37class SprinklerControllerNumber;
38class SprinklerControllerSwitch;
40class SprinklerValveOperator;
41class SprinklerValveRunRequest;
85 std::function<void()>
func;
104 void setup()
override;
113 void control(
float value)
override;
125 void setup()
override;
131 void loop()
override;
152 void set_start_delay(uint32_t start_delay,
bool start_delay_is_valve_delay);
153 void set_stop_delay(uint32_t stop_delay,
bool stop_delay_is_valve_delay);
209 void setup()
override;
210 void loop()
override;
233 switch_::Switch *valve_switch_on, uint32_t pulse_duration, uint32_t run_duration);
347 void shutdown(
bool clear_queue =
false);
443 bool include_complete =
true);
447 bool include_complete =
true);
476 void fsm_request_(
size_t requested_valve, uint32_t requested_run_duration = 0);
Base-class for all numbers.
void set_initial_value(float initial_value)
Trigger< float > * set_trigger_
Trigger< float > * get_set_trigger() const
void dump_config() override
void set_restore_value(bool restore_value)
ESPPreferenceObject pref_
void control(float value) override
float get_setup_priority() const override
Trigger * turn_off_trigger_
SprinklerControllerSwitch()
float get_setup_priority() const override
void dump_config() override
Trigger * turn_on_trigger_
void set_state_lambda(std::function< optional< bool >()> &&f)
void write_state(bool state) override
optional< std::function< optional< bool >()> > f_
Trigger * get_turn_off_trigger() const
Trigger * get_turn_on_trigger() const
void set_controller_standby_switch(SprinklerControllerSwitch *standby_switch)
void add_controller(Sprinkler *other_controller)
add another controller to the controller so it can check if pumps/main valves are in use
void resume()
resumes a cycle that was suspended using pause()
bool pump_in_use(SprinklerSwitch *pump_switch)
returns true if the pump the pointer points to is in use
SprinklerSwitch * valve_pump_switch(size_t valve_number)
returns a pointer to a valve's pump switch object
void fsm_transition_to_shutdown_()
starts up the system from IDLE state
optional< size_t > previous_valve_number_(optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
returns the number of the previous valve in the vector or nullopt if no valves match criteria
bool is_a_valid_valve(size_t valve_number)
returns true if valve number is valid
bool reverse()
returns true if reverse is enabled
bool next_prev_ignore_disabled_
When set to true, the next and previous actions will skip disabled valves.
void reset_resume()
resets resume state
SprinklerControllerNumber * repeat_number_
bool valve_is_enabled_(size_t valve_number)
returns true if valve number is enabled
SprinklerState state_
Sprinkler controller state.
void next_valve()
advances to the next valve (numerically)
std::vector< SprinklerSwitch > pump_
Sprinkler valve pump objects.
uint32_t repeat_count_
Number of times the full cycle has been repeated.
void configure_valve_switch(size_t valve_number, switch_::Switch *valve_switch, uint32_t run_duration)
configure a valve's switch object and run duration. run_duration is time in seconds.
std::vector< SprinklerValve > valve_
Sprinkler valve objects.
void queue_valve(optional< size_t > valve_number, optional< uint32_t > run_duration)
adds a valve into the queue.
bool stop_delay_is_valve_delay_
void set_valve_run_duration(optional< size_t > valve_number, optional< uint32_t > run_duration)
set how long the valve should remain on/open. run_duration is time in seconds
optional< uint32_t > resume_duration_
Set from time_remaining() when paused.
void set_repeat(optional< uint32_t > repeat)
set the number of times to repeat a full cycle
float multiplier()
returns the current value of the multiplier
bool auto_advance()
returns true if auto_advance is enabled
uint32_t total_queue_time()
returns the amount of time in seconds required for all valves in the queue
void fsm_transition_from_shutdown_()
starts up the system from IDLE state
optional< uint32_t > repeat_count()
if a cycle is active, returns the number of times the controller has repeated the cycle....
void all_valves_off_(bool include_pump=false)
turns off/closes all valves, including pump if include_pump is true
SprinklerValveRunRequest prev_req_
The previous run request the controller processed.
void start_valve_(SprinklerValveRunRequest *req)
loads an available SprinklerValveOperator (valve_op_) based on req and starts it (switches it on).
optional< uint32_t > repeat()
returns the number of times the controller is set to repeat cycles, if at all. check with 'has_value(...
