ESPHome 2025.5.0
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sprinkler.h
Go to the documentation of this file.
1#pragma once
2
5#include "esphome/core/hal.h"
8
9#include <vector>
10
11namespace esphome {
12namespace sprinkler {
13
14const std::string MIN_STR = "min";
15
16enum SprinklerState : uint8_t {
17 // NOTE: these states are used by both SprinklerValveOperator and Sprinkler (the controller)!
18 IDLE, // system/valve is off
19 STARTING, // system/valve is starting/"half open" -- either pump or valve is on, but the remaining pump/valve is not
20 ACTIVE, // system/valve is running its cycle
21 STOPPING, // system/valve is stopping/"half open" -- either pump or valve is on, but the remaining pump/valve is not
22 BYPASS // used by SprinklerValveOperator to ignore the instance checking pump status
23};
24
29
35
36class Sprinkler; // this component
37class SprinklerControllerNumber; // number components that appear in the front end; based on number core
38class SprinklerControllerSwitch; // switches that appear in the front end; based on switch core
39class SprinklerSwitch; // switches representing any valve or pump; provides abstraction for latching valves
40class SprinklerValveOperator; // manages all switching on/off of valves and associated pumps
41class SprinklerValveRunRequest; // tells the sprinkler controller what valve to run and for how long as well as what
42 // SprinklerValveOperator is handling it
43template<typename... Ts> class StartSingleValveAction;
44template<typename... Ts> class ShutdownAction;
45template<typename... Ts> class ResumeOrStartAction;
46
48 public:
50 SprinklerSwitch(switch_::Switch *sprinkler_switch);
52
53 bool is_latching_valve(); // returns true if configured as a latching valve
54 void loop(); // called as a part of loop(), used for latching valve pulses
55 uint32_t pulse_duration() { return this->pulse_duration_; }
56 bool state(); // returns the switch's current state
61 bool latch_state); // syncs internal state to switch; if latching valve, sets state to latch_state
62 void turn_off(); // sets internal flag and actuates the switch
63 void turn_on(); // sets internal flag and actuates the switch
66
67 protected:
68 bool state_{false};
69 uint32_t pulse_duration_{0};
70 uint64_t pinned_millis_{0};
71 switch_::Switch *off_switch_{nullptr}; // only used for latching valves
72 switch_::Switch *on_switch_{nullptr}; // used for both latching and non-latching valves
73};
74
77 uint32_t run_duration;
78};
79
81 const std::string name;
82 bool active;
83 uint32_t time;
84 uint32_t start_time;
85 std::function<void()> func;
86};
87
101
103 public:
104 void setup() override;
105 void dump_config() override;
106 float get_setup_priority() const override { return setup_priority::PROCESSOR; }
107
109 void set_initial_value(float initial_value) { initial_value_ = initial_value; }
110 void set_restore_value(bool restore_value) { this->restore_value_ = restore_value; }
111
112 protected:
113 void control(float value) override;
114 float initial_value_{NAN};
115 bool restore_value_{true};
117
119};
120
122 public:
124
125 void setup() override;
126 void dump_config() override;
127
128 void set_state_lambda(std::function<optional<bool>()> &&f);
131 void loop() override;
132
133 float get_setup_priority() const override;
134
135 protected:
136 void write_state(bool state) override;
137
142};
143
145 public:
148 void loop();
149 void set_controller(Sprinkler *controller);
150 void set_valve(SprinklerValve *valve);
151 void set_run_duration(uint32_t run_duration); // set the desired run duration in seconds
152 void set_start_delay(uint32_t start_delay, bool start_delay_is_valve_delay);
153 void set_stop_delay(uint32_t stop_delay, bool stop_delay_is_valve_delay);
154 void start();
155 void stop();
156 uint32_t run_duration(); // returns the desired run duration in seconds
157 uint32_t time_remaining(); // returns seconds remaining (does not include stop_delay_)
