::image::Image *src, lv_coord_t pivot_x, lv_coord_t pivot_y)
void lv_animimg_stop(lv_obj_t *obj)
std::string lv_event_code_name_for(uint8_t event_code)
std::function< void(float)> set_value_lambda_t
void lv_canvas_draw_img(lv_obj_t *canvas, lv_coord_t x, lv_coord_t y, image::Image *image, lv_draw_img_dsc_t *dsc)
void lv_disp_set_bg_image(lv_disp_t *disp, esphome::image::Image *image)
std::function< void(lv_obj_t *)> LvLambdaType
void lv_animimg_set_src(lv_obj_t *img, std::vector< image::Image * > images)
void lv_obj_set_style_bg_img_src(lv_obj_t *obj, esphome::image::Image *image, lv_style_selector_t selector)
lv_event_code_t lv_update_event
void lv_img_set_src(lv_obj_t *obj, esphome::image::Image *image)
std::function< const char *()> text_lambda_t
void(_lv_event_t *) event_callback_t
lv_event_code_t lv_api_event
const float PROCESSOR
For components that use data from sensors like displays.
Definition component.cpp:20
std::vector< TouchPoint > TouchPoints_t
Definition touchscreen.h:30
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
uint16_t x
Definition tt21100.cpp:5
uint16_t y
Definition tt21100.cpp:6