void mark_valve_cycle_complete_(size_t valve_number)
marks a valve's cycle as complete
void set_pump_stop_delay(uint32_t stop_delay)
set how long the pump should stop after the valve (when the pump is starting)
optional< size_t > paused_valve()
returns the number of the valve that is paused, if any. check with 'has_value()'
void set_controller_reverse_switch(SprinklerControllerSwitch *reverse_switch)
uint32_t start_delay_
Pump start/stop delay intervals.
void set_valve_overlap(uint32_t valve_overlap)
set how long the controller should wait after opening a valve before closing the previous valve
optional< SprinklerValveRunRequestOrigin > active_valve_request_is_from()
returns what invoked the valve that is currently active, if any. check with 'has_value()'
void set_reverse(bool reverse)
if reverse is true, controller will iterate through all enabled valves in reverse (descending) order
SprinklerControllerNumber * multiplier_number_
Number components we'll present to the front end.
std::vector< SprinklerValveOperator > valve_op_
Sprinkler valve operator objects.
SprinklerControllerSwitch * enable_switch(size_t valve_number)
returns a pointer to a valve's enable switch object
void start_full_cycle()
starts a full cycle of all enabled valves and enables auto_advance.
std::string req_as_str_(SprinklerValveRunRequestOrigin origin)
return the specified SprinklerValveRunRequestOrigin as a string
std::vector< SprinklerTimer > timer_
Valve control timers.
SprinklerControllerSwitch * controller_sw_
void set_valve_stop_delay(uint32_t stop_delay)
set how long the valve should stop after the pump (when the pump is stopping)
void set_controller_queue_enable_switch(SprinklerControllerSwitch *queue_enable_switch)
std::string state_as_str_(SprinklerState state)
return the specified SprinklerState state as a string
optional< uint32_t > target_repeats_
Set the number of times to repeat a full cycle.
void set_controller_main_switch(SprinklerControllerSwitch *controller_switch)
configure important controller switches
optional< uint32_t > time_remaining_current_operation()
returns the amount of time remaining in seconds for all valves remaining, including the active valve,...
SprinklerControllerSwitch * reverse_sw_
optional< uint32_t > switching_delay_
Valve switching delay.
void fsm_kick_()
kicks the state machine to advance, starting it if it is not already active
void shutdown(bool clear_queue=false)
turns off all valves, effectively shutting down the system.
SprinklerValveRunRequest active_req_
The valve run request that is currently active.
bool any_controller_is_active()
returns true if this or any sprinkler controller this controller knows about is active
void set_valve_open_delay(uint32_t valve_open_delay)
set how long the controller should wait to open/switch on the valve after it becomes active
bool start_delay_is_valve_delay_
Pump start/stop delay interval types.
optional< size_t > manual_valve_
The number of the manually selected valve currently selected.
bool pump_switch_off_during_valve_open_delay_
Pump should be off during valve_open_delay interval.
bool cancel_timer_(SprinklerTimerIndex timer_index)
SprinklerControllerSwitch * queue_enable_sw_
void start_timer_(SprinklerTimerIndex timer_index)
Start/cancel/get status of valve timers.
void previous_valve()
advances to the previous valve (numerically)
void set_auto_advance(bool auto_advance)
if auto_advance is true, controller will iterate through all enabled valves
void prep_full_cycle_()
prepares for a full cycle by verifying auto-advance is on as well as one or more valve enable switche...
uint32_t valve_run_duration_adjusted(size_t valve_number)
returns valve_number's run duration (in seconds) adjusted by multiplier_
std::unique_ptr< ShutdownAction<> > sprinkler_shutdown_action_
std::unique_ptr< ResumeOrStartAction<> > sprinkler_resumeorstart_action_
void clear_queued_valves()
clears/removes all valves from the queue
bool any_valve_is_enabled_()
returns true if any valve is enabled
SprinklerSwitch * valve_pump_switch_by_pump_index(size_t pump_index)
returns a pointer to a valve's pump switch object
size_t number_of_valves()
returns the number of valves the controller is configured with
void set_pump_start_delay(uint32_t start_delay)
set how long the pump should start after the valve (when the pump is starting)
void set_standby(bool standby)
if standby is true, controller will refuse to activate any valves
std::vector< SprinklerQueueItem > queued_valves_
Queue of valves to activate next, regardless of auto-advance.