158 SprinklerState state(); // returns the valve's state/status
159 SprinklerSwitch *pump_switch(); // returns this SprinklerValveOperator's pump's SprinklerSwitch
160
161 protected:
162 void pump_off_();
163 void pump_on_();
164 void valve_off_();
165 void valve_on_();
166 void kill_();
167 void run_();
170 uint32_t start_delay_{0};
171 uint32_t stop_delay_{0};
172 uint32_t run_duration_{0};
173 uint64_t start_millis_{0};
174 uint64_t stop_millis_{0};
178};
179
181 public:
183 SprinklerValveRunRequest(size_t valve_number, uint32_t run_duration, SprinklerValveOperator *valve_op);
184 bool has_request();
185 bool has_valve_operator();
187 void set_run_duration(uint32_t run_duration);
188 void set_valve(size_t valve_number);
190 void reset();
191 uint32_t run_duration();
192 size_t valve();
196
197 protected:
198 bool has_valve_{false};
199 size_t valve_number_{0};
200 uint32_t run_duration_{0};
203};
204
205class Sprinkler : public Component {
206 public:
207 Sprinkler();
208 Sprinkler(const std::string &name);
209 void setup() override;
210 void loop() override;
211 void dump_config() override;
212
214 void add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw = nullptr);
215
217 void add_controller(Sprinkler *other_controller);
218
225
229
231 void configure_valve_switch(size_t valve_number, switch_::Switch *valve_switch, uint32_t run_duration);
232 void configure_valve_switch_pulsed(size_t valve_number, switch_::Switch *valve_switch_off,
233 switch_::Switch *valve_switch_on, uint32_t pulse_duration, uint32_t run_duration);
234
236 void configure_valve_pump_switch(size_t valve_number, switch_::Switch *pump_switch);
237 void configure_valve_pump_switch_pulsed(size_t valve_number, switch_::Switch *pump_switch_off,
238 switch_::Switch *pump_switch_on, uint32_t pulse_duration);
239
241 void configure_valve_run_duration_number(size_t valve_number, SprinklerControllerNumber *run_duration_number);
242
244 void set_divider(optional<uint32_t> divider);
245
248
250 void set_next_prev_ignore_disabled_valves(bool ignore_disabled);
251
253 void set_pump_start_delay(uint32_t start_delay);
254
256 void set_pump_stop_delay(uint32_t stop_delay);
257
259 void set_valve_start_delay(uint32_t start_delay);
260
262 void set_valve_stop_delay(uint32_t stop_delay);
263
266 void set_pump_switch_off_during_valve_open_delay(bool pump_switch_off_during_valve_open_delay);
267
269 void set_valve_open_delay(uint32_t valve_open_delay);
270
272 void set_valve_overlap(uint32_t valve_overlap);
273
275 void set_manual_selection_delay(uint32_t manual_selection_delay);
276
278 void set_valve_run_duration(optional<size_t> valve_number, optional<uint32_t> run_duration);
279
282
285
287 void set_queue_enable(bool queue_enable);
288
290 void set_reverse(bool reverse);
291
293 void set_standby(bool standby);
294
296 uint32_t valve_run_duration(size_t valve_number);
297
299 uint32_t valve_run_duration_adjusted(size_t valve_number);
300
302 bool auto_advance();
303
305 float multiplier();
306
309
312
314 bool queue_enabled();
315
317 bool reverse();
318
320 bool standby();
321
324 void start_from_queue();
325
328 void start_full_cycle();
329
331 void start_single_valve(optional<size_t> valve_number, optional<uint32_t> run_duration = nullopt);
332
335 void queue_valve(optional<size_t> valve_number, optional<uint32_t> run_duration);
336
338 void clear_queued_valves();
339
341 void next_valve();
342
344 void previous_valve();
345
347 void shutdown(bool clear_queue = false);
348
350 void pause();
351
353 void resume();
354
357
359 void reset_resume();
360
362 const char *valve_name(size_t valve_number);
363
366
369
372
375
379
381 size_t number_of_valves();
382
384 bool is_a_valid_valve(size_t valve_number);
385
387 bool pump_in_use(SprinklerSwitch *pump_switch);
388
390 void set_pump_state(SprinklerSwitch *pump_switch, bool state);
391
394
397
400
402 uint32_t total_queue_time();
403
406
409
412
415
417 SprinklerControllerSwitch *control_switch(size_t valve_number);
418
420 SprinklerControllerSwitch *enable_switch(size_t valve_number);
421
423 SprinklerSwitch *valve_switch(size_t valve_number);
424
426 SprinklerSwitch *valve_pump_switch(size_t valve_number);
427
430
431 protected:
433 bool valve_is_enabled_(size_t valve_number);
434
436 void mark_valve_cycle_complete_(size_t valve_number);
437
439 bool valve_cycle_complete_(size_t valve_number);
440
442 optional<size_t> next_valve_number_(optional<size_t> first_valve = nullopt, bool include_disabled = true,
443 bool include_complete = true);
444
446 optional<size_t> previous_valve_number_(optional<size_t> first_valve = nullopt, bool include_disabled = true,
447 bool include_complete = true);
448
452
458
461
465
467 void all_valves_off_(bool include_pump = false);
468
470 void prep_full_cycle_();
471
473 void reset_cycle_states_();
474
476 void fsm_request_(size_t requested_valve, uint32_t requested_run_duration = 0);
477
479 void fsm_kick_();
480
482 void fsm_transition_();
483
486
489
492
495
498
500 void start_timer_(SprinklerTimerIndex timer_index);
501 bool cancel_timer_(SprinklerTimerIndex timer_index);
503 bool timer_active_(SprinklerTimerIndex timer_index);
505 void set_timer_duration_(SprinklerTimerIndex timer_index, uint32_t time);
507 uint32_t timer_duration_(SprinklerTimerIndex timer_index);
508 std::function<void()> timer_cbf_(SprinklerTimerIndex timer_index);
509
512 void sm_timer_callback_();
513
515 const uint8_t max_queue_size_{100};
516
519
522
524 bool valve_overlap_{false};
525
529
531 uint32_t start_delay_{0};
532 uint32_t stop_delay_{0};
533
534 std::string name_;
535
538
541
544
547
550
553
556
559
562
565
567 uint32_t repeat_count_{0};
568
570 float multiplier_{1.0};
571
573 std::vector<SprinklerQueueItem> queued_valves_;
574
576 std::vector<SprinklerSwitch> pump_;
577
579 std::vector<SprinklerValve> valve_;
580
582 std::vector<SprinklerValveOperator> valve_op_{2};
583
585 std::vector<SprinklerTimer> timer_{};
586
588 std::vector<Sprinkler *> other_controllers_;
589
596
600
601 std::unique_ptr<ShutdownAction<>> sprinkler_shutdown_action_;
602 std::unique_ptr<ShutdownAction<>> sprinkler_standby_shutdown_action_;
603 std::unique_ptr<ResumeOrStartAction<>> sprinkler_resumeorstart_action_;
604
605 std::unique_ptr<Automation<>> sprinkler_turn_off_automation_;
606 std::unique_ptr<Automation<>> sprinkler_turn_on_automation_;
607 std::unique_ptr<Automation<>> sprinkler_standby_turn_on_automation_;
608};
609
610} // namespace sprinkler
611} // namespace esphome
Base-class for all numbers.
Definition number.h:39
void set_initial_value(float initial_value)
Definition sprinkler.h:109
Trigger< float > * get_set_trigger() const
Definition sprinkler.h:108
void set_restore_value(bool restore_value)
Definition sprinkler.h:110
void set_state_lambda(std::function< optional< bool >()> &&f)
optional< std::function< optional< bool >()> > f_
Definition sprinkler.h:138
void set_controller_standby_switch(SprinklerControllerSwitch *standby_switch)
void add_controller(Sprinkler *other_controller)
add another controller to the controller so it can check if pumps/main valves are in use
void resume()
resumes a cycle that was suspended using pause()
bool pump_in_use(SprinklerSwitch *pump_switch)
returns true if the pump the pointer points to is in use
SprinklerSwitch * valve_pump_switch(size_t valve_number)
returns a pointer to a valve's pump switch object
void fsm_transition_to_shutdown_()
starts up the system from IDLE state
optional< size_t > previous_valve_number_(optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
returns the number of the previous valve in the vector or nullopt if no valves match criteria
bool is_a_valid_valve(size_t valve_number)
returns true if valve number is valid
bool reverse()
returns true if reverse is enabled
bool next_prev_ignore_disabled_
When set to true, the next and previous actions will skip disabled valves.