bool queue_enabled()
returns true if the queue is enabled to run
void dump_config() override
void resume_or_start_full_cycle()
if a cycle was suspended using pause(), resumes it. otherwise calls start_full_cycle()
std::unique_ptr< Automation<> > sprinkler_turn_on_automation_
void sm_timer_callback_()
void valve_selection_callback_()
callback functions for timers
optional< size_t > next_valve_number_(optional< size_t > first_valve=nullopt, bool include_disabled=true, bool include_complete=true)
returns the number of the next valve in the vector or nullopt if no valves match criteria
SprinklerSwitch * valve_switch(size_t valve_number)
returns a pointer to a valve's switch object
uint32_t total_cycle_time_all_valves()
returns the amount of time in seconds required for all valves
std::unique_ptr< Automation<> > sprinkler_turn_off_automation_
const uint8_t max_queue_size_
Maximum allowed queue size.
optional< uint32_t > time_remaining_active_valve()
returns the amount of time remaining in seconds for the active valve, if any
optional< size_t > next_valve_number_in_cycle_(optional< size_t > first_valve=nullopt)
returns the number of the next valve that should be activated in a full cycle.
std::function< void()> timer_cbf_(SprinklerTimerIndex timer_index)
void set_pump_switch_off_during_valve_open_delay(bool pump_switch_off_during_valve_open_delay)
if pump_switch_off_during_valve_open_delay is true, the controller will switch off the pump during th...
std::unique_ptr< ShutdownAction<> > sprinkler_standby_shutdown_action_
optional< uint32_t > manual_selection_delay_
Manual switching delay.
void set_controller_repeat_number(SprinklerControllerNumber *repeat_number)
void start_single_valve(optional< size_t > valve_number, optional< uint32_t > run_duration=nullopt)
activates a single valve and disables auto_advance.
uint32_t valve_run_duration(size_t valve_number)
returns valve_number's run duration in seconds
void load_next_valve_run_request_(optional< size_t > first_valve=nullopt)
loads next_req_ with the next valve that should be activated, including its run duration.
void fsm_transition_()
advance controller state, advancing to target_valve if provided
void fsm_request_(size_t requested_valve, uint32_t requested_run_duration=0)
make a request of the state machine
optional< size_t > paused_valve_
The number of the valve to resume from (if paused)
SprinklerValveRunRequest next_req_
The next run request for the controller to consume after active_req_ is complete.
void configure_valve_run_duration_number(size_t valve_number, SprinklerControllerNumber *run_duration_number)
configure a valve's run duration number component
SprinklerControllerSwitch * auto_adv_sw_
Switches we'll present to the front end.
void set_controller_multiplier_number(SprinklerControllerNumber *multiplier_number)
configure important controller number components
void set_manual_selection_delay(uint32_t manual_selection_delay)
set how long the controller should wait to activate a valve after next_valve() or previous_valve() is...
uint32_t total_cycle_time_enabled_incomplete_valves()
returns the amount of time in seconds required for all enabled & incomplete valves,...
bool valve_overlap_
Sprinkler valve cycle should overlap.
void configure_valve_pump_switch_pulsed(size_t valve_number, switch_::Switch *pump_switch_off, switch_::Switch *pump_switch_on, uint32_t pulse_duration)
void set_divider(optional< uint32_t > divider)
sets the multiplier value to '1 / divider' and sets repeat value to divider
std::unique_ptr< Automation<> > sprinkler_standby_turn_on_automation_
void set_valve_start_delay(uint32_t start_delay)
set how long the valve should start after the pump (when the pump is stopping)
void pause()
same as shutdown(), but also stores active_valve() and time_remaining() allowing resume() to continue...
void set_next_prev_ignore_disabled_valves(bool ignore_disabled)
enable/disable skipping of disabled valves by the next and previous actions
optional< size_t > active_valve()
returns the number of the valve that is currently active, if any. check with 'has_value()'
void set_queue_enable(bool queue_enable)
if queue_enable is true, controller will iterate through valves in the queue
bool timer_active_(SprinklerTimerIndex timer_index)
returns true if the specified timer is active/running
optional< size_t > queued_valve()
returns the number of the next valve in the queue, if any. check with 'has_value()'
void set_pump_state(SprinklerSwitch *pump_switch, bool state)
switches on/off a pump "safely" by checking that the new state will not conflict with another control...
std::vector< Sprinkler * > other_controllers_
Other Sprinkler instances we should be aware of (used to check if pumps are in use)
const char * valve_name(size_t valve_number)
returns a pointer to a valve's name string object; returns nullptr if valve_number is invalid
void start_from_queue()
starts the controller from the first valve in the queue and disables auto_advance.
void configure_valve_pump_switch(size_t valve_number, switch_::Switch *pump_switch)
configure a valve's associated pump switch object
void reset_cycle_states_()
resets the cycle state for all valves
float multiplier_
Sprinkler valve run time multiplier value.