Definition sprinkler.h:518
void reset_resume()
resets resume state
SprinklerControllerNumber * repeat_number_
Definition sprinkler.h:599
bool valve_is_enabled_(size_t valve_number)
returns true if valve number is enabled
SprinklerState state_
Sprinkler controller state.
Definition sprinkler.h:537
void next_valve()
advances to the next valve (numerically)
std::vector< SprinklerSwitch > pump_
Sprinkler valve pump objects.
Definition sprinkler.h:576
uint32_t repeat_count_
Number of times the full cycle has been repeated.
Definition sprinkler.h:567
void configure_valve_switch(size_t valve_number, switch_::Switch *valve_switch, uint32_t run_duration)
configure a valve's switch object and run duration. run_duration is time in seconds.
std::vector< SprinklerValve > valve_
Sprinkler valve objects.
Definition sprinkler.h:579
void queue_valve(optional< size_t > valve_number, optional< uint32_t > run_duration)
adds a valve into the queue.
void set_valve_run_duration(optional< size_t > valve_number, optional< uint32_t > run_duration)
set how long the valve should remain on/open. run_duration is time in seconds
optional< uint32_t > resume_duration_
Set from time_remaining() when paused.
Definition sprinkler.h:558
void set_repeat(optional< uint32_t > repeat)
set the number of times to repeat a full cycle
float multiplier()
returns the current value of the multiplier
bool auto_advance()
returns true if auto_advance is enabled
uint32_t total_queue_time()
returns the amount of time in seconds required for all valves in the queue
void fsm_transition_from_shutdown_()
starts up the system from IDLE state
optional< uint32_t > repeat_count()
if a cycle is active, returns the number of times the controller has repeated the cycle....
void all_valves_off_(bool include_pump=false)
turns off/closes all valves, including pump if include_pump is true
SprinklerValveRunRequest prev_req_
The previous run request the controller processed.
Definition sprinkler.h:546
void start_valve_(SprinklerValveRunRequest *req)
loads an available SprinklerValveOperator (valve_op_) based on req and starts it (switches it on).
optional< uint32_t > repeat()
returns the number of times the controller is set to repeat cycles, if at all. check with 'has_value(...
void mark_valve_cycle_complete_(size_t valve_number)
marks a valve's cycle as complete
void set_pump_stop_delay(uint32_t stop_delay)
set how long the pump should stop after the valve (when the pump is starting)
optional< size_t > paused_valve()
returns the number of the valve that is paused, if any. check with 'has_value()'
void set_controller_reverse_switch(SprinklerControllerSwitch *reverse_switch)
uint32_t start_delay_
Pump start/stop delay intervals.
Definition sprinkler.h:531
void set_valve_overlap(uint32_t valve_overlap)
set how long the controller should wait after opening a valve before closing the previous valve
optional< SprinklerValveRunRequestOrigin > active_valve_request_is_from()
returns what invoked the valve that is currently active, if any. check with 'has_value()'
void set_reverse(bool reverse)
if reverse is true, controller will iterate through all enabled valves in reverse (descending) order
SprinklerControllerNumber * multiplier_number_
Number components we'll present to the front end.
Definition sprinkler.h:598
std::vector< SprinklerValveOperator > valve_op_
Sprinkler valve operator objects.
Definition sprinkler.h:582
SprinklerControllerSwitch * enable_switch(size_t valve_number)
returns a pointer to a valve's enable switch object
void start_full_cycle()
starts a full cycle of all enabled valves and enables auto_advance.
std::string req_as_str_(SprinklerValveRunRequestOrigin origin)
return the specified SprinklerValveRunRequestOrigin as a string
std::vector< SprinklerTimer > timer_
Valve control timers.
Definition sprinkler.h:585
SprinklerControllerSwitch * controller_sw_
Definition sprinkler.h:592
void set_valve_stop_delay(uint32_t stop_delay)
set how long the valve should stop after the pump (when the pump is stopping)
void set_controller_queue_enable_switch(SprinklerControllerSwitch *queue_enable_switch)
std::string state_as_str_(SprinklerState state)
return the specified SprinklerState state as a string
optional< uint32_t > target_repeats_
Set the number of times to repeat a full cycle.
Definition sprinkler.h:555
void set_controller_main_switch(SprinklerControllerSwitch *controller_switch)
configure important controller switches
optional< uint32_t > time_remaining_current_operation()
returns the amount of time remaining in seconds for all valves remaining, including the active valve,...
SprinklerControllerSwitch * reverse_sw_
Definition sprinkler.h:594
optional< uint32_t > switching_delay_
Valve switching delay.
Definition sprinkler.h:564
void fsm_kick_()
kicks the state machine to advance, starting it if it is not already active
void shutdown(bool clear_queue=false)
turns off all valves, effectively shutting down the system.
SprinklerValveRunRequest active_req_
The valve run request that is currently active.
Definition sprinkler.h:540
bool any_controller_is_active()
returns true if this or any sprinkler controller this controller knows about is active
void set_valve_open_delay(uint32_t valve_open_delay)
set how long the controller should wait to open/switch on the valve after it becomes active
bool start_delay_is_valve_delay_
Pump start/stop delay interval types.
Definition sprinkler.h:527
optional< size_t > manual_valve_
The number of the manually selected valve currently selected.
Definition sprinkler.h:549
bool pump_switch_off_during_valve_open_delay_
Pump should be off during valve_open_delay interval.
Definition sprinkler.h:521
bool cancel_timer_(SprinklerTimerIndex timer_index)
SprinklerControllerSwitch * queue_enable_sw_
Definition sprinkler.h:593
void start_timer_(SprinklerTimerIndex timer_index)
Start/cancel/get status of valve timers.
void previous_valve()
advances to the previous valve (numerically)
void set_auto_advance(bool auto_advance)
if auto_advance is true, controller will iterate through all enabled valves
void prep_full_cycle_()
prepares for a full cycle by verifying auto-advance is on as well as one or more valve enable switche...
uint32_t valve_run_duration_adjusted(size_t valve_number)
returns valve_number's run duration (in seconds) adjusted by multiplier_
std::unique_ptr< ShutdownAction<> > sprinkler_shutdown_action_
Definition sprinkler.h:601
std::unique_ptr< ResumeOrStartAction<> > sprinkler_resumeorstart_action_
Definition sprinkler.h:603
void clear_queued_valves()
clears/removes all valves from the queue
bool any_valve_is_enabled_()
returns true if any valve is enabled
SprinklerSwitch * valve_pump_switch_by_pump_index(size_t pump_index)
returns a pointer to a valve's pump switch object
size_t number_of_valves()
returns the number of valves the controller is configured with
void set_pump_start_delay(uint32_t start_delay)
set how long the pump should start after the valve (when the pump is starting)
void set_standby(bool standby)
if standby is true, controller will refuse to activate any valves
std::vector< SprinklerQueueItem > queued_valves_
Queue of valves to activate next, regardless of auto-advance.
Definition sprinkler.h:573
bool queue_enabled()
returns true if the queue is enabled to run
void resume_or_start_full_cycle()
if a cycle was suspended using pause(), resumes it. otherwise calls start_full_cycle()
std::unique_ptr< Automation<> > sprinkler_turn_on_automation_
Definition sprinkler.h:606
void valve_selection_callback_()
callback functions for timers
optional< size_t > next_valve_number_(optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
returns the number of the next valve in the vector or nullopt if no valves match criteria
SprinklerSwitch * valve_switch(size_t valve_number)
returns a pointer to a valve's switch object
uint32_t total_cycle_time_all_valves()
returns the amount of time in seconds required for all valves
std::unique_ptr< Automation<> > sprinkler_turn_off_automation_
Definition sprinkler.h:605
const uint8_t max_queue_size_
Maximum allowed queue size.