SprinklerControllerSwitch * control_switch(size_t valve_number)
returns a pointer to a valve's control switch object
void set_multiplier(optional< float > multiplier)
value multiplied by configured run times – used to extend or shorten the cycle
void set_timer_duration_(SprinklerTimerIndex timer_index, uint32_t time)
time is converted to milliseconds (ms) for set_timeout()
SprinklerState controller_state()
returns the current state of the sprinkler controller
void set_controller_auto_adv_switch(SprinklerControllerSwitch *auto_adv_switch)
void fsm_transition_from_valve_run_()
transitions from ACTIVE state to ACTIVE (as in, next valve) or to a SHUTDOWN or IDLE state
bool standby()
returns true if standby is enabled
uint32_t total_cycle_time_enabled_valves()
returns the amount of time in seconds required for all enabled valves
bool valve_cycle_complete_(size_t valve_number)
returns true if valve's cycle is flagged as complete
optional< size_t > manual_valve()
returns the number of the valve that is manually selected, if any.
void add_valve(SprinklerControllerSwitch *valve_sw, SprinklerControllerSwitch *enable_sw=nullptr)
add a valve to the controller
SprinklerControllerSwitch * standby_sw_
uint32_t timer_duration_(SprinklerTimerIndex timer_index)
returns time in milliseconds (ms)
void configure_valve_switch_pulsed(size_t valve_number, switch_::Switch *valve_switch_off, switch_::Switch *valve_switch_on, uint32_t pulse_duration, uint32_t run_duration)
void set_off_switch(switch_::Switch *off_switch)
switch_::Switch * on_switch_
switch_::Switch * on_switch()
void sync_valve_state(bool latch_state)
switch_::Switch * off_switch()
switch_::Switch * off_switch_
void set_pulse_duration(uint32_t pulse_duration)
void set_on_switch(switch_::Switch *on_switch)
uint32_t pulse_duration()
bool stop_delay_is_valve_delay_
void set_valve(SprinklerValve *valve)
void set_run_duration(uint32_t run_duration)
uint32_t time_remaining()
bool start_delay_is_valve_delay_
void set_start_delay(uint32_t start_delay, bool start_delay_is_valve_delay)
void set_controller(Sprinkler *controller)
void set_stop_delay(uint32_t stop_delay, bool stop_delay_is_valve_delay)
SprinklerSwitch * pump_switch()
SprinklerValveRunRequestOrigin origin_
SprinklerValveRunRequestOrigin request_is_from()
void set_request_from(SprinklerValveRunRequestOrigin origin)
SprinklerValveOperator * valve_op_
SprinklerValveOperator * valve_operator()
void set_valve(size_t valve_number)
void set_run_duration(uint32_t run_duration)
optional< size_t > valve_as_opt()
SprinklerValveRunRequest()
void set_valve_operator(SprinklerValveOperator *valve_op)
bool has_valve_operator()
Base class for all switches.
bool state
The current reported state of the binary sensor.
const float PROCESSOR
For components that use data from sensors like displays.
SprinklerValveRunRequestOrigin
const std::string MIN_STR
Providing packet encoding functions for exchanging data with a remote host.
const nullopt_t nullopt((nullopt_t::init()))
std::function< void()> func
bool valve_cycle_complete
std::unique_ptr< StartSingleValveAction<> > valve_resumeorstart_action
SprinklerControllerNumber * run_duration_number
std::unique_ptr< Automation<> > valve_turn_off_automation
SprinklerControllerSwitch * enable_switch
std::unique_ptr< ShutdownAction<> > valve_shutdown_action
SprinklerControllerSwitch * controller_switch
SprinklerSwitch valve_switch
std::unique_ptr< Automation<> > valve_turn_on_automation
optional< size_t > pump_switch_index