Definition sprinkler.h:515
optional< uint32_t > time_remaining_active_valve()
returns the amount of time remaining in seconds for the active valve, if any
optional< size_t > next_valve_number_in_cycle_(optional< size_t > first_valve=nullopt)
returns the number of the next valve that should be activated in a full cycle.
std::function< void()> timer_cbf_(SprinklerTimerIndex timer_index)
void set_pump_switch_off_during_valve_open_delay(bool pump_switch_off_during_valve_open_delay)
if pump_switch_off_during_valve_open_delay is true, the controller will switch off the pump during th...
std::unique_ptr< ShutdownAction<> > sprinkler_standby_shutdown_action_
Definition sprinkler.h:602
optional< uint32_t > manual_selection_delay_
Manual switching delay.
Definition sprinkler.h:561
void set_controller_repeat_number(SprinklerControllerNumber *repeat_number)
void start_single_valve(optional< size_t > valve_number, optional< uint32_t > run_duration=nullopt)
activates a single valve and disables auto_advance.
uint32_t valve_run_duration(size_t valve_number)
returns valve_number's run duration in seconds
void load_next_valve_run_request_(optional< size_t > first_valve=nullopt)
loads next_req_ with the next valve that should be activated, including its run duration.
void fsm_transition_()
advance controller state, advancing to target_valve if provided
void fsm_request_(size_t requested_valve, uint32_t requested_run_duration=0)
make a request of the state machine
optional< size_t > paused_valve_
The number of the valve to resume from (if paused)
Definition sprinkler.h:552
SprinklerValveRunRequest next_req_
The next run request for the controller to consume after active_req_ is complete.
Definition sprinkler.h:543
void configure_valve_run_duration_number(size_t valve_number, SprinklerControllerNumber *run_duration_number)
configure a valve's run duration number component
SprinklerControllerSwitch * auto_adv_sw_
Switches we'll present to the front end.
Definition sprinkler.h:591
void set_controller_multiplier_number(SprinklerControllerNumber *multiplier_number)
configure important controller number components
void set_manual_selection_delay(uint32_t manual_selection_delay)
set how long the controller should wait to activate a valve after next_valve() or previous_valve() is...
uint32_t total_cycle_time_enabled_incomplete_valves()
returns the amount of time in seconds required for all enabled & incomplete valves,...
bool valve_overlap_
Sprinkler valve cycle should overlap.
Definition sprinkler.h:524
void configure_valve_pump_switch_pulsed(size_t valve_number, switch_::Switch *pump_switch_off, switch_::Switch *pump_switch_on, uint32_t pulse_duration)
void set_divider(optional< uint32_t > divider)
sets the multiplier value to '1 / divider' and sets repeat value to divider
std::unique_ptr< Automation<> > sprinkler_standby_turn_on_automation_
Definition sprinkler.h:607
void set_valve_start_delay(uint32_t start_delay)
set how long the valve should start after the pump (when the pump is stopping)
void pause()
same as shutdown(), but also stores active_valve() and time_remaining() allowing resume() to continue...
void set_next_prev_ignore_disabled_valves(bool ignore_disabled)
enable/disable skipping of disabled valves by the next and previous actions
optional< size_t > active_valve()
returns the number of the valve that is currently active, if any. check with 'has_value()'
void set_queue_enable(bool queue_enable)
if queue_enable is true, controller will iterate through valves in the queue
bool timer_active_(SprinklerTimerIndex timer_index)
returns true if the specified timer is active/running
optional< size_t > queued_valve()
returns the number of the next valve in the queue, if any. check with 'has_value()'
void set_pump_state(SprinklerSwitch *pump_switch, bool state)
switches on/off a pump "safely" by checking that the new state will not conflict with another control...
std::vector< Sprinkler * > other_controllers_
Other Sprinkler instances we should be aware of (used to check if pumps are in use)
Definition sprinkler.h:588
const char * valve_name(size_t valve_number)
returns a pointer to a valve's name string object; returns nullptr if valve_number is invalid
void start_from_queue()
starts the controller from the first valve in the queue and disables auto_advance.
void configure_valve_pump_switch(size_t valve_number, switch_::Switch *pump_switch)
configure a valve's associated pump switch object
void reset_cycle_states_()
resets the cycle state for all valves
float multiplier_
Sprinkler valve run time multiplier value.
Definition sprinkler.h:570
SprinklerControllerSwitch * control_switch(size_t valve_number)
returns a pointer to a valve's control switch object
void set_multiplier(optional< float > multiplier)
value multiplied by configured run times – used to extend or shorten the cycle
void set_timer_duration_(SprinklerTimerIndex timer_index, uint32_t time)
time is converted to milliseconds (ms) for set_timeout()
SprinklerState controller_state()
returns the current state of the sprinkler controller
Definition sprinkler.h:414
void set_controller_auto_adv_switch(SprinklerControllerSwitch *auto_adv_switch)
void fsm_transition_from_valve_run_()
transitions from ACTIVE state to ACTIVE (as in, next valve) or to a SHUTDOWN or IDLE state
bool standby()
returns true if standby is enabled
uint32_t total_cycle_time_enabled_valves()
returns the amount of time in seconds required for all enabled valves
bool valve_cycle_complete_(size_t valve_number)
returns true if valve's cycle is flagged as complete
optional< size_t > manual_valve()
returns the number of the valve that is manually selected, if any.
void add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw=nullptr)
add a valve to the controller
SprinklerControllerSwitch * standby_sw_
Definition sprinkler.h:595
uint32_t timer_duration_(SprinklerTimerIndex timer_index)
returns time in milliseconds (ms)
void configure_valve_switch_pulsed(size_t valve_number, switch_::Switch *valve_switch_off, switch_::Switch *valve_switch_on, uint32_t pulse_duration, uint32_t run_duration)
void set_off_switch(switch_::Switch *off_switch)
Definition sprinkler.h:57
switch_::Switch * on_switch()
Definition sprinkler.h:65
void sync_valve_state(bool latch_state)
Definition sprinkler.cpp:71
switch_::Switch * off_switch()
Definition sprinkler.h:64
void set_pulse_duration(uint32_t pulse_duration)
Definition sprinkler.h:59
void set_on_switch(switch_::Switch *on_switch)
Definition sprinkler.h:58
void set_valve(SprinklerValve *valve)
void set_run_duration(uint32_t run_duration)
void set_start_delay(uint32_t start_delay, bool start_delay_is_valve_delay)
void set_controller(Sprinkler *controller)
void set_stop_delay(uint32_t stop_delay, bool stop_delay_is_valve_delay)
SprinklerValveRunRequestOrigin origin_
Definition sprinkler.h:202
SprinklerValveRunRequestOrigin request_is_from()
void set_request_from(SprinklerValveRunRequestOrigin origin)
SprinklerValveOperator * valve_operator()
void set_run_duration(uint32_t run_duration)
void set_valve_operator(SprinklerValveOperator *valve_op)
Base class for all switches.
Definition switch.h:39
bool state
The current reported state of the binary sensor.
Definition switch.h:53
bool state
Definition fan.h:0
const float PROCESSOR
For components that use data from sensors like displays.
Definition component.cpp:20
const std::string MIN_STR
Definition sprinkler.h:14
Providing packet encoding functions for exchanging data with a remote host.
Definition a01nyub.cpp:7
const nullopt_t nullopt((nullopt_t::init()))
std::function< void()> func
Definition sprinkler.h:85
std::unique_ptr< StartSingleValveAction<> > valve_resumeorstart_action
Definition sprinkler.h:97
SprinklerControllerNumber * run_duration_number
Definition sprinkler.h:89
std::unique_ptr< Automation<> > valve_turn_off_automation
Definition sprinkler.h:98
SprinklerControllerSwitch * enable_switch
Definition sprinkler.h:91
std::unique_ptr< ShutdownAction<> > valve_shutdown_action
Definition sprinkler.h:96
SprinklerControllerSwitch * controller_switch
Definition sprinkler.h:90
std::unique_ptr< Automation<> > valve_turn_on_automation
Definition sprinkler.h:99
optional< size_t > pump_switch_index
Definition sprinkler.h:94